Test Update 26 for
trueSpace7.61 Beta 8 Unofficial Update
March 26, 2021
Recommend that you completely Uninstall and Install trueSpace7.61 Beta 8 to a clean directory before installing this update. If you applied the previous Test Update to a clean directory, you do not need to Uninstall trueSpace7.61 Beta 8 before applying this new update.
This is a Beta Pre Release for TESTING the below updates and the updates in the Final trueSpace7.61 Beta 8 Std Unofficial Update thread
viewtopic.php?t=5418
Update
Objects - tS7.61 Update objects library
Animation Panel
Changed the Model R "Record Keyframe" command
tSBridge.SuggestTSStateByAlias("RecordKeyFrameButton")
Model Workspace Animation
Changed the Model/Workspace R "Record Keyframe" commands
RsAnim.SetKeyFrame('', RsTime.CurrentTime())
tSBridge.SuggestTSStateByAlias("RecordKeyFrameButton")
Synchronize
All the code used is from various scripts developed by Clinton Reese
This version works in Workspace & Model Perspective views, only!
The Synchronize Camera button script switches Workspace & Model to their Perspective views
Also copies the incorporated Synchronize Camera to the current scene, if it does not exist
The current Workspace Perspective view setting's are transferred to the Synchronize Camera
Sometimes you may have to select the button twice
This version allows you to animate the Synchronize Camera in your scene since it is independent of the Synchronize node
Preferred steps to Start Synchronize
Close Model
Open Synchronize
Press the Start button
Preferred steps to Stop Synchronize
Close Model
Press the Stop button
AutokeyWidgets/Automatic Keyframing/Activate button script
Removed processing widgets script
freezeTransforms script
Removed Disconnect commands 'Not needed & adds 4 unnecessary undo entries'
Add RsApp.ClearHistory() 'Needed or you will get duplicated Pivot nodes'
Mesh Origin
Removed RsApp.ClearHistory() from open panel script
MeshObjectCoordinateSystem
Add RsApp.ClearHistory()
NURBSScripts
polycurve/controlPointMesh - Edit button script
polypatch/controlPointMesh - Edit button script
Update
Note: Press the Edit button once or twice until you see the Status message:
"UV Indicators were removed in Point Edit mode"
Character FK Controls
Removed RsApp.ClearHistory() from open panel script
Add RsApp.ClearHistory() to Copy Control script
Add RsApp.ClearHistory() to Expose Contol script
Widgets
Background/Look at selection/Zoom 2 Selection script
Fixed error when a Joint or Bone is selected
Custom Toolbar Preferences
Updates
Add checks before saving Toolbars with Alert
Toolbars
Red, Blue, and Gold
LMB command - Removed RsApp.ClearHistory()
All toolbars with the Copy Window icon
LMB - Run new CopyWindow.xml script
RMB - Original command
All toolbars with the +Morph icon
Add support for Workspace Curves & NURBS
Update
All toolbars with Set the Default Pose icon
LMB - Run ResetPose.xml script
ResetPose.xml
Modal Yes|No Question "Set the Default Pose?"
DeSelectNURBS.xml
Changed message
The " + nrb + " is not supported with this tool and will be unselected
nrb = name of selected Curve or NURBS
CopyWindow.xml
Add to Scripts/Commands
Cameras
Update
View from camera does not work in the Stack/Panel nor the Link Editor
Tip
LMB Ctrl + Drag the selected Camera's panel out from the Stack/Panel, LMB select the View icon
LMB select the selected Camera's widget FOV
RMB select the selected Camera's widget sides to open the Camera's floating panel, LMB select the View icon
All of the above work in the active window
View icon LMB script enables Syncing with Model with a Status message warning:
"Synchronize is Activated, Right click to Deactivate before Rendering to File"
The View icon RMB script disables Syncing with Model with a Status message"
"Synchronize is Deactivated"
Camera Render to File icon LMB script disables syncing with Model
Light(s)
Synchronize button script
Add Status message
"Synchronize is Activated, Select - Deactivate before Rendering to File"
Animation Preferences
Shrink Play Range button script
New script that will Shrink the Play Range & set the Timeline to the first keyframe in the Animation Editor
Postprocess library
Set Postprocess Color Key
Updated
Use
Check - Use Selected Postprocess
Select a 3D Window
Press - Select Active Window Postprocess