Final trueSpace 7.61 Beta 8 Unofficial Update

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trueBlue
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Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I have started to create a Final trueSpace 7.61 Beta 8 Unofficial Update.
Here is what I have so far:

trueSpace 7.61 Beta 8 Unofficial Update

Revisions:
July 06, 2009
February 21, 2010
November 01, 2012
May 16, 2018

This update is for the full version of trueSpace7.61 with Workspace, Model, and the Bridge.
Important: This Update should not be used with the tS7.61 Standalone version!

:: Layouts

4View, Default, Floating, Expanded, and trueSpace6
* These layouts have been fixed to prevent the Main toolbars from showing on the
Desktop when tS is Minimized by merging the bottom two Workspace toolbars together into one toolbar and docked with the Status panel.
* Removed the duplicated tSMainWnd nodes.
* Removed all of the RS...toolbar Frame Windows.
* Set the OwnedBy attribute for most of the toolbar's Frame Window which stops the toolbars from showing through newly opened Views.
* Included a UnofficialUpdateViewBar toolbar in the Default layout main window's titelbar.
* New - Updated the Default layouts with new WinIDs for the UnofficialUpdateViewBar & LENavigatorBar.

New Layouts

4View, Default, Floating, Expanded, trueSpace6, and Workspace
* New - All Layouts include the new WorkspaceMain2, Main2, UnofficialUpdateViewBar, and LENavigatorBar toolbars.
* New - WorkSpace layout with new expanded Horizontal toolbars.
Note: Both the Old and New layouts exist in the Library.

Presently the 'Layouts - Configurations' is being used which is the new layouts.
I discovered tS761 only works with one name, as in 'Layouts - Configurations'
To load the OLD layouts you have to rename them in the Library Browser.
1.) Rename 'Layouts - Configurations' to 'Layouts - ConfigurationsNEW'
2.) Rename 'Layouts - ConfigurationsOLD' to 'Layouts - Configurations'
3.) In Workspace, Select the Default layout tab.
Note: You can also tell the differences of the layouts by their icons in the Library Browser.
Default layout.PNG
WorkSpace layout.PNG
WorkSpace Point Editing.PNG
:: Widgets

Object Move, Rotate, and Scale widgets
* New - Shift + LMB select in empty space deactivates each tool.

Camera Move, Rotate, FOV, and Rectangle Zoom widgets.
* New - Shift + LMB select in empty space deactivates each tool.

Background widget
Additional controls:
* CTRL + MMB Double click Zooms to the current selected object or Point Edit selection.
* New - Updated the Zoom to Selection version 1/14/2018 - Author Clinton Reese

Object Navigation Widget 1, 2, and 3
Additional controls:
Sphere
* LMB + Drag = Move selected object in X and Y
* MMB + Drag = Move widget
* RMB Select = Close Widget
* Ctrl + RMB select = Show Widget's advance settings

Bars, Triangles, Cubes, & Arcs
* Ctrl + LMB Select = Show their Mouse settings

* MMB select the Bars, Triangles, and Sphere activates the Object Move tool
* MMB select the Arcs activates the Object Rotate tool
* MMB select the Cubes activates the Object Scale tool
* Alt + LMB select the Bars activates the X, Y, and Z Axis locks. Toggles On/Off
* Shift + LMB select the widget switches the Object Navigation Widgets
* Ctrl + RMB select the widget switches to the Selector Cage Widget

Selector Cage widget
Additional controls:
* Ctrl + RMB select on widget switches to the Object Navigation Widget.
* Ctrl + LMB select on the widget activates the widget's Mouse Settings panel.

Point Edit widget 1, 2, and 3
* Added PE Pivot Snap. Use the P key + LMB select any part of the Widget and release to set the Pivot on selected element. Use RMB + Drag on rotation Arcs to rotate from set pivot. Author Clinton Reese
Additional controls:
Sphere
* LMB + Drag = Move selected object in X and Y
* MMB + Drag = Move widget
* Ctrl + RMB select = Show Widget's advance settings

Bars, Triangles, Cubes, & Arcs
* Ctrl + LMB Select = Show their Mouse settings

* MMB select the Bars, Triangles, and Sphere activates the Object Move tool
* MMB select the Arcs activates the Object Rotate tool
* MMB select the Cubes activates the Object Scale tool
* Alt + LMB select the Bars activates the X, Y, and Z Axis locks. Toggles On/Off
* Shift + LMB select the widget switches the Object Navigation Widgets

Camera Widget
The Camera's Shape was modified so that the mesh does not show when viewing from any camera in some instances.
Additional controls:
* Shift + LMB select on camera widget switches to Camera Widget 1 or 2.

Camera Widget2

* New - Changed the coloring of the camera and the mouse commands list below:

FOV
* LMB = View from Camera
* LMB + Drag = Adjust Field of View
* Shift + LMB = Exit Camera View

Rotate
* LMB = Spin Left & Right
* LMB + Alt = Orbit 360 degrees
* LMB + Ctrl = Open Camera preferences
* LMB + Shift = Change to Camera1 'Original'
* RMB - Tilt Up & Down
* RMB + Alt = Tilt Left & Right

Move
* LMB = Move X & Y
* LMB + Alt = Forward & Reverse
* LMB + Ctrl = Open Camera preferences
* LMB + Shift = Change to Camera1 'Original'
* RMB = Move X & Z

Stand
* LMB = Move Left & Right
* LMB + Alt = Move X & Z
* LMB + Ctrl = Open Camera preferences
* LMB + Shift = Change to Camera1 'Original'
* RMB = Move Up & Down


View widget
Green Encircle
* Ctrl + LMB select Opens the Eye Camera panel.
* New - Shift + LMB select Resets the View.
* New - Shift + RMB select opens the 3D View Widget.

Skeleton tool widget
* Added X-Ray brick.

Material Inspect
New - LMB + Drag - Opens the material in the Link Editor.
Left click your object and then LMB + Drag to open. Selecting Undo will take you back to the current scene.

:: Panels

* Changed the Character Editor Preferences/Skeleton tool - Joint Placement to Center.
* Resaved the Primitives panels and applied the Object Render Attributes to each primitive.
New - Camera and Entry Point camera, added a Reset Rotation button.
New - Tube primitive. Does not have a widget.
* Resaved the Physics panels.
* Object Render Attributes - Added an attribute for the owner's path and name, and Exported the Default aspect.
* Snapping - Exported the 'Snap Radius' attribute on the Grid aspect.
* Soft Selection
New - Installed a gradient image.
* Brush Displacement
New - Installed a gradient image.
* Windows Settings panel
New - Fix it so it works.

Desktop
* Added customized Desktop panel exposing all aspects to the Default aspect.
* Scene panel - Changed the command for the "Show Object Attribs" to the new Show script.
* Postprocess panel - Added Edit Boxes.
New - Dialog View button. Added the Dialog settings panel to Preferences.
New - Added a Workspace title, and Rename scene name button.

Preferences
* UV Editor preferences
New - Lightened the color of the Background bitmap control.
* Animation Preferences - Added 3 buttons that Shrink the Play Range, Bridge Synchronize, and Bake Keyframes. Author Clinton Reese

Material Editor
* New - Material Editor with Library Browser Edition
Note: To enable the Library Browser, right click the Library Places or select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place.
In the next Combo Control, select which library you would like to open.
Note: At any time your libraries are not showing, select the Update Library Places icon again to update the Library Places.
To use the D3DMaterials, select the D3DMaterials in the Library Places -> Combo Control.
In the next Combo Control, select the Materials - DX9 and press your Enter key.

Vray Material Editor
New - Includes the Offline Render icons - Render Scene, Render Area, Render Object and Render Animation buttons, enabling them to resize the Vray render window using the Vray - Width and Height values, UV tools, and Update Library Browser.
VRay Material Editor.PNG
VRay Material Editor.PNG (30.55 KiB) Viewed 22829 times
D3D Material Editor
New - Includes the UV tools, Render to File, Edit material in Link Editor, Update Library Browser, and Convert D3D materials - Author Clinton Reese.
Material Editor.PNG
Material Editor.PNG (32.69 KiB) Viewed 22690 times
:: Lights
* All Lights have a new UI with all of their aspects showing in the Stack/Panel and include an Intensity attribute for their Solid Color. Default = 1 which equals no Intensity. Note: The Default light setup is the only library item that was modified with the new lights. Unfortunately all preexisting lights, scenes, libraries, and Light setups will have the original lights.
* Added a Cylinder primitive to the Spot and Projector lights and its radius is hooked up to the light's Angle attribute.
* New - New shapes for Directional, Sky, and Omni.
Projector - Added a Square spot light bitmap and a Sequence aspect enabling a user to load
and animate a sequence of images.
:: Workspace Shortcuts

Redefined and Added additional shortcuts, included a backup, and a Shortcut list.
* Workspace shortcuts XML.
New - Object Move and Rotate shortcuts. Details in the tS761 Workspace Shortcut List.rtf
* Window.Shortcuts.default
* tS761 Workspace Shortcut List.rtf

:: Toolbars

jScript Record toolbar
* Added a Stop all Activities icon

VBScript Record toolbar
* Added a Stop all Activities icon

3D Record toolbar
* Added RMB command to the 3D Record toolbar button which opens its preference panel in the Stack/Settings.

Workspace Main toolbar
* Unencapsulate 3D icon - Added a button to Unencapsulate selected objects.
* Copy icon - Changed the RMB command to include multiple selections and insert the copied objects to any opened Link Editor view at X = 600 and Y = 600 and offset each copied object horizontally by 60.
* Reset Default Context icon - Changed the LMB command to include a dialog giving you a choice to reset or not reset.
* Save current State - 'Default Context Backup' icon - Added.
* New Scene icon - Added RMB command to navigate to the scene level in the Link Editor.
* 3D Record toolbar icon - Modified its placement.
* jScript Macro toolbar icon - Modified its placement. RMB - Inserts a jScript Command.
* VBScript Macro toolbar icon - Modified its placement. RMB - Inserts a VBScript Comma
* Unlook At icon - Added button that removes the Look At.
* New - Added a RMB command 'Unselect' to the Look At buttons
* Show icon - LMB Shows all the selected objects and RMB Shows the new Object Render Attributes panel for the selected object.
* Hide icon - LMB Hides all the selected objects and RMB Shows the new Object Render Attributes panel for the selected object.
* Show All icon - LMB Shows and RMB Hides any objects that have an Object Render Attributes panel.
* New - All toolbars with the Hide/Show buttons have been changed to a different color format to look less like the Render icons.

Workspace Navigation toolbar
* Set Default Pose icon - Added a dialog to cancel setting the Default Pose if one is already present.
* Added the missing Flatten Axis button which is used to store the pivot into mesh for procedural animations.
* Fixed the Weight Paint tool's wrong command.
* Fixed the Animation Editor toolbar's Reset function by adding a prototype.
* Changed the tooltip for the Axis - Normalize Orientation to Reset Axis
* Added MeshModifiers.ConvertSelection('','') command to the Shrink and Grow buttons. Author Clinton Reese
* Added the missing Transfer Skinning Weights button which is used to transfer the Skin Weights from one Character to another.
* Added an Unselect command to the Object tool.
* Added RMB command to the Axis tool button which toggles the Axis Widget to show In Front.
* Added Vertex Snap widget, Face Snap, and Fix Bad Geometry. Author Clinton Reese
* Added Custom Toolbar icon which includes the Camera View tools, Cube View Widget (Author Clinton Reese), Cut and Paste icons.
* New - Custom Toolbars - Red, Gold, and Blue toolbars.
Red = Cut & Paste, trueSpace ToolBars, and Cube Widget icons - Author Clinton Reese
Gold = Clinton C3D toolbar - Author Clinton Reese
Blue = Camera tools, 3D View Widget, and Transform Objects icons.
Includes Custom Toolbars preferences panel to Open and Save toolbars

Model File Menu
* Added Help - Help, About, and Tooltips (Toggle On/OFF).

Workspace File Menu
* Added File - Save as RsRcd
* Added Help - United 2D Artist (Web Link), Updates (Web Link)
* New - Save as RsScn

UnofficialUpdateViewBar toolbar
* Added to the Default layout main view's title bar.
* Includes a New View icon
* New - Updated and included in all layouts.

LENavigatorBar
* New - Open button, top menu button that when clicked, keeps the buttons opened. RMB = Current Scene.
* New - Scene button, LMB = Scene 2D / RMB = Scene 3D.

Model
* Includes the original tS6.6 curves library
* New - Included PolyCombine.tsx to the tsx folder - Author Clinton Reese
* New - Included Vray Materials.mtl to the Library folder
Note: Install from Model

Buttons - Render
* New - Updated all of the Offline render icons with their correct commands.

Additional Library items
* New - My Recordings
Modified Ocean - Original Author - Noko
Modified Underwater - Original Author - Matthew J. Collins (Délé)
Sunset - Original Author - Marcel Barthel
trueSpace with a modified Earth object - Original Author Clinton Reese
Happy Fourth of July - Original Author -Johny Tho
Helicopter demo using 3D sound, motion control scripting, and controller using Keyboard keys.
Missile commander - Original Author - Glen Gordon
Earth Wind and Fire - Original Author - Noko
* New - Materials - DX9
Auto Scale Bump, Auto Scale Bump2 (modified version with stones), and several Fog materials.
Author - Matthew J. Collins (Délé)
Alphabetized the index.
* New - Fog Spot and Fog Omni lights. Author - Matthew J. Collins (Délé)
* New - Bitmaps - Base
5 Gradients for use in Soft selection profiles. - Original Author Clinton Reese
* New - Objects - Script objects / Camera Deluxe installer.RsObj - Author Gord Stanton
Updated the Camera Deluxe's weight to 3.00

Objects - tS7.61 Update objects
This library includes several objects to further enhance trueSpace.
* New - Updated the tS761 Widget Controls.RsObj - Description of all of the widget's mouse button commands in 3D text.
* New - tS761 Toolbars.RsObj - Updated to include all of the new toolbars, allowing you to open two toolbars in 3D Space.
Note: Added a button to the Red Custom Toolbar that opens the tS761 Toolbars.RsObj in 3D Space.

Misc

Script Commands
* New - UnLookAt.xml Updated to include Lights - Author Clinton Reese
* New - onenewscene.xml Updated to fix missing Status Line string and renamed Camera1 to Camera.
* Includes a modified ts76_manual.html that links to an included modified tS6help.chm, New in 6.5.PDF, ch30_NewInTrueSpace66.PDF, ch27_PhysicalSimulation.pdf, tS76_MS_Animation.pdf, tS7_AG_3.17.pdf, tS7_AG_Ch_4_NormalMapping.pdf, tS7_DG_chapt1_chapt2.pdf, and UsingBonesToVertex.pdf files.
* New - Included RsAnimPlugin.rsx and RsAnimPlugin.pdf to /trueSpace761
Note: If wanted you can Install and Load from the Package Manager.
* New - Included Clintons3dPlugin.rsx v.1638410 to /trueSpace761 and Plugins.xml to /Scripts - Author Clinton Reese
Note: The Plugins.xml file has the Clintons3dPlugin, Installed and Loaded.
CAUTION: This will overwrite any installed plugins, so you will have to Reinstall them from the Package Manager!

Instructions:

It is recommend that you completely Uninstall and Install trueSpace7.61 Beta 8 to a clean directory.
Install the PDF Manual for trueSpace.

1.) Run the tS7.61B8.4.exe
2.) Browse [...] to where you installed C:\trueSpace761, select its folder and then the Extract button
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon.
5.) In Workspace select the Default layout tab.

Note: It is not necessary to Reset the Default Context, if you did not open trueSpace prior to applying the update.

Vray users:
After running the update as described above, install the tS76_Vray1_54B8.exe

In Workspace, Install/Load Vray from the Package Manager and reboot trueSpace.

Vray Material Editor
To enable the Library Browser, right click the Library Places or select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place and your keyboard Enter key.
In the next Combo Control, select which library you would like to open and your keyboard Enter key.
Note: At any time your libraries are not showing or after adding Libraries, select the Update Library Places icon again to update the Library Places.

Special thanks to Clinton Reese for all his help and contributions in this update.
http://www.clintons3d.com

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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Draise »

Nice! Will you include Cellulos tsx library? All of Clinton, Stans and your addons to WS?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I can, it is up to those authors.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

Nice update.

I would rather like the following toolbar arrangement as "essential toolbar", to room at the bottom of the stack view (in my setup, the axis tools are docked in the Object Tool icons like in the default setup)...
essential toolbar2.jpg
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Emmanuel wrote: 17 Feb 2018, 19:50 Nice update.

I would rather like the following toolbar arrangement as "essential toolbar", to room at the bottom of the stack view (in my setup, the axis tools are docked in the Object Tool icons like in the default setup)...
essential toolbar2.jpg
I sure could use your help Emmanuel! YOU are an awesome artist, trueSpace user.
I need more feed back. I really like being able to Normalize Location, Rotation, Scale and the Axis tools close to the Info panel. It makes it easy verses using the WorkspaceNav toolbar way over on the left side of the screen.
What you have not seen yet is what is going to be next to the Axis Tools. Like your toolbar, which I could include as an individual toolbar, the Delete, Copy, Undo, and Redo will be to the leftof the Axis Tools.
What I am not understanding is your use of the Views, X, Y, Z locks with the Info panel.
NewBottomToolbar.PNG
.
.
.

BTW: I just updated the post to include a new Material Editor.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

trueBlue wrote: 17 Feb 2018, 20:23 What I am not understanding is your use of the Views, X, Y, Z locks with the Info panel.
I'm using the XYZ locks a lot. Probably a bad habit I got since tS4 :)
It's not easy to suggest a default toolbars configuration because we have all different uses of the software.
Among all Workspace tools, I mostly make use of the boolean tools (more reliable than Modeler one) and the polygonal toolset because of its point edit snaping. Clinton's new curve toolset is VERY promizing. Current workflow is not ideal yet (can't draw curve from scratch, etc.) but it will justify a new Unofficial Update once polished !
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

In the mega toolbar I would put the edge loop and face loop near the face, edge and point buttons. Now they are in the middle of the modify selection buttons. I guess technically select by material and select path should be moved as well since they make a selection instead of modifying a selection. Anyway just a thought separate selection from selection modifiers.

What does the Save Scene name do when you press it? Is it so have the actual scene name pre-populated instead of having to select the scene node whenever you want the actual scene name?
Idea: one thing I like about Maya is that you can have incremental saves. What it does is save the scene and at the same time in another folder it saves the file with a number. So it saves myscene and in a folder saves myscene001 and next time it save myscene and in the folder saves myscene002. We get something like it by saving to libraries but the base scene name changes.

Moving the axis tools near the info panel is a great idea. I also like having the XYZ buttons near there as well. The modified widgets have the XYZ button functions but it's not always easy remembering all the shortcuts.

For the material editor it may or may not make sense to have the uv tools and smoothing. They do affect the appearance but are not a part of the materials. You can have the same material with completely different smoothing effects.

Will there be room for the status line at the bottom?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by seppgirty »

exciting news. Please add Clintons export plugins as a standard tool. :bananathumb:
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 18 Feb 2018, 03:17 In the mega toolbar I would put the edge loop and face loop near the face, edge and point buttons. Now they are in the middle of the modify selection buttons. I guess technically select by material and select path should be moved as well since they make a selection instead of modifying a selection. Anyway just a thought separate selection from selection modifiers.

What does the Save Scene name do when you press it? Is it so have the actual scene name pre-populated instead of having to select the scene node whenever you want the actual scene name?
Idea: one thing I like about Maya is that you can have incremental saves. What it does is save the scene and at the same time in another folder it saves the file with a number. So it saves myscene and in a folder saves myscene001 and next time it save myscene and in the folder saves myscene002. We get something like it by saving to libraries but the base scene name changes.

Moving the axis tools near the info panel is a great idea. I also like having the XYZ buttons near there as well. The modified widgets have the XYZ button functions but it's not always easy remembering all the shortcuts.

For the material editor it may or may not make sense to have the uv tools and smoothing. They do affect the appearance but are not a part of the materials. You can have the same material with completely different smoothing effects.

Will there be room for the status line at the bottom?
I updated the PE selection toolbar and posted a screen shot in the first post.
The save scene name renames the scene node in System/Project/
Your idea sounds great, but I think it would be limlted to a designated Library folder?
Had a heck of a time with the Main2 toolbar, but it is a compromise with embedding it into the Stack. (See pic)
With the Material Editor, I was wanting to remove the redundant componets icons since they are included with the Material Editor's Library Place file system. That is why I put the UV tools there. Also bring them out of the WorkspaceNav toolbar to the right hand side of the interface. Any suggestions?
Here is the Desktop panel:
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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seppgirty wrote: 18 Feb 2018, 15:42 exciting news. Please add Clintons export plugins as a standard tool. :bananathumb:
It is up to Clinton. I am more then willing to include it.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Emmanuel wrote: 17 Feb 2018, 21:35 I'm using the XYZ locks a lot. Probably a bad habit I got since tS4 :)
It's not easy to suggest a default toolbars configuration because we have all different uses of the software.
Among all Workspace tools, I mostly make use of the boolean tools (more reliable than Modeler one) and the polygonal toolset because of its point edit snaping. Clinton's new curve toolset is VERY promizing. Current workflow is not ideal yet (can't draw curve from scratch, etc.) but it will justify a new Unofficial Update once polished !
I updated the screen shots in the first post of what I am proposing for the Default layout and my WorkSpace layout.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

What is the goal of your new Material Editor panel ?
seppgirty wrote: 18 Feb 2018, 15:42 exciting news. Please add Clintons export plugins as a standard tool. :bananathumb:
+1
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 18 Feb 2018, 21:31 I updated the PE selection toolbar and posted a screen shot in the first post.
The save scene name renames the scene node in System/Project/
Your idea sounds great, but I think it would be limlted to a designated Library folder?
Had a heck of a time with the Main2 toolbar, but it is a compromise with embedding it into the Stack. (See pic)
With the Material Editor, I was wanting to remove the redundant componets icons since they are included with the Material Editor's Library Place file system. That is why I put the UV tools there. Also bring them out of the WorkspaceNav toolbar to the right hand side of the interface. Any suggestions?
Here is the Desktop panel:
The label "save" for the button should be "rename" otherwise someone will think they are saving the scene.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Actually the script inside that label, used as Help text, does save the scene name.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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Emmanuel wrote: 19 Feb 2018, 13:54 What is the goal of your new Material Editor panel ?
Like I said my thinking was to bring all of the icons from the WorkspaceNav toolbar to the right hand side.
So in the screen shot, I have the UV tools, Update Library Places, and the Edit Material in the Link Editor.
Now I thinking of adding the Offline Rendering icons and the Render to File.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 19 Feb 2018, 18:35 Actually the script inside that label, used as Help text, does save the scene name.
Where does it save? It only seems to rename for me.
The button script looks like it just renames the scene.

Code: Select all

Frame2 = Node.Value('%THIS_NAME%', 'Scene Name');
Node.Rename(Space.CurrentScene(), Frame2);
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Thanks, I changed it to:
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Emmanuel wrote: 17 Feb 2018, 19:50 Nice update.

I would rather like the following toolbar arrangement as "essential toolbar", to room at the bottom of the stack view (in my setup, the axis tools are docked in the Object Tool icons like in the default setup)...
essential toolbar2.jpg
So I think I have found a solution for your "essential toolbar".
Here is the Default.
Default.PNG
Here it is when you double click the above toolbar's left handle.
Collapsed.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 20 Feb 2018, 07:28 Thanks, I changed it to:
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
I've been looking into the incremental save idea and found this command for saving a scene.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.

Code: Select all

	Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Draise »

clintonman wrote: 20 Feb 2018, 15:12
trueBlue wrote: 20 Feb 2018, 07:28 Thanks, I changed it to:
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
I've been looking into the incremental save idea and found this command for saving a scene.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.

Code: Select all

	Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
Incremental Save may be a feature that would make me want to use it more. It is... pretty unstable sometimes.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 20 Feb 2018, 15:12 I've been looking into the incremental save idea and found this command for saving a scene.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.

Code: Select all

	Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
Oh Cool! Let me know how you would like to incorporate it into tS.
Desktop panel, File menu, and or RMB command in the Generate new space button?
Or the way it is now with both options?
One thing I noticed is it is similar to the Insert as Scene, only with a dialog in with which you can change the name.
I would really love to find out how to save as RsObj too!
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 20 Feb 2018, 16:33
clintonman wrote: 20 Feb 2018, 15:12 I've been looking into the incremental save idea and found this command for saving a scene.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.

Code: Select all

	Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
Oh Cool! Let me know how you would like to incorporate it into tS.
Desktop panel, File menu, and or RMB command in the Generate new space button?
Or the way it is now with both options?
One thing I noticed is it is similar to the Insert as Scene, only with a dialog in with which you can change the name.
I would really love to find out how to save as RsObj too!
I think the file menu might be best. I know how you feel about the RsObj save. Would be nice to have both scene and object save.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

Regarding the load/save files, I always wondered why .cob and .scn files are not available in Workpsace load/save menu.

In my personal workflow, I use Workspace as a complementary toolset, and I belive I am not the only one here :). Workspace is like a big plugin to me.

So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...

You may ask : why moving only one object rather than the whole scene ?
There is plenty of reasons for keeping the rest of the scene in Modeler side rather than crossing the entire scene : saving time when working on big scenes, keep the Workpace display simple and fast, prevent some possible crash, prevent unwanted loss or bugs in animation or material baked in Modeler, that may be broken if they cross the Bridge, etc...

Having a Load/Save .cob file in Workspace side would allow this workflow :
- in Modeler, save an object or a selection of objects as .cob file
- In Workspace (Bridge being turned off), simply load the .cob, edit the mesh, and save it in .cob
- in Modeler, delete the original mesh and re-load it the saved .cob.

TrueBlue, Clinton, Stan, do you think you could add the .cob file format in the import/export dialog box ? Or create a button/menu dedictated to .cob load/saving from Workspace ?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Like this?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

Yes, it could be like this. The challenge is to make it working when Bridge is turned off...

By the way, it would be a must-have for the Standalone edition.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 21 Feb 2018, 03:28 I think the file menu might be best. I know how you feel about the RsObj save. Would be nice to have both scene and object save.
What do you think about having both additions? From the Desktop panel it is simple and faster.
Form the Library there is Export, but those commands are no where to be found.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Emmanuel wrote: 21 Feb 2018, 09:37 ...
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...

...
Would it help if you could make everything invisible except for the selected mesh? I think that can be done with a python script.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Feb 2018, 18:35
clintonman wrote: 21 Feb 2018, 03:28 I think the file menu might be best. I know how you feel about the RsObj save. Would be nice to have both scene and object save.
What do you think about having both additions? From the Desktop panel it is simple and faster.
Form the Library there is Export, but those commands are no where to be found.
Sure.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

clintonman wrote: 22 Feb 2018, 04:09
Emmanuel wrote: 21 Feb 2018, 09:37 ...
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...

...
Would it help if you could make everything invisible except for the selected mesh? I think that can be done with a python script.
Riccardo's plugin, RSHide, can make all objects invisible except the selected one. It works at first : only the visible mesh is shown in Worspace. But when I'm back in Modeler the plugin generates an error message "Access violation at adress 100B473D in module 'tsxapi.dll'. Read of adress 000000004" and is unable to un-hide the invisible meshes.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Emmanuel wrote: 22 Feb 2018, 08:43
clintonman wrote: 22 Feb 2018, 04:09
Emmanuel wrote: 21 Feb 2018, 09:37 ...
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...

...
Would it help if you could make everything invisible except for the selected mesh? I think that can be done with a python script.
Riccardo's plugin, RSHide, can make all objects invisible except the selected one. It works at first : only the visible mesh is shown in Worspace. But when I'm back in Modeler the plugin generates an error message "Access violation at adress 100B473D in module 'tsxapi.dll'. Read of adress 000000004" and is unable to un-hide the invisible meshes.
I tried a script and it didn't work. The problem is that the change the script makes doesn't make it across the bridge. If you manually make something invisible it will become invisible on the workspace side, but if you do it via script it does not. I've attached the script for anyone interested.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Here is a semi final version of the Final Update.
Steps to install:
Download the tS761B8 Final Update.zip file and unzip the tS761B8 Final Update.exe


1.) Run the tS761B8 Final Update.exe
2.) Browse ... to where you installed C:\trueSpace761, select it's folder and then the Extract button.
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon and then the Default layout.

Forum will not allow me to upload the file as it is to large. It's only 27 MG
Removed due to update.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 24 Feb 2018, 23:50 ...

Forum will not allow me to upload the file as it is to large. It's only 27 MG
I'll take a look later. How big was the old installer?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

It looks like the upload limit was set to 5Mb. I changed it to 35Mb for the forums. Haven't checked the website limits, so try it and see if it works.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Thanks Clinton!
I downloaded 7-Zip and that brought the file size down 9 MB.
Updated the previous post and file attached.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

The last posted semi final update has been removed. It had a few issues that I have corrected.
You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
Note: The Material Editor has been updated to a newer version.
Updated the post to reflect the new and additional changes.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

I don't see any downloads in your posts.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 27 Feb 2018, 01:55 You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
I think the link should be
viewtopic.php?t=5411&start=p51638
or
v ... art=p51638

without the 30#
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Interesting, it works for me and not others?
If it was your understanding that this is the final release then I understand, but it is not.
This is a semi final version of the Final Update and was hoping to get some feed back and or some users to test it before it gets released officially. I found another issue and corrected it. Uploaded the new file in the first post in this thread.

Very curious how the layouts are showing on other users monitors.
When I made the last update, I had a smaller monitor.
I did not change any of the window sizes in either layout libraries.
My monitor resolution is 1080p, 1920 x 1080.
The stack's width should be set at 224 to accommodate the new Main2 toolbar, which I did not set.
Not sure what would be best for different users.
Note: Both the Old and New layouts exist in the Library.
Presently the Layouts - Configurations is being used which is the new layouts.
Testing switching layouts, I discovered tS761 only works with one name, as in Layouts - Configurations
To load the OLD layouts you have to rename them in the Library Browser.
1.) Rename Layouts - Configurations to Layouts - ConfigurationsNEW
2.) Rename Layouts - ConfigurationsOLD to Layouts - Configurations
3.) Select the Default layout tab.
Note: You can tell the differences of the layouts by their icons.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel »

trueBlue wrote: 27 Feb 2018, 18:07 it works for me and not others?
The update works for me on a fresh install. Nice layout. I like that.

It didn't worked at first on an old one loaded with Clintons scripts and other stuff, so I had to re-install tS7.61.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Emmanuel wrote: 27 Feb 2018, 20:24
trueBlue wrote: 27 Feb 2018, 18:07 it works for me and not others?
The update works for me on a fresh install. Nice layout. I like that.

It didn't worked at first on an old one loaded with Clintons scripts and other stuff, so I had to re-install tS7.61.
That's a good point. I think the previous unofficial updates recommended doing a fresh install. Is this new one designed to install over previous updates?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Ran test on tS7.61 + previous unofficial update + persistent installed scripts.
Loaded and works without any problems. Lost my custom toolbars. Got them back quickly via the batch installer.

"Show All objects" button looks the same as the "Render Scene with offline renderer" button. They need to look different to avoid confusion.

Library Places inside the Material Editor was "sticky". It would always show all libraries until I clicked it a few times then switching to D3dMaterials only showed material libraries. Looks like a one time thing though, all other subsequent use works as expected..
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New version uploaded.
Additional updates:

Widgets
* Select/Camera - Changed the coloring of the widget. Note: Still a WIP as I am trying to change the MMB gestures...
Camera2.PNG
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* Tools /Move, Rotate, Scale, Camera Move, Camera Rotate, Camera Scale, and Zoom - Changed all of the Cancel(s) from MMB to Shift + Mouse Left Click. Now it does not conflict with the Background widget.

* View Widget/Encircle (Green shape) - Changed the Reset View to Shift + Mouse Left Click

Added: Vray Materials.mtl to the Library folder

All toolbars with the Hide/Show buttons have been changed to a different color format to look less like the Render icons.

I tried to remove the Main Library Place from the Library Places' Combo Control but I was not able to. I did change it to D3D Materials and DX9 so hopefully that works better. Selecting the Update Library Places icon usually fixes it
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Render and Show/Hide is better.
Material Editor still sticky on first run. Now it starts stuck in the D3D Materials list instead of the Main Library Place list, so that's better.

Where is "Update Library Places icon"?

No issues to report.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

They look like file drawers
Top right and bottom right in the Material
Editors.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Clinton,
Can you take a look at the Move node in Widgets/Select/Camera/Move?
Camera Widget.PNG
Move.PNG
Trying to exchange the RMB Drag with Alt + LMB state.
Like I did in Stand and Rotate.
Rotate.PNG
It should move Forward and Reverse.
For the life of me I can not get it to work.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

ReplaceMDragWithAltLDrag.jpg
The original MDrag has 3 connections, looks like you only have 1.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

This is good work!
I am having trouble getting the attached RsObj to work after this update. Something to do with too many camera nodes??!!
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by stan »

Saul, that is something I made that was added to the library, it could be the widget those guys made uses the same widget weight. in the activation node. It uses 2.00 you might need to change that to a higher number to over power their on the Automatic activation Node in the widget.. It only had to compete with the original when it was created. Sorry I can't help beyond that as I don't use the update as it breaks my own tools.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 01 Mar 2018, 06:14 ReplaceMDragWithAltLDrag.jpg
The original MDrag has 3 connections, looks like you only have 1.
No I had it hooked up correctly to all 3 connections.
I had the Alt hooked up to A, and the mouse button hooked up to B. Just like the others.
When I swapped those connections (like you have it), it works.
tS7 can be so strange sometimes.
Thank you so much for your help!
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

stan wrote: 01 Mar 2018, 14:30 Saul, that is something I made that was added to the library, it could be the widget those guys made uses the same widget weight. in the activation node. It uses 2.00 you might need to change that to a higher number to over power their on the Automatic activation Node in the widget.. It only had to compete with the original when it was created. Sorry I can't help beyond that as I don't use the update as it breaks my own tools.
If you upload a modified version that works, I will include it in the update.
Presently there is the original Camera1 widget - Weight = 1, and another Camera widget - Weight = 2
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by stan »

David, you can just change the weight from 2.0 to 3.0 and put it back in the library as it's been there since ts7.6 or reduce your to 1.5.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

stan wrote: 01 Mar 2018, 22:52 David, you can just change the weight from 2.0 to 3.0 and put it back in the library as it's been there since ts7.6 or reduce your to 1.5.
Okay I changed the weight to 3 and included it with this update.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Okay I think this is the final update unless somebody discovers something wrong or disapproves.
New to this update:
All Layouts
Included a Objects: My Objects library and My Scenes library
Changed the width of the Stack to 224 and the bottom toolbar's height
This was set at my resoluton 1920 x 1080. Hope it works for everybody.

Material Editor
I was able to remove the Main Library Places from the combo control.

Camera2

FOV
LMB = View from Camera
LMB + Drag = Adjust Field of View
Shift + LMB = Exit Camera View

Rotate
LMB = Spin Left & Right
LMB + Alt = Orbit 360 degrees
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB - Tilt Up & Down
RMB + Alt = Tilt Left & Right

Move
LMB = Move X & Y
LMB + Alt = Forward & Reverse
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB = Move X & Z

Stand
LMB = Move Left & Right
LMB + Alt = Move X & Z
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB = Move Up & Down


View Widget

Green Encircle
Shift + LMB select = Resets the View
Shift + RMB select = Opens the 3D View Widget
Ctrl + LMB select = Opens the Eye Camera panel

New - trueSpace Beta 7.61 Unofficial Update.txt has been updated with all of the changes.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by the_ant »

Great Job trueBlue!!! :bananacheers:

From about six months i used Cellulo's tSp 7.6 v2.1 (vRay renders are decents with G.I.)

After your news...i would install tSp7.61B8 from scratch once again...what is the new list of steps to do before launch your Final Update? :roll:
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Thanks, the instructions are in the first post where the file is.
Show me a screen capture after you install it, and let me know your monitor's resolution.

Download the tS761B8 Final Update.zip file and unzip the tS761B8 Final Update.exe

Steps for applying the tS7.61B8 Final Update:

Uninstall VRAY and close trueSpace before applying the Final Update!

1.) Run the tS761B8 Final Update.exe
2.) Browse [...] to where you installed trueSpace eg: C:\trueSpace761, select the trueSpace761 folder, and then the Extract button.
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon and the Default layout tab.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

tested installation, no errors to report
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 03 Mar 2018, 20:42 tested installation, no errors to report
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
LOL Clinton, do you remember you help me create this?
So it was not sticking this time?

This is the way it was setup in the UnOfficial Update v.3 and also with NO update.
You do not need to use the Library Browser Edition at all including with VRay.

To enable the Library Browser, select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place.
In the next Combo Control, select which libary you would like to open.
Note: At anytime your libraries are not showing, select the Update Library Places icon again to update the Libray Places.
To use the D3DMaterials, select the D3DMaterials in the Library Places -> Combo Control.
In the next Combo Control, select the Materials - DX9

It is not necessary to use the the Library Browser Edition with VRay to find Vray materials in the main library, because the Vray Material Editor's material spheres open their materials.

Also there is a tS761 issue that develops when Installing/Loading and Unloading/Reinstalling from the Package Manager and also with Reinstalling Vray. Selecting the Update Library Places icon fixes it.

Can you show me a full screen capture after you install this update, and let me know your monitor's resolution?

Did you notice the Rosetta version?
viewtopic.php?t=5418
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 03 Mar 2018, 21:55
clintonman wrote: 03 Mar 2018, 20:42 tested installation, no errors to report
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
LOL Clinton, do you remember you help me create this?
So it was not sticking this time?

...

Can you show me a full screen capture after you install this update, and let me know your monitor's resolution?

Did you notice the Rosetta version?
viewtopic.php?t=5418
Can't say I recall helping at all on that.

Nope, didn't see the rosetta version, downloading now.

No sticking, even after using the button to activate the main library. :bananathumb:
VirginTS.jpg
before - virgin trueSpace
UpdatedTS.jpg
after - updated trueSpace

1920 x 1080 resolution
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Did you install the newest update for tS761, uploaded yesterday?
The stack’s width should have been set at 224.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

test rosetta truespace std version, unpatched but had previous stuff
UnpatchedButNotVirginRosetta.jpg
before update
UpdatedButNotVirginRosetta.jpg
after update
rsxHardCoded.jpg
found one issue, the Clintons3Dplugin.rsx file is hard coded for both STD and full versions to the "trueSpace761" folder
so in my experimental ..."trueSpace761StdXX" folder it says the rsx plugin is in trueSpace761 folder.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Cellulo »

Nice work on this final update trueblue, i can share my installation script of inno setup to make a proper installation setup file, if you need it.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Cellulo wrote: 04 Mar 2018, 08:49 Nice work on this final update trueblue, i can share my installation script of inno setup to make a proper installation setup file, if you need it.
Thanks! I am not familar with the inno setup so I will just stick with the same way.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 04 Mar 2018, 01:29 found one issue, the Clintons3Dplugin.rsx file is hard coded for both STD and full versions to the "trueSpace761" folder
so in my experimental ..."trueSpace761StdXX" folder it says the rsx plugin is in trueSpace761 folder.
Ah good catch!
I did not even include your plugin. oooops!
I fix that issue but only for a standard default installation.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Okay hopefully this is the official last version.
New in this version:
New file name: tS7.61B8.4.exe
Added a Reset Rotation button to the Camera1.RsObj, Preferences/Cameras and Entry Point camera.
CameraResetRotation.PNG
CameraResetRotation.PNG (3.67 KiB) Viewed 6420 times
Added a tS761 ToolBars icon to the Custom Toolbars that opens the tS761 Toolbars.RsObj.
Update: 3/31/2018 - Added the option to open two toolbars
tS761 ToolBars.PNG
Updated the trueSpace Beta 7.61 Unofficial Update.txt

The Rosetta version was updated to:
viewtopic.php?t=5418
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by seppgirty »

I am a little lost here. Where do i download the latest update for 7.6.1 beta 8 full version?
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

seppgirty wrote: 24 Mar 2018, 15:59 I am a little lost here. Where do i download the latest update for 7.6.1 beta 8 full version?
Uploaded the newest version in the first post. Please read the included trueSpace Beta 7.61 Unofficial Update.txt for all the updates.
Would appreciate it if you would test all of the new updates in the above file noted as New.
Thank in advance!
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by seppgirty »

Sorry, Didn't see that there. Will update and try tonight. Thanks a bunch. :bananacheers:
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Added some shortcuts

Code: Select all

3DView - "Window in focus with object selected'
Object Move
4		-X Move Left
6		+X Move Right
8		-Y Move Forward 'Object Space'
2		+Y Move Reverse 'Object Space'
Page Up		+Z Move UP
Page Down	-Z Move Down
5		   Normalize Location

Object Rotate
7		+Z Rotate Left
9		-Z Rotate Right
0		-X Rotate Forward
.		+X Rotate Reverse
CTRL 7		+Z Rotate Left +90 degrees
CTRL 9		-Z Rotate Right -90 degrees
CTRL 0		-X Rotate Left -90 degrees
CTRL .		+X Rotate Right +90 degrees
CTRL 5		   Normalize Rotation
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New updates:

D3D Material Editor - Added 'Convert D3D materials' - Author Clinton Reese.
Awesome script making it very easy to convert workspace materials to different instancing types
(None, Object and Scene), convert Compiled materials to D3D materials, convert D3D materials to YafaRay4tS and Indigo materials.
Material Editor.PNG
Material Editor.PNG (32.69 KiB) Viewed 6270 times
Modiifications:
Added D3D Material Converter.RsObj inside the MaterialEditor.
Changed the panel making it more compact.
Added a Popup.

Added OnDefault properties to 'SetMaterialEditorMode' script.

Added resets to 'ConvertMaterialType' script
Node.ConReset("/Material Editor/Material Editor","Material instancing")
Node.ConReset("/Material Editor/Material Editor/D3D Material Converter", "MatEditInstancing")
Note: The above resets were added to put the Material Editor back into the default setting after each use.

Added Get shader from library to 'convert compiled to d3d' and 'convert d3d to indigo' scripts
Example:
shader = RsFileIO.LoadObject(System.GetMainDir() + "\\RS Main Libraries\\Shaders - Color Shaders\\TextureShader.RsMat", d3dmat);

Removed Shaders from D3D Material Converter.RsObj

Warning: There is no D3D material equivalent for DiffuseStrength, SpecularStrength, Transparency, and VertexColorStrength. So when converting the compiled materials that have these attributes to D3D, it will change the appearance. Metal and Transparent materials for sure.

Instructions say that you have to select the Material node inside your object, but I have found it works by simply selecting your object.

Notes from Clinton Reese:

Script for converting workspace materials to different instancing types (None, Object and Scene), convert compiled to open D3D materials, convert D3D materials to Yafaray and Indigo materials.
Selected Only is to convert a selected object only, otherwise all objects in the scene are converted.

Instancing - Converts to the 3 styles of workspace material instancing: None, Object and Scene. This can be used to convert to scene instancing as a first step in converting to Indigo materials.

Compiled -> D3D - converts materials from a closed compiled format to an open "BlankDXMaterial" style. This is useful as a first step in converting compiled or lightworks materials from modelside to Yafaray or Indigo materials. The FBX exporter also uses this style of material.

D3D -> Yafaray - converts a BlankDX style material to a Yafaray material. Choose the type of Yafaray material from the drop down list. "library" is the name of the folder that contains the Yafaray materials within the Main Library Place, Rs Main Libraries.

D3D -> Indigo - converts a BlankDX style material to a Indigo material. Choose the type of Indigo material from the drop down list. "library" is the name of the folder that contains the Indigo materials within the Main Library Place, Rs Main Libraries. Indigo materials use scene instancing and this script will not convert object or none type instanced materials.

To convert a scene instanced material to D3D, Yafaray or Indigo for a selected object(selected only):
Set the material editor to edit picked materials
Pick the material on the object and edit it in the link editor
Select the material node
Run the conversion

Notes:
Use at your own risk. - There are several different material node connections and encapsulations. There may be some cases that have not been accounted for which could make the conversion unpredictable. Save your scene first and you will be safe.
Most scenes don't use instancing and most scripts are written with that in mind.
An object with scene instancing will lose it's materials when the object is saved by itself.
Lightworks materials may be lost when instancing is applied or the material type is converted.
Most materials in the Materials-DX9 and Materials-Textures libraries are compiled materials.
Most of the exporters on this website only work with BlankDX style materials.
BlankDX == D3D as far as this script/plugin is concerned
Compiled == material node that has no orange box to open and edit the internal node connections.



Primitives - Added a Tube primitive. Does not include a widget nor Radial Slice.
Tube primitive.PNG
Tube primitive.PNG (4.23 KiB) Viewed 6270 times



My Recordings library
Underwater - Original Author - Matthew J. Collins (Délé)
Modified Underwater scene that has Fog Material. Author - Matthew J. Collins (Délé)
Modified Shark object that follows another object, "Shark Bait". Author - Glen Gordon
Modifications:
Converted the Shark's original LW material to D3D Material with Fog.
Move the Shark Bait object around to see the Shark follow it.

trueSpace - FullEarthObject2 - Original Author Clinton Reese
3 Spheres with Earth 'Day & Night', Clouds, and Atmosphere materials.
Auto Start script automatically sets the Scene up for display and starts the Timer Event.
Moon Phase - Author - Matthew J. Collins (Délé)
Added a Time script.
vertColorBrain - Author - Norm
Script that randomly shows Points at different places and sizes from a sphere mesh. Used for stars.

Happy Fourth of July - xtal generator - Original Author -Johny Tho
Modifications: Added Red and White to the Blue stars.

Helicopter
Demo using 3D sound, motion control scripting, and controller using Keyboard keys.

Earth Wind and Fire - Original Author - Noko
Object that has an animated material used for fire and a skeleton attached that responds to Physics Wind.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

@ Clinton
Do you see any reason why we could not change the Shapes of the Workspace Lights?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Apr 2018, 14:53 @ Clinton
Do you see any reason why we could not change the Shapes of the Workspace Lights?
Nope, don't see any reason why not, they are just mesh nodes. I think it's only tricky with things like spotlights with it's many pieces.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Thanks Clinton!

New update in the first post.

* New - New shapes for Directional, Sky, and Omni.
Light shapes.PNG
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Projector - Added a Square spot light bitmap and a Sequence aspect enabling a user to load and animate a sequence of images.
Projector.PNG
ProjectorSequence.PNG
Load the first image in a sequence of images from the File dialog.
Select the ON/Off button.
Frame 0 has it's keyframe set.
In the Animation Editor change the time line to equal the last image in the sequence and the Frame number too, set a keyframe.
To loop the animation, select the Shrink Play Range button.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by seppgirty »

not to be a bother but... I thought you were going to add clintons import/export plug-ins as a pre-installed type thing. Update is looking good though. thanks for working on this still. :bananacheers:
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I do not think that would be a very good idea as there is requirements needed to install them.
This update does not have an installer.
Clinton has a persistent installer for all of his tools.
http://clintons3d.com/plugins/truespace ... stent.html

Edit: The Clinton toolbar is part of the update.
Capture.PNG
So if you have any of his tools installed, you select that icon to reload them, and of course make sure the plugins are Installed/Loaded.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New update in the first post:
WinGUID_Bar
WinGUID_Bar.PNG
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Uses the main 3D window's WinGUID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work. Also included the Material Editor icon
Included in all layouts except the 3 Ortho views in the 4View layout.

Also included a camera view for the Spot and Projector lights using the above WinGUID.
Projector.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Nice! Looking forward to trying it out later today.

Edit:
Installed on fresh truespace folder, no issues to report.

Edit:
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 29 Apr 2018, 14:51 Nice! Looking forward to trying it out later today.
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
What are the steps to restore your tools after applying the update?
Copy and replace your clintonobjects folder and library.
Then run the C3D restore, Load/Install your plugins and Reset the Default Context?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 30 Apr 2018, 02:10
clintonman wrote: 29 Apr 2018, 14:51 Nice! Looking forward to trying it out later today.
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
What are the steps to restore your tools after applying the update?
Copy and replace your clintonobjects folder and library.
Then run the C3D restore, Load/Install your plugins and Reset the Default Context?
I copied a non-patched truespace installation so there was no restore of tools etc.
Basically, I did the steps here: http://clintons3d.com/plugins/truespace ... aller.html
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Ah okay!
So if you RE applied the Update after that, all a user would need to do is run the C3D Restore and Install/Load your plugins?

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