I updated the screen shots in the first post of what I am proposing for the Default layout and my WorkSpace layout.Emmanuel wrote: 17 Feb 2018, 21:35 I'm using the XYZ locks a lot. Probably a bad habit I got since tS4
It's not easy to suggest a default toolbars configuration because we have all different uses of the software.
Among all Workspace tools, I mostly make use of the boolean tools (more reliable than Modeler one) and the polygonal toolset because of its point edit snaping. Clinton's new curve toolset is VERY promizing. Current workflow is not ideal yet (can't draw curve from scratch, etc.) but it will justify a new Unofficial Update once polished !
Final trueSpace 7.61 Beta 8 Unofficial Update
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
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Emmanuel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
What is the goal of your new Material Editor panel ?
+1seppgirty wrote: 18 Feb 2018, 15:42 exciting news. Please add Clintons export plugins as a standard tool.![]()
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
The label "save" for the button should be "rename" otherwise someone will think they are saving the scene.trueBlue wrote: 18 Feb 2018, 21:31 I updated the PE selection toolbar and posted a screen shot in the first post.
The save scene name renames the scene node in System/Project/
Your idea sounds great, but I think it would be limlted to a designated Library folder?
Had a heck of a time with the Main2 toolbar, but it is a compromise with embedding it into the Stack. (See pic)
With the Material Editor, I was wanting to remove the redundant componets icons since they are included with the Material Editor's Library Place file system. That is why I put the UV tools there. Also bring them out of the WorkspaceNav toolbar to the right hand side of the interface. Any suggestions?
Here is the Desktop panel:
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Actually the script inside that label, used as Help text, does save the scene name.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Like I said my thinking was to bring all of the icons from the WorkspaceNav toolbar to the right hand side.Emmanuel wrote: 19 Feb 2018, 13:54 What is the goal of your new Material Editor panel ?
So in the screen shot, I have the UV tools, Update Library Places, and the Edit Material in the Link Editor.
Now I thinking of adding the Offline Rendering icons and the Render to File.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Where does it save? It only seems to rename for me.trueBlue wrote: 19 Feb 2018, 18:35 Actually the script inside that label, used as Help text, does save the scene name.
The button script looks like it just renames the scene.
Code: Select all
Frame2 = Node.Value('%THIS_NAME%', 'Scene Name');
Node.Rename(Space.CurrentScene(), Frame2);-
trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Thanks, I changed it to:
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
So I think I have found a solution for your "essential toolbar".Emmanuel wrote: 17 Feb 2018, 19:50 Nice update.
I would rather like the following toolbar arrangement as "essential toolbar", to room at the bottom of the stack view (in my setup, the axis tools are docked in the Object Tool icons like in the default setup)...
essential toolbar2.jpg
Here is the Default. Here it is when you double click the above toolbar's left handle.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I've been looking into the incremental save idea and found this command for saving a scene.trueBlue wrote: 20 Feb 2018, 07:28 Thanks, I changed it to:
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.
Code: Select all
Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));-
Draise
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Incremental Save may be a feature that would make me want to use it more. It is... pretty unstable sometimes.clintonman wrote: 20 Feb 2018, 15:12I've been looking into the incremental save idea and found this command for saving a scene.trueBlue wrote: 20 Feb 2018, 07:28 Thanks, I changed it to:
Rename your scene by entering a new name and select Enter
I need to add a check if the string is empty because it will throw an error.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.Code: Select all
Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Oh Cool! Let me know how you would like to incorporate it into tS.clintonman wrote: 20 Feb 2018, 15:12 I've been looking into the incremental save idea and found this command for saving a scene.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.Code: Select all
Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
Desktop panel, File menu, and or RMB command in the Generate new space button?
Or the way it is now with both options?
One thing I noticed is it is similar to the Insert as Scene, only with a dialog in with which you can change the name.
I would really love to find out how to save as RsObj too!
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I think the file menu might be best. I know how you feel about the RsObj save. Would be nice to have both scene and object save.trueBlue wrote: 20 Feb 2018, 16:33Oh Cool! Let me know how you would like to incorporate it into tS.clintonman wrote: 20 Feb 2018, 15:12 I've been looking into the incremental save idea and found this command for saving a scene.
It gets the current scene, then gets the basic name of the scene and finally opens a save scene dialog with the scene name pre-populated.Code: Select all
Library2.DlgSaveScene(Node.ShortName(Space.CurrentScene()));
Desktop panel, File menu, and or RMB command in the Generate new space button?
Or the way it is now with both options?
One thing I noticed is it is similar to the Insert as Scene, only with a dialog in with which you can change the name.
I would really love to find out how to save as RsObj too!
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Emmanuel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Regarding the load/save files, I always wondered why .cob and .scn files are not available in Workpsace load/save menu.
In my personal workflow, I use Workspace as a complementary toolset, and I belive I am not the only one here
. Workspace is like a big plugin to me.
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...
You may ask : why moving only one object rather than the whole scene ?
There is plenty of reasons for keeping the rest of the scene in Modeler side rather than crossing the entire scene : saving time when working on big scenes, keep the Workpace display simple and fast, prevent some possible crash, prevent unwanted loss or bugs in animation or material baked in Modeler, that may be broken if they cross the Bridge, etc...
Having a Load/Save .cob file in Workspace side would allow this workflow :
- in Modeler, save an object or a selection of objects as .cob file
- In Workspace (Bridge being turned off), simply load the .cob, edit the mesh, and save it in .cob
- in Modeler, delete the original mesh and re-load it the saved .cob.
TrueBlue, Clinton, Stan, do you think you could add the .cob file format in the import/export dialog box ? Or create a button/menu dedictated to .cob load/saving from Workspace ?
In my personal workflow, I use Workspace as a complementary toolset, and I belive I am not the only one here
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...
You may ask : why moving only one object rather than the whole scene ?
There is plenty of reasons for keeping the rest of the scene in Modeler side rather than crossing the entire scene : saving time when working on big scenes, keep the Workpace display simple and fast, prevent some possible crash, prevent unwanted loss or bugs in animation or material baked in Modeler, that may be broken if they cross the Bridge, etc...
Having a Load/Save .cob file in Workspace side would allow this workflow :
- in Modeler, save an object or a selection of objects as .cob file
- In Workspace (Bridge being turned off), simply load the .cob, edit the mesh, and save it in .cob
- in Modeler, delete the original mesh and re-load it the saved .cob.
TrueBlue, Clinton, Stan, do you think you could add the .cob file format in the import/export dialog box ? Or create a button/menu dedictated to .cob load/saving from Workspace ?
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Like this?
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Emmanuel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Yes, it could be like this. The challenge is to make it working when Bridge is turned off...
By the way, it would be a must-have for the Standalone edition.
By the way, it would be a must-have for the Standalone edition.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
What do you think about having both additions? From the Desktop panel it is simple and faster.clintonman wrote: 21 Feb 2018, 03:28 I think the file menu might be best. I know how you feel about the RsObj save. Would be nice to have both scene and object save.
Form the Library there is Export, but those commands are no where to be found.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Would it help if you could make everything invisible except for the selected mesh? I think that can be done with a python script.Emmanuel wrote: 21 Feb 2018, 09:37 ...
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...
...
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Sure.trueBlue wrote: 21 Feb 2018, 18:35What do you think about having both additions? From the Desktop panel it is simple and faster.clintonman wrote: 21 Feb 2018, 03:28 I think the file menu might be best. I know how you feel about the RsObj save. Would be nice to have both scene and object save.
Form the Library there is Export, but those commands are no where to be found.
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Emmanuel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Riccardo's plugin, RSHide, can make all objects invisible except the selected one. It works at first : only the visible mesh is shown in Worspace. But when I'm back in Modeler the plugin generates an error message "Access violation at adress 100B473D in module 'tsxapi.dll'. Read of adress 000000004" and is unable to un-hide the invisible meshes.clintonman wrote: 22 Feb 2018, 04:09Would it help if you could make everything invisible except for the selected mesh? I think that can be done with a python script.Emmanuel wrote: 21 Feb 2018, 09:37 ...
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...
...
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I tried a script and it didn't work. The problem is that the change the script makes doesn't make it across the bridge. If you manually make something invisible it will become invisible on the workspace side, but if you do it via script it does not. I've attached the script for anyone interested.Emmanuel wrote: 22 Feb 2018, 08:43Riccardo's plugin, RSHide, can make all objects invisible except the selected one. It works at first : only the visible mesh is shown in Worspace. But when I'm back in Modeler the plugin generates an error message "Access violation at adress 100B473D in module 'tsxapi.dll'. Read of adress 000000004" and is unable to un-hide the invisible meshes.clintonman wrote: 22 Feb 2018, 04:09Would it help if you could make everything invisible except for the selected mesh? I think that can be done with a python script.Emmanuel wrote: 21 Feb 2018, 09:37 ...
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...
...
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- HideAllExcept.zip
- (561 Bytes) Downloaded 303 times
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Here is a semi final version of the Final Update.
Steps to install:
Download the tS761B8 Final Update.zip file and unzip the tS761B8 Final Update.exe
1.) Run the tS761B8 Final Update.exe
2.) Browse ... to where you installed C:\trueSpace761, select it's folder and then the Extract button.
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon and then the Default layout.
Forum will not allow me to upload the file as it is to large. It's only 27 MG
Removed due to update.
Steps to install:
Download the tS761B8 Final Update.zip file and unzip the tS761B8 Final Update.exe
1.) Run the tS761B8 Final Update.exe
2.) Browse ... to where you installed C:\trueSpace761, select it's folder and then the Extract button.
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon and then the Default layout.
Forum will not allow me to upload the file as it is to large. It's only 27 MG
Removed due to update.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I'll take a look later. How big was the old installer?trueBlue wrote: 24 Feb 2018, 23:50 ...
Forum will not allow me to upload the file as it is to large. It's only 27 MG
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
It looks like the upload limit was set to 5Mb. I changed it to 35Mb for the forums. Haven't checked the website limits, so try it and see if it works.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Thanks Clinton!
I downloaded 7-Zip and that brought the file size down 9 MB.
Updated the previous post and file attached.
I downloaded 7-Zip and that brought the file size down 9 MB.
Updated the previous post and file attached.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
The last posted semi final update has been removed. It had a few issues that I have corrected.
You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
Note: The Material Editor has been updated to a newer version.
Updated the post to reflect the new and additional changes.
You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
Note: The Material Editor has been updated to a newer version.
Updated the post to reflect the new and additional changes.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I don't see any downloads in your posts.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
viewtopic.php?t=5411&start=30#p51638
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I think the link should betrueBlue wrote: 27 Feb 2018, 01:55 You can find the new version in the first post:
viewtopic.php?t=5411&start=30#p51638
viewtopic.php?t=5411&start=p51638
or
v ... art=p51638
without the 30#
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Interesting, it works for me and not others?
If it was your understanding that this is the final release then I understand, but it is not.
This is a semi final version of the Final Update and was hoping to get some feed back and or some users to test it before it gets released officially. I found another issue and corrected it. Uploaded the new file in the first post in this thread.
Very curious how the layouts are showing on other users monitors.
When I made the last update, I had a smaller monitor.
I did not change any of the window sizes in either layout libraries.
My monitor resolution is 1080p, 1920 x 1080.
The stack's width should be set at 224 to accommodate the new Main2 toolbar, which I did not set.
Not sure what would be best for different users.
Note: Both the Old and New layouts exist in the Library.
Presently the Layouts - Configurations is being used which is the new layouts.
Testing switching layouts, I discovered tS761 only works with one name, as in Layouts - Configurations
To load the OLD layouts you have to rename them in the Library Browser.
1.) Rename Layouts - Configurations to Layouts - ConfigurationsNEW
2.) Rename Layouts - ConfigurationsOLD to Layouts - Configurations
3.) Select the Default layout tab.
Note: You can tell the differences of the layouts by their icons.
If it was your understanding that this is the final release then I understand, but it is not.
This is a semi final version of the Final Update and was hoping to get some feed back and or some users to test it before it gets released officially. I found another issue and corrected it. Uploaded the new file in the first post in this thread.
Very curious how the layouts are showing on other users monitors.
When I made the last update, I had a smaller monitor.
I did not change any of the window sizes in either layout libraries.
My monitor resolution is 1080p, 1920 x 1080.
The stack's width should be set at 224 to accommodate the new Main2 toolbar, which I did not set.
Not sure what would be best for different users.
Note: Both the Old and New layouts exist in the Library.
Presently the Layouts - Configurations is being used which is the new layouts.
Testing switching layouts, I discovered tS761 only works with one name, as in Layouts - Configurations
To load the OLD layouts you have to rename them in the Library Browser.
1.) Rename Layouts - Configurations to Layouts - ConfigurationsNEW
2.) Rename Layouts - ConfigurationsOLD to Layouts - Configurations
3.) Select the Default layout tab.
Note: You can tell the differences of the layouts by their icons.
- Attachments
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Emmanuel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
The update works for me on a fresh install. Nice layout. I like that.trueBlue wrote: 27 Feb 2018, 18:07 it works for me and not others?
It didn't worked at first on an old one loaded with Clintons scripts and other stuff, so I had to re-install tS7.61.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
That's a good point. I think the previous unofficial updates recommended doing a fresh install. Is this new one designed to install over previous updates?Emmanuel wrote: 27 Feb 2018, 20:24The update works for me on a fresh install. Nice layout. I like that.trueBlue wrote: 27 Feb 2018, 18:07 it works for me and not others?
It didn't worked at first on an old one loaded with Clintons scripts and other stuff, so I had to re-install tS7.61.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Ran test on tS7.61 + previous unofficial update + persistent installed scripts.
Loaded and works without any problems. Lost my custom toolbars. Got them back quickly via the batch installer.
"Show All objects" button looks the same as the "Render Scene with offline renderer" button. They need to look different to avoid confusion.
Library Places inside the Material Editor was "sticky". It would always show all libraries until I clicked it a few times then switching to D3dMaterials only showed material libraries. Looks like a one time thing though, all other subsequent use works as expected..
Loaded and works without any problems. Lost my custom toolbars. Got them back quickly via the batch installer.
"Show All objects" button looks the same as the "Render Scene with offline renderer" button. They need to look different to avoid confusion.
Library Places inside the Material Editor was "sticky". It would always show all libraries until I clicked it a few times then switching to D3dMaterials only showed material libraries. Looks like a one time thing though, all other subsequent use works as expected..
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New version uploaded.
Additional updates:
Widgets
* Select/Camera - Changed the coloring of the widget. Note: Still a WIP as I am trying to change the MMB gestures... * Tools /Move, Rotate, Scale, Camera Move, Camera Rotate, Camera Scale, and Zoom - Changed all of the Cancel(s) from MMB to Shift + Mouse Left Click. Now it does not conflict with the Background widget.
* View Widget/Encircle (Green shape) - Changed the Reset View to Shift + Mouse Left Click
Added: Vray Materials.mtl to the Library folder
All toolbars with the Hide/Show buttons have been changed to a different color format to look less like the Render icons.
I tried to remove the Main Library Place from the Library Places' Combo Control but I was not able to. I did change it to D3D Materials and DX9 so hopefully that works better. Selecting the Update Library Places icon usually fixes it
Additional updates:
Widgets
* Select/Camera - Changed the coloring of the widget. Note: Still a WIP as I am trying to change the MMB gestures... * Tools /Move, Rotate, Scale, Camera Move, Camera Rotate, Camera Scale, and Zoom - Changed all of the Cancel(s) from MMB to Shift + Mouse Left Click. Now it does not conflict with the Background widget.
* View Widget/Encircle (Green shape) - Changed the Reset View to Shift + Mouse Left Click
Added: Vray Materials.mtl to the Library folder
All toolbars with the Hide/Show buttons have been changed to a different color format to look less like the Render icons.
I tried to remove the Main Library Place from the Library Places' Combo Control but I was not able to. I did change it to D3D Materials and DX9 so hopefully that works better. Selecting the Update Library Places icon usually fixes it
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Render and Show/Hide is better.
Material Editor still sticky on first run. Now it starts stuck in the D3D Materials list instead of the Main Library Place list, so that's better.
Where is "Update Library Places icon"?
No issues to report.
Material Editor still sticky on first run. Now it starts stuck in the D3D Materials list instead of the Main Library Place list, so that's better.
Where is "Update Library Places icon"?
No issues to report.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
They look like file drawers
Top right and bottom right in the Material
Editors.
Top right and bottom right in the Material
Editors.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Clinton,
Can you take a look at the Move node in Widgets/Select/Camera/Move? Trying to exchange the RMB Drag with Alt + LMB state.
Like I did in Stand and Rotate. It should move Forward and Reverse.
For the life of me I can not get it to work.
Can you take a look at the Move node in Widgets/Select/Camera/Move? Trying to exchange the RMB Drag with Alt + LMB state.
Like I did in Stand and Rotate. It should move Forward and Reverse.
For the life of me I can not get it to work.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
The original MDrag has 3 connections, looks like you only have 1.
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Saul
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
This is good work!
I am having trouble getting the attached RsObj to work after this update. Something to do with too many camera nodes??!!
I am having trouble getting the attached RsObj to work after this update. Something to do with too many camera nodes??!!
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- Camera Deluxe installer.RsObj
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stan
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Saul, that is something I made that was added to the library, it could be the widget those guys made uses the same widget weight. in the activation node. It uses 2.00 you might need to change that to a higher number to over power their on the Automatic activation Node in the widget.. It only had to compete with the original when it was created. Sorry I can't help beyond that as I don't use the update as it breaks my own tools.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
No I had it hooked up correctly to all 3 connections.clintonman wrote: 01 Mar 2018, 06:14 ReplaceMDragWithAltLDrag.jpg
The original MDrag has 3 connections, looks like you only have 1.
I had the Alt hooked up to A, and the mouse button hooked up to B. Just like the others.
When I swapped those connections (like you have it), it works.
tS7 can be so strange sometimes.
Thank you so much for your help!
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
If you upload a modified version that works, I will include it in the update.stan wrote: 01 Mar 2018, 14:30 Saul, that is something I made that was added to the library, it could be the widget those guys made uses the same widget weight. in the activation node. It uses 2.00 you might need to change that to a higher number to over power their on the Automatic activation Node in the widget.. It only had to compete with the original when it was created. Sorry I can't help beyond that as I don't use the update as it breaks my own tools.
Presently there is the original Camera1 widget - Weight = 1, and another Camera widget - Weight = 2
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stan
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
David, you can just change the weight from 2.0 to 3.0 and put it back in the library as it's been there since ts7.6 or reduce your to 1.5.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Okay I changed the weight to 3 and included it with this update.stan wrote: 01 Mar 2018, 22:52 David, you can just change the weight from 2.0 to 3.0 and put it back in the library as it's been there since ts7.6 or reduce your to 1.5.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Okay I think this is the final update unless somebody discovers something wrong or disapproves.
New to this update:
All Layouts
Included a Objects: My Objects library and My Scenes library
Changed the width of the Stack to 224 and the bottom toolbar's height
This was set at my resoluton 1920 x 1080. Hope it works for everybody.
Material Editor
I was able to remove the Main Library Places from the combo control.
Camera2
FOV
LMB = View from Camera
LMB + Drag = Adjust Field of View
Shift + LMB = Exit Camera View
Rotate
LMB = Spin Left & Right
LMB + Alt = Orbit 360 degrees
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB - Tilt Up & Down
RMB + Alt = Tilt Left & Right
Move
LMB = Move X & Y
LMB + Alt = Forward & Reverse
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB = Move X & Z
Stand
LMB = Move Left & Right
LMB + Alt = Move X & Z
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB = Move Up & Down
View Widget
Green Encircle
Shift + LMB select = Resets the View
Shift + RMB select = Opens the 3D View Widget
Ctrl + LMB select = Opens the Eye Camera panel
New - trueSpace Beta 7.61 Unofficial Update.txt has been updated with all of the changes.
New to this update:
All Layouts
Included a Objects: My Objects library and My Scenes library
Changed the width of the Stack to 224 and the bottom toolbar's height
This was set at my resoluton 1920 x 1080. Hope it works for everybody.
Material Editor
I was able to remove the Main Library Places from the combo control.
Camera2
FOV
LMB = View from Camera
LMB + Drag = Adjust Field of View
Shift + LMB = Exit Camera View
Rotate
LMB = Spin Left & Right
LMB + Alt = Orbit 360 degrees
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB - Tilt Up & Down
RMB + Alt = Tilt Left & Right
Move
LMB = Move X & Y
LMB + Alt = Forward & Reverse
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB = Move X & Z
Stand
LMB = Move Left & Right
LMB + Alt = Move X & Z
LMB + Ctrl = Open Camera preferences
LMB + Shift = Change to Camera1 'Original'
RMB = Move Up & Down
View Widget
Green Encircle
Shift + LMB select = Resets the View
Shift + RMB select = Opens the 3D View Widget
Ctrl + LMB select = Opens the Eye Camera panel
New - trueSpace Beta 7.61 Unofficial Update.txt has been updated with all of the changes.
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the_ant
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Great Job trueBlue!!!
From about six months i used Cellulo's tSp 7.6 v2.1 (vRay renders are decents with G.I.)
After your news...i would install tSp7.61B8 from scratch once again...what is the new list of steps to do before launch your Final Update?
From about six months i used Cellulo's tSp 7.6 v2.1 (vRay renders are decents with G.I.)
After your news...i would install tSp7.61B8 from scratch once again...what is the new list of steps to do before launch your Final Update?
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Thanks, the instructions are in the first post where the file is.
Show me a screen capture after you install it, and let me know your monitor's resolution.
Download the tS761B8 Final Update.zip file and unzip the tS761B8 Final Update.exe
Steps for applying the tS7.61B8 Final Update:
Uninstall VRAY and close trueSpace before applying the Final Update!
1.) Run the tS761B8 Final Update.exe
2.) Browse [...] to where you installed trueSpace eg: C:\trueSpace761, select the trueSpace761 folder, and then the Extract button.
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon and the Default layout tab.
Show me a screen capture after you install it, and let me know your monitor's resolution.
Download the tS761B8 Final Update.zip file and unzip the tS761B8 Final Update.exe
Steps for applying the tS7.61B8 Final Update:
Uninstall VRAY and close trueSpace before applying the Final Update!
1.) Run the tS761B8 Final Update.exe
2.) Browse [...] to where you installed trueSpace eg: C:\trueSpace761, select the trueSpace761 folder, and then the Extract button.
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon and the Default layout tab.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
tested installation, no errors to report
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
LOL Clinton, do you remember you help me create this?clintonman wrote: 03 Mar 2018, 20:42 tested installation, no errors to report
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
So it was not sticking this time?
This is the way it was setup in the UnOfficial Update v.3 and also with NO update.
You do not need to use the Library Browser Edition at all including with VRay.
To enable the Library Browser, select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place.
In the next Combo Control, select which libary you would like to open.
Note: At anytime your libraries are not showing, select the Update Library Places icon again to update the Libray Places.
To use the D3DMaterials, select the D3DMaterials in the Library Places -> Combo Control.
In the next Combo Control, select the Materials - DX9
It is not necessary to use the the Library Browser Edition with VRay to find Vray materials in the main library, because the Vray Material Editor's material spheres open their materials.
Also there is a tS761 issue that develops when Installing/Loading and Unloading/Reinstalling from the Package Manager and also with Reinstalling Vray. Selecting the Update Library Places icon fixes it.
Can you show me a full screen capture after you install this update, and let me know your monitor's resolution?
Did you notice the Rosetta version?
viewtopic.php?t=5418
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Can't say I recall helping at all on that.trueBlue wrote: 03 Mar 2018, 21:55LOL Clinton, do you remember you help me create this?clintonman wrote: 03 Mar 2018, 20:42 tested installation, no errors to report
material editor library place is reliable with only 1 choice "D3DMaterials", will this have other options? like if vray is installed. If not it should be removed since you don't really have a choice to make.
So it was not sticking this time?
...
Can you show me a full screen capture after you install this update, and let me know your monitor's resolution?
Did you notice the Rosetta version?
viewtopic.php?t=5418
Nope, didn't see the rosetta version, downloading now.
No sticking, even after using the button to activate the main library.
before - virgin trueSpace
after - updated trueSpace
1920 x 1080 resolution
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Did you install the newest update for tS761, uploaded yesterday?
The stack’s width should have been set at 224.
The stack’s width should have been set at 224.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
test rosetta truespace std version, unpatched but had previous stuff
before update
after update
found one issue, the Clintons3Dplugin.rsx file is hard coded for both STD and full versions to the "trueSpace761" folder
so in my experimental ..."trueSpace761StdXX" folder it says the rsx plugin is in trueSpace761 folder.
after update
found one issue, the Clintons3Dplugin.rsx file is hard coded for both STD and full versions to the "trueSpace761" folder
so in my experimental ..."trueSpace761StdXX" folder it says the rsx plugin is in trueSpace761 folder.
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Cellulo
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Nice work on this final update trueblue, i can share my installation script of inno setup to make a proper installation setup file, if you need it.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Thanks! I am not familar with the inno setup so I will just stick with the same way.Cellulo wrote: 04 Mar 2018, 08:49 Nice work on this final update trueblue, i can share my installation script of inno setup to make a proper installation setup file, if you need it.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Ah good catch!clintonman wrote: 04 Mar 2018, 01:29 found one issue, the Clintons3Dplugin.rsx file is hard coded for both STD and full versions to the "trueSpace761" folder
so in my experimental ..."trueSpace761StdXX" folder it says the rsx plugin is in trueSpace761 folder.
I did not even include your plugin. oooops!
I fix that issue but only for a standard default installation.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Okay hopefully this is the official last version.
New in this version:
New file name: tS7.61B8.4.exe
Added a Reset Rotation button to the Camera1.RsObj, Preferences/Cameras and Entry Point camera. Added a tS761 ToolBars icon to the Custom Toolbars that opens the tS761 Toolbars.RsObj.
Update: 3/31/2018 - Added the option to open two toolbars Updated the trueSpace Beta 7.61 Unofficial Update.txt
The Rosetta version was updated to:
viewtopic.php?t=5418
New in this version:
New file name: tS7.61B8.4.exe
Added a Reset Rotation button to the Camera1.RsObj, Preferences/Cameras and Entry Point camera. Added a tS761 ToolBars icon to the Custom Toolbars that opens the tS761 Toolbars.RsObj.
Update: 3/31/2018 - Added the option to open two toolbars Updated the trueSpace Beta 7.61 Unofficial Update.txt
The Rosetta version was updated to:
viewtopic.php?t=5418
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seppgirty
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I am a little lost here. Where do i download the latest update for 7.6.1 beta 8 full version?
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Uploaded the newest version in the first post. Please read the included trueSpace Beta 7.61 Unofficial Update.txt for all the updates.seppgirty wrote: 24 Mar 2018, 15:59 I am a little lost here. Where do i download the latest update for 7.6.1 beta 8 full version?
Would appreciate it if you would test all of the new updates in the above file noted as New.
Thank in advance!
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seppgirty
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Sorry, Didn't see that there. Will update and try tonight. Thanks a bunch. 
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Added some shortcuts
Code: Select all
3DView - "Window in focus with object selected'
Object Move
4 -X Move Left
6 +X Move Right
8 -Y Move Forward 'Object Space'
2 +Y Move Reverse 'Object Space'
Page Up +Z Move UP
Page Down -Z Move Down
5 Normalize Location
Object Rotate
7 +Z Rotate Left
9 -Z Rotate Right
0 -X Rotate Forward
. +X Rotate Reverse
CTRL 7 +Z Rotate Left +90 degrees
CTRL 9 -Z Rotate Right -90 degrees
CTRL 0 -X Rotate Left -90 degrees
CTRL . +X Rotate Right +90 degrees
CTRL 5 Normalize Rotation-
trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New updates:
D3D Material Editor - Added 'Convert D3D materials' - Author Clinton Reese.
Awesome script making it very easy to convert workspace materials to different instancing types
(None, Object and Scene), convert Compiled materials to D3D materials, convert D3D materials to YafaRay4tS and Indigo materials. Modiifications:
Added D3D Material Converter.RsObj inside the MaterialEditor.
Changed the panel making it more compact.
Added a Popup.
Added OnDefault properties to 'SetMaterialEditorMode' script.
Added resets to 'ConvertMaterialType' script
Node.ConReset("/Material Editor/Material Editor","Material instancing")
Node.ConReset("/Material Editor/Material Editor/D3D Material Converter", "MatEditInstancing")
Note: The above resets were added to put the Material Editor back into the default setting after each use.
Added Get shader from library to 'convert compiled to d3d' and 'convert d3d to indigo' scripts
Example:
shader = RsFileIO.LoadObject(System.GetMainDir() + "\\RS Main Libraries\\Shaders - Color Shaders\\TextureShader.RsMat", d3dmat);
Removed Shaders from D3D Material Converter.RsObj
Warning: There is no D3D material equivalent for DiffuseStrength, SpecularStrength, Transparency, and VertexColorStrength. So when converting the compiled materials that have these attributes to D3D, it will change the appearance. Metal and Transparent materials for sure.
Instructions say that you have to select the Material node inside your object, but I have found it works by simply selecting your object.
Notes from Clinton Reese:
Script for converting workspace materials to different instancing types (None, Object and Scene), convert compiled to open D3D materials, convert D3D materials to Yafaray and Indigo materials.
Selected Only is to convert a selected object only, otherwise all objects in the scene are converted.
Instancing - Converts to the 3 styles of workspace material instancing: None, Object and Scene. This can be used to convert to scene instancing as a first step in converting to Indigo materials.
Compiled -> D3D - converts materials from a closed compiled format to an open "BlankDXMaterial" style. This is useful as a first step in converting compiled or lightworks materials from modelside to Yafaray or Indigo materials. The FBX exporter also uses this style of material.
D3D -> Yafaray - converts a BlankDX style material to a Yafaray material. Choose the type of Yafaray material from the drop down list. "library" is the name of the folder that contains the Yafaray materials within the Main Library Place, Rs Main Libraries.
D3D -> Indigo - converts a BlankDX style material to a Indigo material. Choose the type of Indigo material from the drop down list. "library" is the name of the folder that contains the Indigo materials within the Main Library Place, Rs Main Libraries. Indigo materials use scene instancing and this script will not convert object or none type instanced materials.
To convert a scene instanced material to D3D, Yafaray or Indigo for a selected object(selected only):
Set the material editor to edit picked materials
Pick the material on the object and edit it in the link editor
Select the material node
Run the conversion
Notes:
Use at your own risk. - There are several different material node connections and encapsulations. There may be some cases that have not been accounted for which could make the conversion unpredictable. Save your scene first and you will be safe.
Most scenes don't use instancing and most scripts are written with that in mind.
An object with scene instancing will lose it's materials when the object is saved by itself.
Lightworks materials may be lost when instancing is applied or the material type is converted.
Most materials in the Materials-DX9 and Materials-Textures libraries are compiled materials.
Most of the exporters on this website only work with BlankDX style materials.
BlankDX == D3D as far as this script/plugin is concerned
Compiled == material node that has no orange box to open and edit the internal node connections.
Primitives - Added a Tube primitive. Does not include a widget nor Radial Slice.
My Recordings library
Underwater - Original Author - Matthew J. Collins (Délé)
Modified Underwater scene that has Fog Material. Author - Matthew J. Collins (Délé)
Modified Shark object that follows another object, "Shark Bait". Author - Glen Gordon
Modifications:
Converted the Shark's original LW material to D3D Material with Fog.
Move the Shark Bait object around to see the Shark follow it.
trueSpace - FullEarthObject2 - Original Author Clinton Reese
3 Spheres with Earth 'Day & Night', Clouds, and Atmosphere materials.
Auto Start script automatically sets the Scene up for display and starts the Timer Event.
Moon Phase - Author - Matthew J. Collins (Délé)
Added a Time script.
vertColorBrain - Author - Norm
Script that randomly shows Points at different places and sizes from a sphere mesh. Used for stars.
Happy Fourth of July - xtal generator - Original Author -Johny Tho
Modifications: Added Red and White to the Blue stars.
Helicopter
Demo using 3D sound, motion control scripting, and controller using Keyboard keys.
Earth Wind and Fire - Original Author - Noko
Object that has an animated material used for fire and a skeleton attached that responds to Physics Wind.
D3D Material Editor - Added 'Convert D3D materials' - Author Clinton Reese.
Awesome script making it very easy to convert workspace materials to different instancing types
(None, Object and Scene), convert Compiled materials to D3D materials, convert D3D materials to YafaRay4tS and Indigo materials. Modiifications:
Added D3D Material Converter.RsObj inside the MaterialEditor.
Changed the panel making it more compact.
Added a Popup.
Added OnDefault properties to 'SetMaterialEditorMode' script.
Added resets to 'ConvertMaterialType' script
Node.ConReset("/Material Editor/Material Editor","Material instancing")
Node.ConReset("/Material Editor/Material Editor/D3D Material Converter", "MatEditInstancing")
Note: The above resets were added to put the Material Editor back into the default setting after each use.
Added Get shader from library to 'convert compiled to d3d' and 'convert d3d to indigo' scripts
Example:
shader = RsFileIO.LoadObject(System.GetMainDir() + "\\RS Main Libraries\\Shaders - Color Shaders\\TextureShader.RsMat", d3dmat);
Removed Shaders from D3D Material Converter.RsObj
Warning: There is no D3D material equivalent for DiffuseStrength, SpecularStrength, Transparency, and VertexColorStrength. So when converting the compiled materials that have these attributes to D3D, it will change the appearance. Metal and Transparent materials for sure.
Instructions say that you have to select the Material node inside your object, but I have found it works by simply selecting your object.
Notes from Clinton Reese:
Script for converting workspace materials to different instancing types (None, Object and Scene), convert compiled to open D3D materials, convert D3D materials to Yafaray and Indigo materials.
Selected Only is to convert a selected object only, otherwise all objects in the scene are converted.
Instancing - Converts to the 3 styles of workspace material instancing: None, Object and Scene. This can be used to convert to scene instancing as a first step in converting to Indigo materials.
Compiled -> D3D - converts materials from a closed compiled format to an open "BlankDXMaterial" style. This is useful as a first step in converting compiled or lightworks materials from modelside to Yafaray or Indigo materials. The FBX exporter also uses this style of material.
D3D -> Yafaray - converts a BlankDX style material to a Yafaray material. Choose the type of Yafaray material from the drop down list. "library" is the name of the folder that contains the Yafaray materials within the Main Library Place, Rs Main Libraries.
D3D -> Indigo - converts a BlankDX style material to a Indigo material. Choose the type of Indigo material from the drop down list. "library" is the name of the folder that contains the Indigo materials within the Main Library Place, Rs Main Libraries. Indigo materials use scene instancing and this script will not convert object or none type instanced materials.
To convert a scene instanced material to D3D, Yafaray or Indigo for a selected object(selected only):
Set the material editor to edit picked materials
Pick the material on the object and edit it in the link editor
Select the material node
Run the conversion
Notes:
Use at your own risk. - There are several different material node connections and encapsulations. There may be some cases that have not been accounted for which could make the conversion unpredictable. Save your scene first and you will be safe.
Most scenes don't use instancing and most scripts are written with that in mind.
An object with scene instancing will lose it's materials when the object is saved by itself.
Lightworks materials may be lost when instancing is applied or the material type is converted.
Most materials in the Materials-DX9 and Materials-Textures libraries are compiled materials.
Most of the exporters on this website only work with BlankDX style materials.
BlankDX == D3D as far as this script/plugin is concerned
Compiled == material node that has no orange box to open and edit the internal node connections.
Primitives - Added a Tube primitive. Does not include a widget nor Radial Slice.
My Recordings library
Underwater - Original Author - Matthew J. Collins (Délé)
Modified Underwater scene that has Fog Material. Author - Matthew J. Collins (Délé)
Modified Shark object that follows another object, "Shark Bait". Author - Glen Gordon
Modifications:
Converted the Shark's original LW material to D3D Material with Fog.
Move the Shark Bait object around to see the Shark follow it.
trueSpace - FullEarthObject2 - Original Author Clinton Reese
3 Spheres with Earth 'Day & Night', Clouds, and Atmosphere materials.
Auto Start script automatically sets the Scene up for display and starts the Timer Event.
Moon Phase - Author - Matthew J. Collins (Délé)
Added a Time script.
vertColorBrain - Author - Norm
Script that randomly shows Points at different places and sizes from a sphere mesh. Used for stars.
Happy Fourth of July - xtal generator - Original Author -Johny Tho
Modifications: Added Red and White to the Blue stars.
Helicopter
Demo using 3D sound, motion control scripting, and controller using Keyboard keys.
Earth Wind and Fire - Original Author - Noko
Object that has an animated material used for fire and a skeleton attached that responds to Physics Wind.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
@ Clinton
Do you see any reason why we could not change the Shapes of the Workspace Lights?
Do you see any reason why we could not change the Shapes of the Workspace Lights?
- Attachments
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- Light shapes.PNG (7.04 KiB) Viewed 6089 times
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Nope, don't see any reason why not, they are just mesh nodes. I think it's only tricky with things like spotlights with it's many pieces.trueBlue wrote: 21 Apr 2018, 14:53 @ Clinton
Do you see any reason why we could not change the Shapes of the Workspace Lights?
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Thanks Clinton!
New update in the first post.
* New - New shapes for Directional, Sky, and Omni.
Projector - Added a Square spot light bitmap and a Sequence aspect enabling a user to load and animate a sequence of images. Load the first image in a sequence of images from the File dialog.
Select the ON/Off button.
Frame 0 has it's keyframe set.
In the Animation Editor change the time line to equal the last image in the sequence and the Frame number too, set a keyframe.
To loop the animation, select the Shrink Play Range button.
New update in the first post.
* New - New shapes for Directional, Sky, and Omni.
Projector - Added a Square spot light bitmap and a Sequence aspect enabling a user to load and animate a sequence of images. Load the first image in a sequence of images from the File dialog.
Select the ON/Off button.
Frame 0 has it's keyframe set.
In the Animation Editor change the time line to equal the last image in the sequence and the Frame number too, set a keyframe.
To loop the animation, select the Shrink Play Range button.
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seppgirty
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
not to be a bother but... I thought you were going to add clintons import/export plug-ins as a pre-installed type thing. Update is looking good though. thanks for working on this still. 
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I do not think that would be a very good idea as there is requirements needed to install them.
This update does not have an installer.
Clinton has a persistent installer for all of his tools.
http://clintons3d.com/plugins/truespace ... stent.html
Edit: The Clinton toolbar is part of the update. So if you have any of his tools installed, you select that icon to reload them, and of course make sure the plugins are Installed/Loaded.
This update does not have an installer.
Clinton has a persistent installer for all of his tools.
http://clintons3d.com/plugins/truespace ... stent.html
Edit: The Clinton toolbar is part of the update. So if you have any of his tools installed, you select that icon to reload them, and of course make sure the plugins are Installed/Loaded.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New update in the first post:
WinGUID_Bar Uses the main 3D window's WinGUID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work. Also included the Material Editor icon
Included in all layouts except the 3 Ortho views in the 4View layout.
Also included a camera view for the Spot and Projector lights using the above WinGUID.
WinGUID_Bar Uses the main 3D window's WinGUID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work. Also included the Material Editor icon
Included in all layouts except the 3 Ortho views in the 4View layout.
Also included a camera view for the Spot and Projector lights using the above WinGUID.
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Nice! Looking forward to trying it out later today.
Edit:
Installed on fresh truespace folder, no issues to report.
Edit:
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
Edit:
Installed on fresh truespace folder, no issues to report.
Edit:
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
What are the steps to restore your tools after applying the update?clintonman wrote: 29 Apr 2018, 14:51 Nice! Looking forward to trying it out later today.
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
Copy and replace your clintonobjects folder and library.
Then run the C3D restore, Load/Install your plugins and Reset the Default Context?
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I copied a non-patched truespace installation so there was no restore of tools etc.trueBlue wrote: 30 Apr 2018, 02:10What are the steps to restore your tools after applying the update?clintonman wrote: 29 Apr 2018, 14:51 Nice! Looking forward to trying it out later today.
Installed persistent installer and ran batch installer - nothing to report, seems to be working.
Copy and replace your clintonobjects folder and library.
Then run the C3D restore, Load/Install your plugins and Reset the Default Context?
Basically, I did the steps here: http://clintons3d.com/plugins/truespace ... aller.html
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Ah okay!
So if you RE applied the Update after that, all a user would need to do is run the C3D Restore and Install/Load your plugins?
So if you RE applied the Update after that, all a user would need to do is run the C3D Restore and Install/Load your plugins?
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Yep, C3D installer etc.trueBlue wrote: 30 Apr 2018, 15:44 Ah okay!
So if you RE applied the Update after that, all a user would need to do is run the C3D Restore and Install/Load your plugins?
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New update in the first post:
Animation Preferences panel with Automatic Keyframing - Author - Clinton Reese
Mesh Editor Settings panel with Mirror button scripts - Author - Clinton Reese
Bake Keyframes panel - Author - Clinton Reese
Clinton's toolbars and Scripts:
Align and Distribute
Grid Array
Modifications:
Changed the placement of the panel in the scene.
Changed the Tab order in the panel.
Enables you to set the attributes from the top down by entering the value and use your Tab key to enter the next value.
Radial Array
Modifications:
Changed the placement of the panel in the scene.
Changed the Tab order in the panel.
Enables you to set the attributes from the top down by entering the value and use your Tab key to enter the next value.
Point Clone
Modifications:
Changed the placement of the panel in the scene.
Plane Loop
Static Sweep
Normal Move
Freeze Transforms
Parent - Unparent
CTRL Selection
Interpolation Animation toolbar
NURBS toolbar
Toolbar Manager toolbar
Edit: All of the above is incorporated into trueSpace and can withstand a 'Default Context Reset'.
The Rosetta version was updated to:
viewtopic.php?t=5418
Animation Preferences panel with Automatic Keyframing - Author - Clinton Reese
Mesh Editor Settings panel with Mirror button scripts - Author - Clinton Reese
Bake Keyframes panel - Author - Clinton Reese
Clinton's toolbars and Scripts:
Align and Distribute
Grid Array
Modifications:
Changed the placement of the panel in the scene.
Changed the Tab order in the panel.
Enables you to set the attributes from the top down by entering the value and use your Tab key to enter the next value.
Radial Array
Modifications:
Changed the placement of the panel in the scene.
Changed the Tab order in the panel.
Enables you to set the attributes from the top down by entering the value and use your Tab key to enter the next value.
Point Clone
Modifications:
Changed the placement of the panel in the scene.
Plane Loop
Static Sweep
Normal Move
Freeze Transforms
Parent - Unparent
CTRL Selection
Interpolation Animation toolbar
NURBS toolbar
Toolbar Manager toolbar
Edit: All of the above is incorporated into trueSpace and can withstand a 'Default Context Reset'.
The Rosetta version was updated to:
viewtopic.php?t=5418
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New update in the first post:
Material Inspect
New - LMB + Drag - Opens the material in the Link Editor.
Left click your object and then LMB + Drag to open. Selecting Undo will take you back to the current scene.
Added Reset Rotations to the Spot and Projector lights panels.
Added a View On/Off to the Camera and Entry Camera
Modified the Cube Array in the Activities - My Activities library
Modifications:
Removed the Torus and Sphere object scripting and added Cubes
Normalized Location to be on top of the grid
Changed the Object Render Attributes to Wire and a button for Solid
Removed the Bridge Syncing scripting for the tS761B8Std version.
The Rosetta version was updated to:
viewtopic.php?t=5418
Material Inspect
New - LMB + Drag - Opens the material in the Link Editor.
Left click your object and then LMB + Drag to open. Selecting Undo will take you back to the current scene.
Added Reset Rotations to the Spot and Projector lights panels.
Added a View On/Off to the Camera and Entry Camera
Modified the Cube Array in the Activities - My Activities library
Modifications:
Removed the Torus and Sphere object scripting and added Cubes
Normalized Location to be on top of the grid
Changed the Object Render Attributes to Wire and a button for Solid
Removed the Bridge Syncing scripting for the tS761B8Std version.
The Rosetta version was updated to:
viewtopic.php?t=5418
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New update in the first post.
Fixed a wrong status message in the Animation Preferences panel's Auto Keyframing button.
New - Changed the shape for my version of the Point Edit Widget. Made the Scale Boxes and Rotation Arcs smaller.
New - Added a 'Reset Default Point Editing selection settings' button to the Point Edit Preferences panel. New - Also included the same script to the PE 'Select by Painting' icon's RMB = Reset Default Point Editing selection settings.
Included in all new layout's toolbars.
WinGUID_Bar New -Exposed the Set Camera icon to the top level. LMB = Set Camera / RMB = Eye Camera.
New -Look at Selection. LMB= Look at selection / RMB = Look at next object. (Cycles through all scene Obects)
New - Included a button to call the 'Animation Panel' to the 'tS761 Toolbars' found in the 'Objects - tS7.61 Update objects' library. New - Added a 'Automatic Keyframing' button to the 'Animation Panel' in the 'Objects - tS7.61 Update objects' library.
'A' button - LMB = On / RMB = Off
Fixed a wrong status message in the Animation Preferences panel's Auto Keyframing button.
New - Changed the shape for my version of the Point Edit Widget. Made the Scale Boxes and Rotation Arcs smaller.
New - Added a 'Reset Default Point Editing selection settings' button to the Point Edit Preferences panel. New - Also included the same script to the PE 'Select by Painting' icon's RMB = Reset Default Point Editing selection settings.
Included in all new layout's toolbars.
WinGUID_Bar New -Exposed the Set Camera icon to the top level. LMB = Set Camera / RMB = Eye Camera.
New -Look at Selection. LMB= Look at selection / RMB = Look at next object. (Cycles through all scene Obects)
New - Included a button to call the 'Animation Panel' to the 'tS761 Toolbars' found in the 'Objects - tS7.61 Update objects' library. New - Added a 'Automatic Keyframing' button to the 'Animation Panel' in the 'Objects - tS7.61 Update objects' library.
'A' button - LMB = On / RMB = Off
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Update and new location:
viewtopic.php?t=3732
Library Update:
* My Scene - On Load opens the Save RsScn Incrementally.RsObj
* My Backup - On Load opens the Save RsScn.RsObj
They are no longer saved to the scene.
* Objects - tS7.61 Update objects - Added the above two objects,
from which the two scenes load the objects from.
viewtopic.php?t=3732
Library Update:
* My Scene - On Load opens the Save RsScn Incrementally.RsObj
* My Backup - On Load opens the Save RsScn.RsObj
They are no longer saved to the scene.
* Objects - tS7.61 Update objects - Added the above two objects,
from which the two scenes load the objects from.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
New update uploaded to:
viewtopic.php?t=3732
Additions:
New - Added a set window focus command to the Reset to Default Context icon
New - Updated Clintons3dPlugin.rsx v.1638411
New -Shaders - Composting - Author Clinto Reese
Added the missing textures for the Vray Model scenes Room and Bath
viewtopic.php?t=3732
Additions:
New - Added a set window focus command to the Reset to Default Context icon
New - Updated Clintons3dPlugin.rsx v.1638411
New -Shaders - Composting - Author Clinto Reese
Added the missing textures for the Vray Model scenes Room and Bath
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
@ Clinton
Is the Background's LookAt Selection in Update 4 working for you?
Or is it my Wireless mouse's MMB?
Also I like how Modeler's Material Editor/Inspect tool selects the object and keeps active to inspect other objects again selecting the object.
Trying to replicate this with Workspace's Inspect tool. Best I can come up with so far (As shown) deactivates the Inspect tool.
Is the Background's LookAt Selection in Update 4 working for you?
Or is it my Wireless mouse's MMB?
Also I like how Modeler's Material Editor/Inspect tool selects the object and keeps active to inspect other objects again selecting the object.
Trying to replicate this with Workspace's Inspect tool. Best I can come up with so far (As shown) deactivates the Inspect tool.
- Attachments
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- Inspect.PNG (10.51 KiB) Viewed 5070 times
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
LookAt is working from the toolbar buttons. Is there some MMB shortcut for lookat?trueBlue wrote: 24 May 2018, 14:38 @ Clinton
Is the Background's LookAt Selection in Update 4 working for you?
Or is it my Wireless mouse's MMB?
Also I like how Modeler's Material Editor/Inspect tool selects the object and keeps active to inspect other objects again selecting the object.
Trying to replicate this with Workspace's Inspect tool. Best I can come up with so far (As shown) deactivates the Inspect tool.
Tried using a sequence node for inspect + select and it crashed tS. No other ideas.
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
In the Background Widget
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- LookAt.PNG (10.06 KiB) Viewed 5061 times
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
MMB double click look at works for me.


























