Final trueSpace 7.61 Beta 8 Unofficial Update

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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Dec 2019, 17:09
clintonman wrote: 21 Dec 2019, 16:51
trueBlue wrote: 20 Dec 2019, 22:11 ...

View Widget
Encircle 'Green'
Perspective
* Ctrl + LMB click Rotates the Perspective view 'Updated 12/20/2019'
Ortho
* Ctrl + LMB click Rotates the Isometric view 'Updated 12/20/2019'

...
I don't understand what this does. I thought LMB on green already rotates the view.
Rotates the view in 90 degrees increments
Capture.PNG
Is there a trick, cause I don't see it.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 21 Dec 2019, 17:14
trueBlue wrote: 21 Dec 2019, 17:09
clintonman wrote: 21 Dec 2019, 16:51
I don't understand what this does. I thought LMB on green already rotates the view.
Rotates the view in 90 degrees increments
Capture.PNG
Is there a trick, cause I don't see it.
Really? It does not work for you?
The first click does not always work for some reason.
Ctrl + LMB selecting the View Widget's Encircle (Green) should rotate the view 90 degrees with each Ctrl = LMB click
The Perspective script:

Code: Select all

var cycle = 0;
function Execute(params)
{
if(Node.SubObjectCount("/D3DView")==0) return;
var View = WindowsManager.GetWorkWindow()
var WindowID = Node.Value(View, "WinID")
var Eye = "/D3DView/EyeCamera_" + WindowID;
D3DView.SwitchEyeCameraType('{2C152F81-45A2-4035-8896-9E49D60C8A7A}', '0')
D3DView.SwitchEyeCameraType('', '0')
if(cycle==0) {
Node.Value(Eye, "pitch") = -36.363
Node.Value(Eye, "roll") = -123.579
Node.Value(Eye, "tx") = -18.833
Node.Value(Eye, "ty") = 21.31
Node.Value(Eye, "tz") = 14.147
Node.Value(Eye, "yaw") = 21.485
}
if(cycle==1) {
Node.Value(Eye, "pitch") = 36.363
Node.Value(Eye, "roll") = -123.579
Node.Value(Eye, "tx") = 18.833
Node.Value(Eye, "ty") = 21.31
Node.Value(Eye, "tz") = 14.147
Node.Value(Eye, "yaw") = -21.485
}
if(cycle==2) {
Node.Value(Eye, "pitch") = 36.363
Node.Value(Eye, "roll") = 123.579
Node.Value(Eye, "tx") = 18.833
Node.Value(Eye, "ty") = -21.31
Node.Value(Eye, "tz") = 14.147
Node.Value(Eye, "yaw") = -158.95
}
if(cycle==3) {
Node.Value(Eye, "pitch") = -36.363
Node.Value(Eye, "roll") = 123.579
Node.Value(Eye, "tx") = -18.833
Node.Value(Eye, "ty") = -21.31
Node.Value(Eye, "tz") = 14.147
Node.Value(Eye, "yaw") = 158.95
}
cycle++;
cycle = cycle % 4;
}
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

OK, now I see. I was dragging not clicking.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

The YafaRay4tS node render buttons now all force the use of the yafaray render.
The yafaray toolbar works with yafaray or vray. Is that intended or should those also force the use of the yafaray renderer?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

'The yafaray toolbar works with yafaray or vray. Is that intended or should those also force the use of the yafaray renderer?'
This has been confusing me, shouldn't the yafaRay toolbar close if vRay selected as render?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 21 Dec 2019, 17:34 The YafaRay4tS node render buttons now all force the use of the yafaray render.
The yafaray toolbar works with yafaray or vray. Is that intended or should those also force the use of the yafaray renderer?
That was the only solution that I could come up with.
The commands for the offline renderer and the YafaRay4tS node render buttons are different.
This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Dec 2019, 17:42
clintonman wrote: 21 Dec 2019, 17:34 The YafaRay4tS node render buttons now all force the use of the yafaray render.
The yafaray toolbar works with yafaray or vray. Is that intended or should those also force the use of the yafaray renderer?
That was the only solution that I could come up with.
The commands for the offline renderer and the YafaRay4tS node render buttons are different.
This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.
So.... "Is that intended or should those also force the use of the yafaray renderer?" ?
I'm only asking about the yaf toolbar buttons
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

'This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.'
So why have multiple render buttons, couldn't one row of render icons, maybe the one's on the main toolbar, control whichever renderer is selected?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 21 Dec 2019, 18:00
trueBlue wrote: 21 Dec 2019, 17:42
clintonman wrote: 21 Dec 2019, 17:34 The YafaRay4tS node render buttons now all force the use of the yafaray render.
The yafaray toolbar works with yafaray or vray. Is that intended or should those also force the use of the yafaray renderer?
That was the only solution that I could come up with.
The commands for the offline renderer and the YafaRay4tS node render buttons are different.
This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.
So.... "Is that intended or should those also force the use of the yafaray renderer?" ?
I'm only asking about the yaf toolbar buttons
I think it works great as it is presently.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Saul wrote: 21 Dec 2019, 18:02 'This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.'
So why have multiple render buttons, couldn't one row of render icons, maybe the one's on the main toolbar, control whichever renderer is selected?
Saul?
The trueSpace offline render toolbar icons are compatible with Vray and YafaRay4tS, for which ever offline renderer is selected.
The YafaRay4tS toolbar render icons are compatible with Vray and YafaRay4tS, for which ever offline renderer is selected.
The YafaRay4tS toolbar has other options for YafaRay4tS and NOT Vray.
Why would you use the YafaRay4tS toolbar for Vray?
Suggestion: Do not use the YafaRay4tS layout when using Vray and or load the YafaRay4tS toolbar.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

I think there's an error.
All the offline render buttons are the same as basic, not unofficial, truespace.
So they will not call the extra code that you made for vray.
The yafaray buttons have the commands that used to exist in the main toolbar render buttons and does call the extra code in "/Scripts/Commands/RenderScene" etc.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 21 Dec 2019, 18:34 I think there's an error.
All the offline render buttons are the same as basic, not unofficial, truespace.
So they will not call the extra code that you made for vray.
The yafaray buttons have the commands that used to exist in the main toolbar render buttons and does call the extra code in "/Scripts/Commands/RenderScene" etc.
Thought I tested this pretty thoroughly and I did not see any errors, all though I am testing in the unofficial update only.
Can you provide the steps?
Script for Vray Animation:

Code: Select all

if (Node.Exists(Space.CurrentScene() + "/Vray"))
{
Width = Node.Value(Space.CurrentScene() + "/Vray", "Image Width")
Height = Node.Value(Space.CurrentScene() + "/Vray", "Image Height")
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 1/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 1", -1, -1, Width, Height, -1, -1, -1)
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 2/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 2", -1, -1, Width, Height, -1, -1, -1)
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 3/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 3", -1, -1, Width, Height, -1, -1, -1)
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 4/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 4", -1, -1, Width, Height, -1, -1, -1)
}
OfflineRender.RenderAnimation('')
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Saul wrote: 21 Dec 2019, 18:02 'This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.'
So why have multiple render buttons, couldn't one row of render icons, maybe the one's on the main toolbar, control whichever renderer is selected?
I think I can answer.
The right click for the main toolbar render buttons all do the exact same thing, open the render preferences. It assumes one preferences panel, but yafaray has several.
The yafaray toolbar render button right click opens the render preferences, animation right click will open the animation settings and area right click will open the camera settings.
The main toolbar render buttons do work with whatever renderer is selected. The reason the yafaray render buttons exist is because it wasn't possible to use the main toolbar render buttons in earlier versions of YafaRay4tS.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Dec 2019, 18:40
clintonman wrote: 21 Dec 2019, 18:34 I think there's an error.
All the offline render buttons are the same as basic, not unofficial, truespace.
So they will not call the extra code that you made for vray.
The yafaray buttons have the commands that used to exist in the main toolbar render buttons and does call the extra code in "/Scripts/Commands/RenderScene" etc.
Thought I tested this pretty thoroughly and I did not see any errors, all though I am testing in the unofficial update only.
Can you provide the steps?
...
Oops, never mind, my mistake. :oops:
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

Ok, gotcha, thanks.

'The main toolbar render buttons do work with whatever renderer is selected. The reason the yafaray render buttons exist is because it wasn't possible to use the main toolbar render buttons in earlier versions of YafaRay4tS.'

Hmmmmm.....:)
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Dec 2019, 18:21 ...
Why would you use the YafaRay4tS toolbar for Vray?
Suggestion: Do not use the YafaRay4tS layout when using Vray and or load the YafaRay4tS toolbar.
This is where I'm confused.
yafaray toolbar render scene button. it is checking for the script/commands/renderscene to see if it can run it. the script/commands/renderscene is for use with vray. script/commands/renderscene does some vray stuff then calls OfflineRender.RenderScene('')
so why is the yafaray button asking to do vray stuff instead of bypassing it and just calling OfflineRender.RenderScene('') directly?

Code: Select all

OfflineRender.OpenView('',0,0);
if (Node.Exists('/Scripts/Commands/RenderScene')){
   Activity.Run('/Scripts/Commands/RenderScene');
}
if (!Node.Exists('/Scripts/Commands/RenderScene')){
   OfflineRender.RenderScene('')
};
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

My proposal is that you do this for the yafaray toolbar buttons.
1. force yafaray toolbar button to only call yafaray render
2. don't call code intended for vray

animation button example:

Code: Select all

if(Node.Exists("/Offline renderers/Yafaray")) {
  var myenum = System.CreateDO("Common Data Package/String Enum Data");
  myenum = Node.Value("/Offline renderers", "Renderer");
   var str = myenum.GetSelectedString();
  if(str!="Yafaray") {
    myenum.SetSelectedString("Yafaray");
    Node.Value("/Offline renderers", "Renderer") = myenum;
  }
}
OfflineRender.OpenView('',0,0);
OfflineRender.RenderAnimation('')
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I have not changed the unofficial offline render icon commands nor the YafaRay4tS render icons at all since your last update to these items.
When you did this last update to these items, they were compatible with Vray and YafaRay4tS, and visa versa.
It was my understanding that you wanted the YafaRay4tS render icons to work with both the unofficial update and tS761/tS761Std without the unofficial update. Which is why you have the check for the Scripts/Commands/Scripts

Correct me if I am wrong, but it looks like you wanting the YafaRay4tS render icons to force/switch to the Yafaray renderer. Which would make them not compatible with Vray? If that is true, and without testing, it may result in unexpected/wanted results.

As I have always said, I just want them to work in all scenarios mentioned above.

If you want to supply the toolbar buttons with the changes, and you test them thoroughly, I am more then willing to update the unofficial updates. :D
Some day I would like to retire though. ;)

On a different previously posted issue, if you cancel the batch render at Frame 0, the Yaf_render.cmd and yaf_test_0000.xml are not deleted.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Dec 2019, 19:59 I have not changed the unofficial offline render icon commands nor the YafaRay4tS render icons at all since your last update to these items.
When you did this last update to these items, they were compatible with Vray and YafaRay4tS, and visa versa.
It was my understanding that you wanted the YafaRay4tS render icons to work with both the unofficial update and tS761/tS761Std without the unofficial update. Which is why you have the check for the Scripts/Commands/Scripts

Correct me if I am wrong, but it looks like you wanting the YafaRay4tS render icons to force/switch to the Yafaray renderer. Which would make them not compatible with Vray? If that is true, and without testing, it may result in unexpected/wanted results.

As I have always said, I just want them to work in all scenarios mentioned above.

If you want to supply the toolbar buttons with the changes, and you test them thoroughly, I am more then willing to update the unofficial updates. :D
Some day I would like to retire though. ;)

On a different previously posted issue, if you cancel the batch render at Frame 0, the Yaf_render.cmd and yaf_test_0000.xml are not deleted.
Maybe I'm not understanding, what do your Scripts/Commands/Scripts do and why are they needed for yafaray buttons? Is it so the yafaray buttons work with vray plus the extra processing from the Scripts/Commands/Scripts? Do the Scripts/Commands/Scripts do something for yafaray renders?
trueBlue wrote: 21 Dec 2019, 18:21 ...
Why would you use the YafaRay4tS toolbar for Vray?
Suggestion: Do not use the YafaRay4tS layout when using Vray and or load the YafaRay4tS toolbar.
Why is this needed for yafaray animation button?

Code: Select all

if (Node.Exists(Space.CurrentScene() + "/Vray"))
{
Width = Node.Value(Space.CurrentScene() + "/Vray", "Image Width")
Height = Node.Value(Space.CurrentScene() + "/Vray", "Image Height")
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 1/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 1", -1, -1, Width, Height, -1, -1, -1)
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 2/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 2", -1, -1, Width, Height, -1, -1, -1)
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 3/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 3", -1, -1, Width, Height, -1, -1, -1)
}
if (Node.Exists("/Project/Windows Manager Space/Frame Window, 4/VrayView Node"))
{
WindowsManager.MoveWindow("/Project/Windows Manager Space/Frame Window, 4", -1, -1, Width, Height, -1, -1, -1)
}
OfflineRender.RenderAnimation('')
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Not needed for Yafaray, but needed for Vray in the unofficial updates, if it exist.
So the Yafaray render icons are compatible with Vray in tS761, and tS761 with the unofficial updates.
Seems to me, the way it is presently, it works in all the above applications.
Unless I am missing something.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Dec 2019, 18:21
Saul wrote: 21 Dec 2019, 18:02 'This issue where both YafaRay and Vray render at the same time, exist if the YafaRay4tS node is in the scene and Vray is the selected Renderer.'
So why have multiple render buttons, couldn't one row of render icons, maybe the one's on the main toolbar, control whichever renderer is selected?
Saul?
The trueSpace offline render toolbar icons are compatible with Vray and YafaRay4tS, for which ever offline renderer is selected.
The YafaRay4tS toolbar render icons are compatible with Vray and YafaRay4tS, for which ever offline renderer is selected.
The YafaRay4tS toolbar has other options for YafaRay4tS and NOT Vray.
Why would you use the YafaRay4tS toolbar for Vray?
Suggestion: Do not use the YafaRay4tS layout when using Vray and or load the YafaRay4tS toolbar.
Why did you tell Saul to not use the yafaray4ts toolbar if you now say it should work with vray?
This is confusing. In one post "no don't use it with vray". Another post , "it's there so you can use it with vray". Does the yafaray render buttons need to work with vray, "no". Does the yafarya render buttons need to work with vary, "yes". :?
I'm okay either way, it would just be helpful to have a definitive answer.

When vray is the active renderer, what should happen when you press the yafaray toolbar render buttons?
It sounds like your answer is - it should run the vray render through the scripts/commands/scripts.
So the left click is squared away. What about right click? It's setup for yafaray with the modifications for animation panel and camera panel, so those right clicks won't work with vray.
So animation and render area right click is only for yafaray and left click is for yafaray and vray.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Testing in tS761 with the present update:
If I have Vray as the selected Renderer and use all of the YafaRay4tS render icon's LMB and RMB commands, Vray works and Yafaray does not.
If I have Yafaray as the selected Renderer and use all of the YafaRay4tS render icon's LMB and RMB commands, Yafaray works and Vray does not.

Is this how it works in tS761 without the Update?

We had this conversation when you first integrated Yafaray with tS761's Offline Renderer and you said the Scripts/Commands/Vray scripts would not be a problem. Now for some reason they are.

The big picture here is trueSpace's Offline Render Icons are the same as the YafaRay4tS Render Icons. They look the same!

I have explained why , answered your questions, and you do not understand. So I try a different way and here I am explaining the same thing again.

AGAIN...
If you want to supply the toolbar buttons with the changes, and you test them thoroughly, I am more then willing to update the unofficial updates.
Some day I would like to retire though. ;)
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Ok, I stand correct with regards to the yafaray toolbar right clicks.
And final answer is "The yafaray toolbar render buttons should also work with vray". :idea:

I guess I got confused when it sounded like you told Saul to not use the yafaray buttons for vray, even though it's specifically setup to run vray as well.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
12/21/2019

Unless somebody reports any issues with this final release, I am not planning any further updates!
Special thanks to Clinton Reese for all his help and huge contributions in this update.
http://www.clintons3d.com

YafarayScripts
OpenView 'Updated 12/21/2019'
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
12/22/2019

A user made a suggestion that I change the behavoir of the View Widget.
Unless somebody reports any issues with this final release, I am not planning any further updates!
Special thanks to Clinton Reese for all his help and huge contributions in this update.
http://www.clintons3d.com

View Widget
Encircle 'Green'
Ortho
If any 3D Window is in Isometric view
* Ctrl + LMB click Rotates the Isometric view in 90 degrees increments 'Updated 12/22/2019'
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
12/24/2019

Special thanks to Clinton Reese for all his help and huge contributions in this update.
http://www.clintons3d.com

YafaRay4tS
tSDisplay
Set Display Node Values
Changed
// FileName = Node.Value(Space.CurrentScene() + "/YafaRay4tS/tSDisplay", "Yaf_RenderFilename");
FileName = Node.Value(Space.CurrentScene() + "/YafaRay4tS", "Yaf_RenderFilename");

Sequence Player
Add
Tiff Loader

YafaRay Light Material
Updated panel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 1, 2020

Special thanks to Clinton Reese for all his help and huge contributions in this update.
http://www.clintons3d.com

YafaRay4tS
AboutBitmap

Changed version and date to December 30, 2019

YafaRay4tS Scene Utilities
Convert Lights

Changed
LightType for Infinite and Directional

YafaRay4tS Setup library
Tiff Loader
Add floating panel and Save as Image

Materials - DX9
Add
DX9 FX Material 'Animated Explosions'
tSpecial-E 'DX procedural shader for real time special effects' Author - 'Noko'

Translucent Material
Add Settings button

BlankDXMaterial
Add label.

Preferences/Lights
YafaRay Infinite
Removed the Samples attribute.

Also changed the YafaRay Infinite lights in the YafaRay4tS.RsScn, YafaRay4tS.RsSLgts, and the YafaRay Infinite light in the YafaRay Lights library.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 1, 2020

Happy New Year! :D
Can not believe I have not done this like years ago. :mrgreen:
tempsnip.png
Object Navigation Widget 1, 2, 3, 4, 5, and 6
Sphere

Add
* Ctrl + LMB select opens the selected object in the Link Editor
* Alt + LMB select navigates to the Scene in the Link Editor

Link Editor Navigator
Add
Object
* LMB = Opens the selected object in the Link Editor
* RMB = Navigates to the Scene in the Link Editor

Blue toolbox toolbar
Add
Interactive Replace Objects tool
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

The Link Editor Navigation toolbar is missing the button to go to the scene.

Edit:
Never mind, I see it's "behind" the object button via RMB click.
Last edited by clintonman on 01 Jan 2020, 23:15, edited 2 times in total.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 01 Jan 2020, 22:55 The Link Editor Navigation toolbar is missing the button to go to the scene.
Open
RMB = Navigates to the Scene in the Link Editor
Also
Object
RMB = Navigates to the Scene in the Link Editor
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 3, 2020

View Widget
Encircle 'Green'
Add
* I + LMB select the Encircle opens Widget Help panel

Link Editor Navigator
Updated
Object
* LMB = Opens the selected object in the Link Editor
If nothing selected Return 'Does not open System'
Ctrl +
* RMB = Unselect

Blue toolbox toolbar
Updated
Interactive Replace Objects tool
Fixed an error if the Source is the same selection as the Object
No longer renames the replacement Object
Interactive Transform Objects tool
Fixed an error if the Source is the same selection as the Object
Changed to a Workspace Status Message
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 05, 2020

Clintons3dPlugin.rsx v.1638414 'Updated 1/5/2020'

Model - Plugins in the tsx folder
PolyCombine.tsx - Author Clinton Reese
Add
toolbox.tsx - Authors - Casey Langen and Joe Brewer
Animator’s Toolbox
Capture.PNG
Capture.PNG (7.47 KiB) Viewed 3946 times
Tails, Shakadelic Pro, Real-time Array, Neo-Kern, Strobe Lights, Animation Eraser, Animation Slider, and FPS Converter

Widgets
Custom Toolbar Preferences 'Updated 1/5/2020'

Camera widgets
Additional controls:
FOV
* RMB = Reset FOV

Spot light widget
Additional controls:
Rotate & Move
* RMB = Spot panel
Outer ring
* RMB = Reset Angle

Desktop/Recent Files/Clear button script 'Updated 1/5/2020'

ClintonToolbar
Add
Clintons Point Edit toolbar
ClintonsPointEditToolbar.png
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 07, 2020

Custom Toolbars - Red toolbox
* Red = Cut & Paste, trueSpace ToolBars, Constraints, and Cube Widget - Author Clinton Reese
Add
Modified Constraints.RsObj to the preobjects folder
tempsnip.png
Controller = constrainor
Controlled = constrainee
Capture.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

@ Clinton
I am proposing to make a change to the
Background widget
Look at Selection / Zoom to Selection (Pont Edit Mode)

Code: Select all

function Execute(params)
{
	var edgecnt = params.ConValue('edgecnt');
	var tricnt = params.ConValue('tricnt');
	var facetri = params.ConValue('facetri');

	//convert point edit selection back to original type(or close to it) // Changed to Context 1/11/2020
	if(edgecnt > 0 || tricnt > 0 || facetri > 0)
	{

		if(edgecnt > 0)
			Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = 'context'	//'face edge';
		if(tricnt > 0)
			Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = 'context'	//'triangle';
		if(facetri > 0)
			Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = 'context'	//'face';

		MeshModifiers.ActivatePointEditWidget('','','Default');
		MeshModifiers.ConvertSelection('','');
	}

}
Background widget
Changed
* B + I + LMB select in empty space - Opens Widget Help panel

Note: I have noticed that the Background Help panel can open unexpectedly with the previous short cut (I + LMB select empty space)

Look at Selection / Zoom to Selection (Pont Edit Mode)
Changed
Current - Point Edit Mode reverts to Context Mode after Zoom to Selection

Note: This works the same as before with the exception that is does not switch you out of Context mode. Before if you were in say Face mode, it would stay in Face mode, not allowing you to select Points or Edges. With Context mode, you can select any elements.

Please try this change on your end and tell me if you agree.
And if not why?
Maybe I am missing something but I see no reason why this change would not be better.
Personally, I am a fan of the Context mode and the way it is now, I have to always set it back from the toolbar.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 11 Jan 2020, 19:45 @ Clinton
I am proposing to make a change to the
Background widget
Look at Selection / Zoom to Selection (Pont Edit Mode)

Code: Select all

function Execute(params)
{
	var edgecnt = params.ConValue('edgecnt');
	var tricnt = params.ConValue('tricnt');
	var facetri = params.ConValue('facetri');

	//convert point edit selection back to original type(or close to it) // Changed to Context 1/11/2020
	if(edgecnt > 0 || tricnt > 0 || facetri > 0)
	{

		if(edgecnt > 0)
			Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = 'context'	//'face edge';
		if(tricnt > 0)
			Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = 'context'	//'triangle';
		if(facetri > 0)
			Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = 'context'	//'face';

		MeshModifiers.ActivatePointEditWidget('','','Default');
		MeshModifiers.ConvertSelection('','');
	}

}
Background widget
Changed
* B + I + LMB select in empty space - Opens Widget Help panel

Note: I have noticed that the Background Help panel can open unexpectedly with the previous short cut (I + LMB select empty space)

Look at Selection / Zoom to Selection (Pont Edit Mode)
Changed
Current - Point Edit Mode reverts to Context Mode after Zoom to Selection

Note: This works the same as before with the exception that is does not switch you out of Context mode. Before if you were in say Face mode, it would stay in Face mode, not allowing you to select Points or Edges. With Context mode, you can select any elements.

Please try this change on your end and tell me if you agree.
And if not why?
Maybe I am missing something but I see no reason why this change would not be better.
Personally, I am a fan of the Context mode and the way it is now, I have to always set it back from the toolbar.
Why "B", does it stand for something? Could you make it "shift" or "ctrl" instead?

I agree that if you start in context mode, you should stay in context mode.

I don't agree with forcing all modes to context. We have options of edge, face, context etc., I don't want to have to fight for whatever mode I have selected every time I zoom in PE mode.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 11 Jan 2020, 20:10
Why "B", does it stand for something? Could you make it "shift" or "ctrl" instead?

I agree that if you start in context mode, you should stay in context mode.

I don't agree with forcing all modes to context. We have options of edge, face, context etc., I don't want to have to fight for whatever mode I have selected every time I zoom in PE mode.
B stands for Background and it is closer to the I key, when using one hand.
Ctrl + I and or Shift + I is awkward, when using one hand.

Not understanding why you disagree, as you can still select any element in Context mode.
Never the less, I would not know how to write the code.
Ideas?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 11 Jan 2020, 20:55 ...

Not understanding why you disagree, as you can still select any element in Context mode.
Never the less, I would not know how to write the code.
Ideas?
Because forcing your personal preferences on someone else's workflow is bad. It's a "I like context so everybody must like context" attitude. If possible you should respect the users choices.
The attached will restore the actual selection mode chosen by the user from before the zoom action. It's a replacement for the Look at selection node in the Background widget.
Attachments
Look at selection03.RsObj
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Sweeeeeet! Thanks! :D
I applied the same changes to the other two nodes.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Do you notice that PE Selection Mode stays highlighted in the toolbar?
All other modes too, except context, vertex, and edge.
Capture.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Nope, didn't notice.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 13 Jan 2020, 04:41 Nope, didn't notice.
Meaning, they do no stay highlighted on your installation after using Zoom to Selection?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Don't think they're related.

Tested in unpatched virgin tS:

context highlight goes off when exit PE mode
vertex highlight goes off when exit PE mode
edge highlight goes off when exit PE mode

face highlight stays on when exit PE mode
triangle face highlight stays on when exit PE mode
edge loop highlight stays on when exit PE mode
face loop highlight stays on when exit PE mode
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 13, 2020

I have noticed that the Background Help panel can open unexpectedly with the previous short cut (I + LMB drag in empty space)

Background widget
Changed
* B + I + LMB drag in empty space - Opens Background Widget Help panel

Look at Selection
Zoom to Selection/Point Edit mode
Returns to users Point Edit Select Element type
Updated January 11, 2020 Author Clinton Reese

Custom Toolbars - Red toolbar
Add
* Contraints and Passive Contraints - Author Clinton Reese
Modified the UI
Fixed some errors:
if not a valid selection -> return
Add
floating panel
help panel
Passive Constraints.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 13, 2020

Point Edit widget 1, 2, and 3
Changed
Sphere and Triangles
RMB + Drag = Opens Point Edit preference panel

Point Edit widget 2
Sphere and Triangles
Add
LMB select = Opens Point Edit toolbars, offset from the Sphere's location
Ctrl + LMB select = Closes Point Edit toolbars
Edit: Removed because this was stopping the Ctrl + LMB add to selection in Point Editing Mode
RMB select in empty space = Ends Point Editing and closes Point Edit toolbars
Background widget
Add
Ctrl + LMB select in empty space = Closes Point Edit toolbars

PE NormalMove
Fixed an error in the normalMove script

Mesh Editor Settings
Default and Soft aspects
Add
* Attribute buttons for setting default colors 'Right click Reset'
Mirror aspect
Add
* Help link and Reset Default manual settings button 'Right click Reset'
http://clintons3d.com/plugins/truespace ... rtool.html
MESdefault.PNG
MESdefault.PNG (47.32 KiB) Viewed 4075 times
MESsoft.PNG
MESsoft.PNG (38.41 KiB) Viewed 4075 times
Animation
Add
Floating panel
* Advance Frame
Advance frame forwards or backwards by amount entered
Advance Frame.PNG
Advance Frame.PNG (9.7 KiB) Viewed 4075 times
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 15, 2020

Point Edit Widget 2
Triangles
* LMB click opens Point Editing toolbars
* Ctrl + LMB click closes Point Editing toolbars
* MMB + Drag moves the widget
Background
RMB + Drag in empty 3D Space closes Point Editing toolbars
RMB click in empty 3D Space closes Point Editing toolbars and ends Point Editing

Tip: Move the widget and open toolbars in a different location

* Updated the trueSpace Beta 7.61 Unofficial Update.txt file
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 15, 2020

Hoping that this is the Final update!
Updated 2 objects in the,
Objects - tS7.61 Update objects -> library

Model Workspace Animation panel
Add
Advance Frame forwards or backwards by amount entered
M - Opens Synchronize Workspace

Animation panel
Add
Advance Frame forwards or backwards by amount entered
Capture.PNG
Note: The Model Workspace Animation panel has combined Model and Workspace commands in the controls.
The Animation panel has seperate Model and Workspace commands.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 21, 2020

Custom Commands
Add
Target Weld
trueBevel
Mesh Edit Pivot Axes


ScriptCommands
Add
C3DRestore - 'Modal question'
ResetContext - 'Modal question'
ResetPose - 'Modal question'
HideAll - 'Include Encapsulated objects'


Blue toolbox
Open jScript
LMB - Inserts and opens a jScript command(s) in active window
RMB - Inserts and opens a jScript object(s) in active window

Shortcuts
Removed: Spacebar - 'Unselect'
Changed: Spacebar - Opens - Quad Point Edit toolbars in Point Editing mode

Changed:
Object Rotate shortcuts
3DView - 'Window in focus with object selected'

Code: Select all

Home	 Normalize Location
End	 Normalize Rotation
Add:

Code: Select all

0	+Y Rotate Left 1.000 degree
.	-Y Rotate Right 1.000 degree
CTRL+0	+Y Rotate Left +45 degrees
CTRL+.	-Y Rotate Right -45 degrees
Note: Rotates + or - 180 degrees and stops. Gimble Lock?
If at the end of the 180 degress, selecting the opposite key will continue in that direction to 360 degrees and stops

Quad Point Edit toolbars Author - Clinton Reese
Removed
Point Edit widget 2
Triangles
LMB = Closes and Opens - Quad Point Edit toolbars 'Modified version'
Background
RMB + Drag - Closes - Quad Point Edit toolbars
RMB + Click - Closes - Quad Point Edit toolbars 'End Point Editing'
Tip: MMB + Drag the Sphere to move the widget and LMB select the Triangles to open the toolbars in a different position
PE toolbars.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 21, 2020

Updated
Clintons3D Package" VERSION="v.1638415"

Add
Deformers (Beta)
viewtopic.php?t=5742

See previous post for the update earlier today
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 23, 2020

Deformers - Author Clinton Reese :worship:
Deformers.PNG
New - BendDeform
UI modifications
Min, Max, and Center Limits
Add
Shape
This enables you to animate the Limits individually as long as you do not Remove them.

Deformer script
Add
Space.Unselect()
Node.Select(sel)
This shows the (Type)Deform in Panels

RemoveHelpers script
Add
if(!Question("If you have animated any of the Helper Limits they will be removed.\n\nDo you wish to continue?"))

Add Deform icon
Opens - Add Deformer in a floating panel

trueBevel
Add
RetorePEselectionMode script
var RestorePEselectionMode = params.ConValue('RestorePEselectionMode');
MeshModifiers.AutofacetNormals('',-1)
Node.Value('/Preferences/Mesh Editor Settings','PE selection mode') = RestorePEselectionMode;
MeshModifiers.ActivatePointEditWidget('','','Default');

WorkspaceMain and WorkspaceMain2 toolbars
Flatten History icon
Add
RMB = MeshModifiers.FlattenNodes('');Node.ConRemove(Node.FirstSelected(), "UvProjection");
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 25, 2020

Deformers - Author Clinton Reese
Deformers.PNG
Deformers.PNG (27.83 KiB) Viewed 4354 times
Add
Modal Questions to the Remove Helpers button script and Helpers Remove button scripts
Examples:
If you Remove these Helpers thier animation will be lost!
Do you still want to remove all of these Helpers?
This Center helper has been animated, this part of the animation will be lost!
Do you still want to remove this Center object?
In order to animate the Helpers seperatly, you must add atleast one keyframe to each one BEFORE animating the Object. This will create a AnimClip for each one that is seperate from the Object's AnimClip. Equally important, you can not Remove these helpers or you will lose any animation.
You need to add these items, highlighted in Red, to the Keying panel from the Attribute Browser.
AB.PNG
AB.PNG (11.7 KiB) Viewed 4364 times
KP.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

I been playing around with this a bit.
When i use the deformers on an object then load a new, empty, scene, the keying panel retains the previous scenes settings for an object no longer present. Is this intentional behaviour?
Edit: And the ghost settings are not editable, clicking on them, deletes them...
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Saul wrote: 27 Jan 2020, 18:02 Is this intentional behaviour?
Nope, this is a trueSpace behavior.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 27, 2020

Desktop
Undo History attribute
Scrubber
Changed the settings to 1 - 100
Warning: Setting it to Zero and Reset will crash trueSpace!
Add
Select Color - Right click to Reset 'Defaults'
Selected Color - Right click to Reset 'Defaults'
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 30, 2020

Quad Menu
Changed
Open Toolbar(s) From Prototype(s)
Removed
Toolbars from CustomCommands
New Prototype(s)
New icons
PE Quad toolbars.PNG
Point Edit widget 2
Triangles
LMB click - Opens the Quad toolbars
Ctrl + LMB click - Closes the Quad toolbars
Background
RMB + drag in empty space - Closes the Quad toolbars
or when you exit point editing.

Pivot Coordinate System script
Change
Switches to using Object Coordinate mode. (Active) and back (Switch) to using World Coordinate mode. (Inactive)
New Icon button
Change
Active/Inactive state
Description
LMB - Pivots the PE widget to follow the whole Object using Object Coordinate mode, instead of the selection.
Toggle
LMB - Pivots the PE widget back to follow the selection using World Coordinate mode

Icon and widget in Inactive state
WCM Inactive state.PNG
WCM Inactive state.PNG (36.11 KiB) Viewed 4663 times
Icon and widget in Active state
OCM Active.PNG
OCM Active.PNG (39.73 KiB) Viewed 4657 times
PivotAxis icon
LMB - Axis to Selection
Add
RMB - Open Axis Snap panel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
January 31, 2020

View Widget
View widget.png
View widget.png (3.12 KiB) Viewed 4623 times
Rotate X 'Blue'
Add
RMB click opens Link Editor
Rotate YZ 'Red'
Add
RMB click opens Animation Editor

parentingScripts
Parent
Add
if(!sel) { return; }
Node.Disconnect(theParent, "WldMatrix", theChild, "OwnerMatrix");
Status message
var name = Node.ShortName(theParent)
Node.Value("/Status Message", "Message") = " The " + name+ " is the Parent"

UnParent
Add
Status Message
Node.Value("/Status Message", "Message") = " Selected objects have been Unparented"
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 02, 2020

Object Navigation widget(s)
Enter edit mode
Add
NoLights script
if(Node.IsLight(''))
params.SetTerminationFlag()
return

Lights
Ambient
Add
TSCompatibleLight node


Deformer script
Add
if(Node.IsCamera(sel)) return;
if(Node.IsLight(sel)) return;
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 03, 2020

New
Shear tool
Apply to selected object
Shear tool.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 04, 2020

Object and Camera widgets
Obj and Cam widgets.PNG
Obj and Cam widgets.PNG (7.83 KiB) Viewed 4603 times
Changed
LMB state - Temp Workspace Status Message
Example:
Status.PNG
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LMB click in 3D Space deactivates Object and Camera widgets
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 06, 2020

Discovered that the Status Messages for the Object and Camera widgets is not a good idea. Because in order to Undo the widget's transformation, you had to Undo 4 or 5 steps. So I removed the Status Messages from ALL of the widgets. Also the previous single LMB click to deactivate the widget, inhibited the ability to select other objects and countinue with the widget's transformation. So back to Shift + LMB click in 3D Space to deactivate the widgets or you can right clik the following toolbar icons.

* Object Move, Object Rotate, and Object Scale - RMB = Exit 'Deactivate the widget'
* Camera Move, Camera Rotate, Camera FOV, and Rectangle Zoom - RMB = Exit 'Deactivate the widget'
Also fixed the WinGUID_Bar aspect toolbar's Rectangle Zoom button. It nows shows as active when in use.


Link Editor Navigator
LE Navigator.PNG
LE Navigator.PNG (10.31 KiB) Viewed 4585 times
Add
P
LMB - Select Parent (Keyboard key Shortcut - UP)
RMB - Open
C
LMB - Select Children (Keyboard key Shortcut - DOWN)
RMB - Open
<
LMB - Select previous object (Keyboard key Shortcut - Left)
RMB - Open
|
LMB - Center to Selected (Keyboard key Shortcut - CTRL SHIFT LEFT)
RMB - Next 'Center to Selected' (Keyboard key Shortcut - CTRL SHIFT RIGHT)
Tip: RMB click in Link Editor to restore
>
LMB - Select next object (Keyboard key Shortcut - RIGHT)
RMB - Open

Tip:
Ctrl+
RMB - Unselect (Keyboard key Shortcut - ESC)
Open
RMB - Open scene (Keyboard key Shortcut - HOME)
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

trueBlue wrote: 06 Feb 2020, 20:39 New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 06, 2020

Discovered that the Status Messages for the Object and Camera widgets is not a good idea. Because in order to Undo the widget's transformation, you had to Undo 4 or 5 steps. So I removed the Status Messages from ALL of the widgets. Also the previous single LMB click to deactivate the widget, inhibited the ability to select other objects and countinue with the widget's transformation. So back to Shift + LMB click in 3D Space to deactivate the widgets or you can right clik the following toolbar icons.

* Object Move, Object Rotate, and Object Scale - RMB = Exit 'Deactivate the widget'
* Camera Move, Camera Rotate, Camera FOV, and Rectangle Zoom - RMB = Exit 'Deactivate the widget'
Also fixed the WinGUID_Bar aspect toolbar's Rectangle Zoom button. It nows shows as active when in use.
Still not happy with the RMB commands I used to Deactivate the widgets!
I used the Cube primitive tool and Object tool commands.
I found another solution that works better and more importantly, with regards to the Undo history.
Studied what was happening in the Widgets Layer2 node and the Command Console while using these commands.
Do not see any problems.

Code: Select all

Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/Move selection','Default','','Dummy');Widgets.ActivateDefaultWidget()
Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/Rotate selection','Default','','Dummy');Widgets.ActivateDefaultWidget()
Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/Scale selection','Default','','Dummy');Widgets.ActivateDefaultWidget()
Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/View tools/Camera move','Default','','Dummy');Widgets.ActivateDefaultWidget()
Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/View tools/Camera rotate','Default','','Dummy');Widgets.ActivateDefaultWidget()
Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/View tools/Camera fov','Default','','Dummy');Widgets.ActivateDefaultWidget()
Widgets.ReplaceWidget('{5C9008D4-B6B3-4359-9E63-18D2FC228A6E}','/Widgets/Tools/View tools/Rect zoom','Default','','Dummy');Widgets.ActivateDefaultWidget()
Edit: Need to add one more,

Code: Select all

Widgets.ActivateDefaultWidget()
command to the end, due to the undo behavoir.

Edit2: Further testing, the Widgets.ActivateDefaultWidget() commands did not work when in Point Editing mode.
Instead I am using MeshModifiers.ActivateSelectionTool()
So the final RMB commands are:

Code: Select all

/*
Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/Move selection','Default','','Dummy');MeshModifiers.ActivateSelectionTool()
Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/Rotate selection','Default','','Dummy');MeshModifiers.ActivateSelectionTool()
Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/Scale selection','Default','','Dummy');MeshModifiers.ActivateSelectionTool()

Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/View tools/Camera move','Default','','Dummy');MeshModifiers.ActivateSelectionTool()
Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/View tools/Camera rotate','Default','','Dummy');MeshModifiers.ActivateSelectionTool()
Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/View tools/Camera fov','Default','','Dummy');MeshModifiers.ActivateSelectionTool()

Widgets.ReplaceWidget('{E8913C00-9A2A-43cf-8238-27B4BFB50A1F}','/Widgets/Tools/View tools/Rect zoom','Default','','Dummy');MeshModifiers.ActivateSelectionTool()
*/
Feedback?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 10, 2020

WorkspaceMain, WorkspaceMain2, BottomBar, BottomBar2, and WinGUID_Bar toolbars
Object and Camera toolbar's RMB command
Close widget or use Shift + LMB click in empty 3D Space.
ObjCamIcons.PNG
ObjCamIcons.PNG (11 KiB) Viewed 4607 times
Axis widget
Additional controls:
Sphere
* RMB click - Closes the Axis widget
* LMB click - Opens the Axis Snap panel
* MMB click - Hides the Arcs and Arrows
* MMB + Drag - Shows the Arcs and Arrows
* I + LMB click - Opens Widget Help panel

Object Navigation Widget(s)
Sphere
Add
P + LMB click - Opens the Axis Widget 'Toggles On/Off'
CTRL + RMB click - Opens the preferences panel
Add
Docking - Bounding Box Center On/Off
ONWDocking.PNG
ONWDocking.PNG (5.08 KiB) Viewed 4607 times
PESnappingToolbar
Add
Face and Vertex Snapping 'Author - Clinton Reese'
PEsnappingToolbar.png
Really loving these Point Edit Quad toolbars!
Thanks again Clinton!
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 15, 2020

Shear tool
Update: Apply to mutiple selected objects

Axis Snap
Axis Snap panel.PNG
Axis Snap panel.PNG (13.99 KiB) Viewed 4570 times
Axis Widget - Additional mouse button shortcuts

Sphere
P + Drag - Opens the Axis Snap panel
RMB click - Closes the Axis widget
MMB click - Hides the Arcs and Arrows
MMB + Drag - Shows the Arcs and Arrows

Materials - DX9
Add
D3D U Ramp material - Author Clinton Reese
D3D V Ramp material - Author Clinton Reese
Texture aspect
Use:
First 8 Keys can be textures
LMB click in Ramp Bitmap control to add texture
Ctrl + LMB select Bitmap to change texture
RMB select Reset - Texture @ Key # to
remove texture
V Ramp UI.png
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

In the RS main libraries, Objects - tS7.61 Update Objects, there used to be an RsObj called something like Disable workspace toolbar, it prevented the toolbar opening whenever user opened new 3D window.
ScreenHunter 115.jpg
ScreenHunter 115.jpg (19.57 KiB) Viewed 4572 times
Where has it gone?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Saul wrote: 19 Feb 2020, 15:40 In the RS main libraries, Objects - tS7.61 Update Objects, there used to be an RsObj called something like Disable workspace toolbar, it prevented the toolbar opening whenever user opened new 3D window.
ScreenHunter 115.jpg
Where has it gone?
Getting ready to upload new updates...
I will include an updated version.
Workspace NAV toolbar.PNG
Workspace NAV toolbar.PNG (3.83 KiB) Viewed 4570 times
Attachments
Workspace NAV toolbar.RsObj
(5.52 KiB) Downloaded 202 times
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

Thanks trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 19, 2020

Postprocess library
Postprocess library.PNG
Postprocess library.PNG (11.71 KiB) Viewed 4528 times
Update RsD3DBloomFilter.RsObj 'Script to update the RsD3DBloomFilter.fx'
Update RsD3DBloomFilter.PNG
Update RsD3DBloomFilter.PNG (7.17 KiB) Viewed 4528 times
Set Postprocess Color Key.RsObj 'Author Clinton Reese'
Set Postprocess Color Key.PNG
Set Postprocess Color Key.PNG (2.99 KiB) Viewed 4528 times
Scene Animator FX.RsObj
Set Postprocess Color Key is incorporated
Scene Animator FX.PNG
Postprocess Glow.RsScn

preobjects
PostProcess.RsObj Edit: Looks like the Postprocess panel did not update. Need to update the Layouts. UGH!
Add
Reset
Scrubbers

D3D
Add
RsD3DBloomFilterORIGINAL.fx
RsD3DBloomFilterGLOW.fx
RsD3DBloomFilterORIGINAL - Copy.fx
RsD3DBloomFilterGLOW - Copy.fx

Widgets
Tools
Bake Keyframes
Add
Current Frame

Spot light widget
Add
Offset - Object Navigation Widget 'Includes Auto Keyframing'
Angle 'Includes Auto Keyframing'

Materials - DX9
Add
D3D Constant Color
D3D Constant Alpha

D3D V Ramp & D3D U Ramp
Remove Key script
Add
if(key == 0) return;

Material Editor
Updated 2/16/2020

ctrlSelectionGroup/toggleCTRL script
Add
sel = Node.Selection()
if(!sel) { return; }
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 20, 2020

Updated all Layouts with updated
Postprocess panel
Add
Reset button
Scrubbers
Postprocess panel.PNG
Postprocess library
Add
PostProcessing panel 'Use with Render to Texture'

All possible by adding Clinton's Post Process modification for trueSpace7.61 :worship:
http://clintons3d.com/plugins/truespace ... ocess.html
Steps to use the new RsD3DBloomFilter
Open the Postprocess library
Run the Update RsD3DBloomFilter script
Restart trueSpace
Open the sample Postprocess Glow scene
Select the Set button on the Set Postprocess Color Key panel
In Settings/Postprocess select the Bloom check box
Adjust the Bloom Intensity & Glow Intensity
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 23, 2020

Widgets/Edit
Default context 'Widget'
* Ctrl + X + LMB click in 3D Space = Cut selected object
* Ctrl + V + LMB click in 3D Space = Paste last Cut object

PostProcess.RsObj
Updated some of the scrubbers

Material Editor
D3D Material Converter
TempStorage
Removed the shaders

Desktop
Button control on the left of the Scene name
Add
LMB click
Get current name and add it to the SceneName attribute
RMB click
SceneName = Space 3D

Postprocess library
Updates
Scene Animator FX
R2TexturePostProcessing
Set R2TexturePostProcessing Color Key
Set Postprocess Color Key

Add

Code: Select all

if(Node.Exists("/Project/Windows Manager Space/Frame Window, 1/Postprocess"))
return "/Project/Windows Manager Space/Frame Window, 1/Postprocess";
Note:
This enables you to apply the Set Postprocess Color Key to a New 3D Window. Only one.
When trueSpace opens a new 3D Window, the Postprocess panel does not exist until you select the 3D Window with the Settings tab opened. If you want to have the new 3D Window with Postprocess Color Key and not the scene, here is the steps.
1.)Do not apply the Set Postprocess Color Key to the scene!
2.) Open a new 3D Window with the Settings tab opened and make sure it has a Postprocess panel.
3.) Set the Postprocess Color Key.
If you close the 3D Window, you will have to apply the steps again.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 27, 2020

D3D_Render_Grp / D3D_Render - Author Clinton Reese
Add
Reset all Default Settings button

UnRegisterAll
Add
Node.Value("/Scripts/CustomCommands/D3D_Render_Grp/D3D_Render", "ExitCommandNode") = ""
Node.Value("/Scripts/CustomCommands/D3D_Render_Grp/D3D_Render", "EntryCommandNode") = ""

Library
Particle System - Author Clinton Reese
These scripts are amazing! A million possible uses are possible. Thanks Clinton! :worship:
ParticleUI.PNG
ParticleUI.PNG (4.06 KiB) Viewed 4414 times
System = Activity
Start - Stop - Reset

Animation
time = Animation Time 'Add time in the Animation Editor'
Animate / System = Preview Animation 'Toggle'
Render / System = D3D Render to File 'Toggle'

Particle System Up.RsObj
Particle System Down.RsObj
Particle System Face Up.RsObj
Particle System Up Billboard Encap.RsObj

Postprocess
Update
Scene Animator FX.RsObj

Objects - tS7.61 Update objects
Updates
tS761 Scene Animator.RsObj
CreateBillboard.RsObj
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 28, 2020

Library
Postprocess
Update
Scene Animator FX.RsObj
Rosetta.RsScn
PostprocessFX.PNG
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Quadrennial Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
February 29, 2020

Main2 toolbar
Add
Quad Window icon
Quad Window icon.png
Quad Window icon.png (30.15 KiB) Viewed 4499 times
LMB Opens the Quad Window
RMB Saves the Quad Window's user modifications

With the Quad Window open, you can change the location, size, individual window's size, Background color, Grid, Scene, and Postprocess settings. RMB click the Quad Window icon to save your settings.
QuadWindow.PNG
This is an uncluttered version that does not have the top TAB's Library and scene name. All 4 windows do not have scene names and or Workspace Navigation toolbars.
If you switch any of the windows to Model and back to Workspace, the Workspace Navigation toolbar will be recreated. If you open this Quad Window in the 4View layout, all but 3 of the 4View's Workspace Navigation toolbars will close.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
March 02, 2020

Layout(s)
Add
Scene view in the Stack
New Layouts.png
reset.js
Moved create Project to the top
AnimEditorSceneView.png
Workspace
WorkspaceLayout.png
Update
PointEditToolsBar2
PointEditSelectionBar2


Scripts
Update
D3DView.RenderToFile.Settings.xml
uncheck "Save animation from frame"
check "Save sequence starting with" 0

WorkspaceMain, WorkspaceMain2, BottomBar, and BottomBar2 toolbars

Add
* Hide Cameras and Lights - LMB Hides all Cameras and Lights and RMB Shows all Cameras and Lights.
Hide Show Cameras and Lights.png
Hide Show Cameras and Lights.png (25.73 KiB) Viewed 4472 times
Library
My Scenes
Add
Scene with Scene Animator

Objects - tS7.61 Update objects
Update
Workspace NAV toolbar.RsObj
Workspace NAV toolbar.png
Workspace NAV toolbar.png (4.95 KiB) Viewed 4456 times
D3D_Render
CheckRenderSettings script
Add
Modal Question
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
March 04, 2020

WinGUID_Bar
Ortho View icons
New GUID Views RMB commands.png
New GUID Views RMB commands.png (30.86 KiB) Viewed 4449 times
Add
RMB click switches to the opposite current Ortho View

View Widget
New View Widget.png
New View Widget.png (1.35 KiB) Viewed 4442 times
Add

Top Right Triangle
LMB click cycles Front, Left, Back, Right, and Perspective
LMB + Drag resets the current View

Bottom Left Triangle
LMB click cycles Nearest Ortho and Perspective
LMB + Drag resets the current View

Updated the two scene spot lights to use the default Lum color picker.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
March 05, 2020

Library
Objects - tS7.61 Update objects
Scene Animator.RsObj
Add
Grid
Scene Animator.png
Postprocess
Rosetta.RsScn

Scene Animator FX.RsObj
Add
Grid

My Scenes
Scene.RsScn
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Saul »

Howdy trueBlue
I can find no 'grid' setting in the attribute browser, is it not possible to animate the grid from wire to solid for example?
Also is it possible for the layout tab in the scene animator to pick up custom tabs in layout library?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Saul wrote: 06 Mar 2020, 16:20 Howdy trueBlue
I can find no 'grid' setting in the attribute browser, is it not possible to animate the grid from wire to solid for example?
Also is it possible for the layout tab in the scene animator to pick up custom tabs in layout library?
The Grid attribute is a string and you are not able to animate that.
But you can use the 3D Record to change it in your animation.
viewtopic.php?t=5930#p57371
The layouts are hard coded. You would have to add your layout in the code.
What is it, that you are wanting to do?
With your scene loaded in your layout, Save it as a Project.
Upload it here and tell me what it is your wanting to do.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
March 07, 2020

Fixed an issue with the Scene Animator's rendering process by updating the RemoteRegister's EntryPoint.
Render button script
Add
Node.Value("%THIS_NAME%/RemoteRegister", "EntryPoint") = "%THIS_NAME%/Scene Animator"
Also isolated the Grid script from the Scene Animator's script.

Library
Objects - tS7.61 Update objects
Update
Scene Animator.RsObj

Postprocess
Update
Rosetta.RsScn

Scene Animator FX.RsObj

My Scenes
Update
Scene.RsScn

New View
Update
Postprocess panel
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Saul wrote: 06 Mar 2020, 16:20 Howdy trueBlue
I can find no 'grid' setting in the attribute browser, is it not possible to animate the grid from wire to solid for example?
Also is it possible for the layout tab in the scene animator to pick up custom tabs in layout library?
Hey Saul,
Try this new version.
Preferences.RsObj
It is not path dependent with layouts.
It uses the active window that has focus.
Downside is it does not work from the Stack, so you will need to open the floating panel.
Select any opened window and make changes to the Preferences panel.
The Watch Dog Events are unreliable at first, but once they are initialized they will work.
Attachments
Preferences.RsObj
(122.06 KiB) Downloaded 206 times
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
March 10, 2020

Library
Objects - tS7.61 Update objects
Update
Scene Animator.RsObj
Add
Active Window
Scene Animator Active Window.png
Scene Animator Active Window.png (8.99 KiB) Viewed 4352 times
Postprocess
Update
Rosetta.RsScn

Scene Animator FX.RsObj

My Scenes
Update
Scene.RsScn

WinGUID_Bar
Update

Main2
3D Window icon LMB command
Add

Code: Select all

WindowsManager.CreateWindowFromCLSIDEx('default', 'default', 'default', '[Scene]', 1, '3D');D3DView.ShowPostProcessing('');D3DView.ShowRenderAttribsForLayer('');Node.Rename(WindowsManager.GetWorkWindow() + "/Layer Render Attributes", "Scene")
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

New Update for the trueSpace7.61 Beta 8 Unofficial Update
viewtopic.php?t=3732
March 12, 2020

Library
Objects - tS7.61 Update objects
Update
tS761 Scene Animator.RsObj

Postprocess
Update
Rosetta.RsScn

Scene Animator FX.RsObj

My Scenes
Update
Scene.RsScn

D3D_Render_Grp.RsObj
CopyAndOpen script
Add
Node.Value("/Scripts/CustomCommands/D3D_Render_Grp/D3D_Render", "AbortRender") = 0;

View Widget - Additional mouse button shortcuts

Encircle 'Green'
Updated bold items
Shift + LMB select Opens the 3D View Widget
Shift + RMB shows the current Eye camera panel
I + LMB click the Encircle opens Widget Help panel

Perspective
Ctrl + LMB click Rotates the Perspective view
Ortho
If any 3D Window is in Isometric view
Ctrl + LMB click Rotates the Isometric view

Rotate X 'Blue'
RMB click opens Link Editor
Rotate YZ 'Red'
RMB click opens Animation Editor

Top Right Triangle
LMB click cycles Front, Left, Back, Right, and Perspective
LMB + Drag resets the current View
RMB + Drag creates an Entry Point camera at current view

Bottom Left Triangle
LMB click cycles Nearest Ortho and Perspective
LMB + Drag resets the current View
RMB + Drag creates an Camera at current view

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