Hyperventila Ships & Stations & More

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Atlas One Tanker Ship - New Renders

Post by MikomDude »

Made some new renders of the Atlas One tanker ship:

atlas_one_render_01.jpg
atlas_one_render_02.jpg
atlas_one_render_03.jpg
atlas_one_render_04.jpg
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Manta Class II Shuttle - Hyperventila Ships - Render

Post by MikomDude »

...and I also re-rendered the Manta Shuttle:

Manta Class II Shuttle
Manta Class II Shuttle
Manta Class II Shuttle
Manta Class II Shuttle
Manta Class II Shuttle
Manta Class II Shuttle
Postcard Render
Postcard Render
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Echron Cruiser - Hyperventila Renders

Post by MikomDude »

Additionally, there is the Echron Cruiser:

echron_cruiser_render_01.jpg
echron_cruiser_render_02.jpg
echron_cruiser_render_03.jpg
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

looks great, almost like screencaps from some scifi movie...
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Hyperventila Ships Painter

Post by MikomDude »

@bitkar Yeah, that's pretty much what I was going for :)

Here is an update with some of the latest updates in Hyperventila:

New Planet Graphics

Made in Blender, these are procedurally generated through my own node set-up.

Newplanets.jpg
screenshot100.jpg

Bio Lab

A research lab for one of the side-quests in the demo.

screenshot94.jpg
map_screen_barrion.jpg

Ship Painter

Are you just a big a fan of customization as I am? Well then you're in luck because along with planned mod support, here is an in-game ship painter that will make your ship look just as dark or funky as you like.

screenshot104.jpg
screenshot106.jpg
screenshot107.jpg
screenshot108.jpg
screenshot109.jpg
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Hyperventila - Imperial Shuttle

Post by MikomDude »

The imperial "Dragonfly" shuttle, a short range (local system only) transport used by high ranking imperial officers and diplomats.

DragonflyRender01.jpg

DragonflyRender02.jpg


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Re: Hyperventila Ships & Stations & More

Post by Finis »

This is all great work Mikom. A sci-fi TV series and movies with these designs would be great. I'm not much of a gamer but I might try this when it is ready. Will you earn money from the game?
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Thanks Finis! Yeah a TV show would be great as well. I'll be putting it on Steam, Humblebundle and maybe Good old Games.com. But first I may have to try running a Kickstarter in order to keep development up for the rest of the year. It should be done by September.
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Hyperventila: Imperial Dropship

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A dropship used by the Cespian Space Empire faction.

ImperialDropship_01.jpg

ImperialDropship_02.jpg

Image

Not the best material set up for these beauty renders I know but I'm kinda in a hurry to get these into the game :bananatyping:
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Re: Hyperventila Ships & Stations & More

Post by Finis »

Another good one! I like the rough, corroded, eroded areas. It is like the first Star Wars where stuff looked used and dirty. Your designs have practical features good for the purpose of the ship or equipment too. Does each faction have a style or look for its ships, stations, colonies, etc.? If a player sees a ship can he determine from its design "that's probably a Cespian ship"?
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Re: Hyperventila Ships & Stations & More

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Finis wrote: 18 May 2020, 02:30 Does each faction have a style or look for its ships, stations, colonies, etc.? If a player sees a ship can he determine from its design "that's probably a Cespian ship"?

Thanks Finis! Yes, the Cespian ships are inspired by dragonflies, butterflies and flying fish. (more or less anyway) Whereas the Lander/Coalition ships are more rugged, inspired by containers, cars and trucks. The Echron ships (like the Cruiser above) will be more sleek and aerodynamic, looking like birds and aeroplanes.
The pirate ships while be more of a mash-up of all of those.

I haven't come up with any designs for the Praat species, they should also get their own ship designs at some point.

Another thing that should help with ship identification are the faction logos which I haven't gotten round to designing yet.

All while still keeping that classic sci-fi look of course :)
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Hyperventila Blaster Rifles

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Updated the renders of the Hyperventila blasters:
Fseries Blasters.jpg
FSP-6.jpg
FDS-600.jpg
FFS-600A.jpg
FFS-600B.jpg
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Re: Hyperventila Ships & Stations & More

Post by v3rd3 »

Beautiful lines on those weapons..... they look like clean precision oriented tools.
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Re: Hyperventila Ships & Stations & More

Post by Finis »

Anything new?
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Yeah! The demo went live on Steam for the Steam summer festival but it was a bit of a shaky launch to say the least. Now I'm working on setting up an IndieGoGo campaign to see if I can secure funding for the coming 6 months of development.
:bananatyping:
I may also be moving soon to Italy but that's somewhat unrelated, although it will impact development...
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

those guns look sweet!
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Thanks! I tried to go for that Starwarsy cold gunmetal feel. I think they turned out quite well =) Could maybe be a bit more detailed though.
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

i dont watch starwars, but i think they look a bit retro, yet still belonging to future.
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Re: Hyperventila Ships & Stations & More

Post by Steinie »

Excellent work!
Where did you render the weapons? I love the lighting.
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Re: Hyperventila Ships & Stations & More

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@Steinie Thanks! They're modelled in trueSpace and rendered in BlenderForArtists. The first render is Cycles render engine and the rest are in the Eevee render engine.
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Hyperventila - Mark I Escape Pod

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The standard Mark I escape pod. This will reliably get you to the nearest shipyard, eventually...

It has been a while since I made this little thing, originally just a collectible object that would spawn randomly in the game, it became the first object that worked with the lighting engine and is now a playable ship, so I figured it deserved a render.

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Hyperventila - Mark III Shuttle

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Today I would like to present the Donner Industries MK III Transport Shuttle.
The Mark III is your go-to ship for pirates and smugglers.
MK3 Transport Render 02.jpg
MK3 Transport Render 01.jpg

A bit of a quick design in trueSpace & Blender for the game since it needs more NPC ships.
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

this is literally whole new universe... it could be used for entire scifi movie :)
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Re: Hyperventila Ships & Stations & More

Post by Finis »

Can NPC's and players use all the ships or are some only NPC and some only players? Will those asteroids be in the game?
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Any ship can be an NPC ship and any ship in the game right now can be used by the player.

Yes the asteroids are now in the game! :)

screenshot140.jpg
screenshot141.jpg
screenshot142.jpg
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Hyperventila Ships - PIR-3 Loader

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New ship, the PIR-3 Loader.

A carrier for the type 3 habitation module, intended for colonization of hostile environments such as moons and planets that are otherwise inhospitable to human life.

pir_3_render_1_cropped.jpg
pir_3_render_2_cropped.jpg
pir_3_render_3_cropped.jpg
pir_3_render_4_cropped.jpg
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

thats TOP !
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Re: Hyperventila Ships & Stations & More

Post by Draise »

The latest PIR kinda looks like russian tech.
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

@draise It's old Coalition tech and their ships were never really going for looks in the first place. Imperial ships or Echron ships tend to look better.
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Hyperventila - Huntress Crossbow

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A strange addition to Hyperventila, a relic really. This is the Huntress crossbow. A weapon used by one of the time traveling mages in the game.

This is a bit of a speed model as I didn't really know how it would end up looking in the game anyway. It actually is quite fun to use in-game.

huntress_crossbow.png
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Hyperventila - Darani Cruiser Interior

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Here's another there's-never-enough-detail kind of model of mine. I decided to combine the interior and exteriors to give people a better idea of what it's supposed to be like on the inside.

First the ship, for reference:

Image

The interior:

Image
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Hyperventila Docking Port

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I recently had been wondering about how this docking port I kept putting on my ships worked and I came up with this:

Image

This is how it works, I guess.
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Re: Hyperventila Ships & Stations & More

Post by Finis »

Let's see two of them dock with each other. Also illustrate how passengers and cargo move through them.
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Re: Hyperventila Ships & Stations & More

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If I have time for that then sure! :bananatyping:
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

that cuts of a ship looks so cool...
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MK 3 Transport Interior

Post by MikomDude »

@bitkar Well here's another one :bananatyping:

MK3 Transport Interior Render.jpg

In game:

screenshot153.jpg
Painted in the ship painter:
screenshot154.jpg

Currently testing out some multiplayer features on this ship as well:
screenshot155.jpg
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Hyperventila Space Rat

Post by MikomDude »

Currently working on some mini-games for the upcoming multiplayer mode in Hyperventila.

One game requires a rat trap... and a rat. In space. Here's my progress so far:

Image
space_rat_01.png
space_rat_02.png
rat_trap_render2.png
rat_trap_render1.png
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rat_anim_1.gif
Rat & Cheese.png
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

i found something on youtube, that you might find interesting :)
https://youtu.be/aTPwbVqU6lc
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

It's been in my youtibe reccomendations for at least a few months now. Finally gave it a watch and yep, that's pretty cool!
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Re: Hyperventila Ships & Stations & More

Post by Prodigy »

A rat with 6 legs.. that's odd.. but I like it.. :bananamouse:
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Prodigy wrote: 09 Dec 2020, 14:44 A rat with 6 legs.. that's odd.. but I like it.. :bananamouse:
Prodigy! Thanks, yes it's a mutated space rat. :superbanana:
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Re: Hyperventila Ships & Stations & More

Post by Prodigy »

:bananathumb: that rat needs some radioactive cheese :lol:
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

Prodigy wrote: 10 Dec 2020, 20:56 :bananathumb: that rat needs some radioactive cheese :lol:
radioactive cheese.png
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

:D
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Re: Hyperventila Ships & Stations & More

Post by Prodigy »

That's what i'm talking about!! :bananaclaus:
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Hyperventila Update

Post by MikomDude »

Hyperventila Update:

Made some glowy cables:
cables_tm_05.jpg
cables_tm_03.jpg


Some Pipes:
pipe_test_3.png



A floating Praat:
PraatInSpace.jpg


And the ship can now be set on fire:
20210103143119_1.jpg
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Khalar Space Captain Render

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The Khalar space captain:
dala_render.jpg
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

AR goggles?
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

A scanning visor. Kind of like fancy binoculars.
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Re: Hyperventila Ships & Stations & More

Post by Finis »

Please tell about how you make the clothes.
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Re: Hyperventila Ships & Stations & More

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Finis wrote: 12 Jan 2021, 18:50 Please tell about how you make the clothes.
I tend to take a human basemesh and model some low-poly clothes around it in trueSpace. Then I import them into Blender and set up the materials, do the weight painting for rigging etc. and pose & render.
flowofwork.jpg
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Hyperventila Station - new render

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outpost interior render.jpg
Updated the station in the game with new renders, this time all in Blender.
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Hyperventila Ships: Striker MK1

Post by MikomDude »

A new ship design for Hyperventila:

WIPs:

Image

Image

Image

Renders:

Striker 01.jpg
Striker 02.jpg
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Re: Hyperventila Ships & Stations & More

Post by bitkar »

you should do those ships for hollywood scifi films.
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Re: Hyperventila Ships & Stations & More

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bitkar wrote: 06 Feb 2021, 20:39 you should do those ships for hollywood scifi films.
That would be cool. Not sure if my models are quite detailed enough for films though.
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Hyperventila Ships & Stations & More

Post by MikomDude »

Updated the renders for the Duatron Looper bike. It's an older model and design but it's one of my favourite vehicles in the game so I decided to give it a new render.

Looper Bike Render 01.jpg
Looper Bike Render 02.jpg

Here are also some other ships from the game I designed since my last update to this thread, in no particular order.


PFR-1 Space Bug:

PFR-1 Space Bug 02.jpg
PFR-1 Space Bug 04.jpg

PJ-400 Space Barge:

PJ-400 01.jpg
PJ-400 03.jpg

ZL-70 Personal Shuttle:

ZL-70 Render 01.jpg
ZL-70 Render 03.jpg

Oh and I decided to make a little animation with the Hover Patrol Car.

HoverPatrolCar 01.png

You can watch it on Youtube:

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Re: Hyperventila Ships & Stations & More

Post by trueBlue »

Great models and beautiful renders! :worship:
I love the animation too!
Do you animate in Blender?
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Re: Hyperventila Ships & Stations & More

Post by Finis »

How about an animation with the Looper bike?

You could design a submarine vessel.
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Re: Hyperventila Ships & Stations & More

Post by MikomDude »

trueBlue wrote: 28 Aug 2021, 00:13 Great models and beautiful renders! :worship:
I love the animation too!
Do you animate in Blender?
Thanks! yes, animation in bForArtists with assets from the game (all made in tS of course). :)
Finis wrote: 28 Aug 2021, 00:19 How about an animation with the Looper bike?
It's kind of animated already to achieve the motion blur, I was thinking of rendering the whole animation but even just one frame took a lot longer than expected so that's a project that'll have to wait until I have a bit more time.
Finis wrote: 28 Aug 2021, 00:19 You could design a submarine vessel.
I'd love to actually. It's on my list for future project for sure.

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