Male Homosaure

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marcel
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Male Homosaure

Post by marcel »

Here is a new homosaure. It is a male smaller than the female and with a membrane on the neck that deploys when it lowers his head. An attribute to seduce because it can not use its strength.
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homosaure.jpg
Design - illustration - Animation
http://www.crea-vision.fr
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Draise
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Re: Male Homosaure

Post by Draise »

WOAH.

Your camera optics are getting much better, love what you are doing with it, the DOF and everything, and the textures and detail is stunning!

Congrats on this one, and keep being awesome.
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MikomDude
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Re: Male Homosaure

Post by MikomDude »

He sure looks hip enough to go down with the ladies.
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spacekdet
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Re: Male Homosaure

Post by spacekdet »

He needs a little color on his dewflap.

But really, who doesn't?
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Steinie
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Re: Male Homosaure

Post by Steinie »

Marcel,
I like this one even better then your last one! Please tell me how you added the textures to this one. Did you use Sculptris to texture? How did you get such fine detail?
Was the scene rendered in trueSpace?
Truly stunning.
jamesmc
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Re: Male Homosaure

Post by jamesmc »

Oh yeah! Mr. Homosaur is getting all spikey! I like it a lot!


:bananaguitar:
Walk by faith, not by sight.
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marcel
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Re: Male Homosaure

Post by marcel »

Thank you for your comments.
Steinie: I put some pictures on the zip to illustrate the method.
It is so simple that it may disappoint the lovers of the technic. You just have to know how to draw.

01 - First I added some details (orange) with trueSpace on my Sculptris model.
02 - I import the image in Illustrator and I draw the details (vectors).
03 - Always on Illustrator I combine photos and details to enrich the texture.
04 - On another file I do the same work for the bump.
05 - I import the images (color and bump) on the material editor of Bryce.
Simple, basic, and I keep checking all the details. In addition it can be suitable for any 3D software. No specific functions.

For the render, I used Bryce and features "true ambience" and "depth of field". I select the eye and I click "set current selection" to define the clearest point of the image. I change the lens radius to adjust the intensity of the blur.

What I did there requires no special knowledge. I never fit into overly complex options or procedural textures.
Note that I could use this work to make a similar render on trueSpace because the materials are only images on a simple uv map. Nothing else.
Attachments
Texture.zip
(1.18 MiB) Downloaded 239 times
Design - illustration - Animation
http://www.crea-vision.fr
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Finis
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Re: Male Homosaure

Post by Finis »

Excellent! He looks agile enough to deal with that terrain.

Homosaure's should be in a scene with these vi ... f=6&t=3627"
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau

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