MMC jan 2010

pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

MMC jan 2010

Post by pugman 1 »

Hi steinie ,this is what i meant from big church
Attachments
Unbenannt.JPG
User avatar
tahnoak
Master Chief Petty Officer
Posts: 339
Joined: 02 Sep 2009, 01:31

Re: MMC jan 2010

Post by tahnoak »

Dude...you weren't kidding. :D
User avatar
Tommy
Master Chief Petty Officer
Posts: 403
Joined: 28 Jun 2009, 14:05
Type the number ten into the box: 0
Location: Sweden, Göteborg

Re: MMC jan 2010

Post by Tommy »

I'm really looking forward to see your work with the cathedral.

Maybee I should continue with my church for the challenge. vi ... ?f=5&t=890
"Carpe diem"
User avatar
LeonRegis
Captain
Posts: 1946
Joined: 18 Aug 2009, 17:36
Type the number ten into the box: 0
Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???

Re: MMC jan 2010

Post by LeonRegis »

Good luck with this HUGE project :bananathumb:
Be the change you want to see in the world. - Mohandas Gandhi
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: MMC jan 2010

Post by Steinie »

Yikes!!!
(I'll be counting the windows!) :lol:
Good Luck.
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

droped the roof down
puled up paripit wall added towers
i think the windows might take the
rest of the month :lol:
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

update, a bit more detail on the towers with the sweep tool
and alot of booleon sub . long way to go
Attachments
Unbenannt.JPG
User avatar
tahnoak
Master Chief Petty Officer
Posts: 339
Joined: 02 Sep 2009, 01:31

Re: MMC jan 2010

Post by tahnoak »

Looks great though... how did you manage to keep the faces clean with all those booleans? I know when I do too many booleans using tS I get funky looking artifacts in wireframe but the renders turn out clean.
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Hi i added all streched cubes ,then booleon
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Hi all my little church is growing 8-)
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Added the rest of the towers ,now for the windows,
hope Steinie is nice to me :lol:
Attachments
little church.JPG
User avatar
tahnoak
Master Chief Petty Officer
Posts: 339
Joined: 02 Sep 2009, 01:31

Re: MMC jan 2010

Post by tahnoak »

looking great...good job tackling that thing.
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Here the main window for the back ,
simple cylinder radial 8 added texture from google
Attachments
Unbenannt.JPG
User avatar
marcel
Captain
Posts: 2247
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France

Re: MMC jan 2010

Post by marcel »

nice start!
you can also visit my old project of castle here:
vi ... =28&t=1173
or direct link:
http://crea-vision.fr/castle/html2/l_mur_88.htm
click at left, right or bottom of the images to move. I know it is hard to begin a big project but the pleasure grow month after month and it is difficult to stop! good luck for your castle :D
Design - illustration - Animation
http://www.crea-vision.fr
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Hi marcel, that is superb rendering. I am only
using ts work space for the whole thing.
my render is limited
User avatar
nigec
Master Chief Petty Officer
Posts: 561
Joined: 21 May 2009, 18:46

Re: MMC jan 2010

Post by nigec »

cool pugman 1 8-)

have fun with all those windows!
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Thanks nigec. here a update, bit more detail
I have so far over 100 peices to this model tried model side
to glue and lost allot of faces ,model side does not like W7
i need to work out the encapsulate tool on workspace
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Added slate roof and a couple of crosses,
not sure if the stone towers look to heavy
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

here a better shot to see the stone work
please let me know what you think
Attachments
Unbenannt.JPG
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: MMC jan 2010

Post by Steinie »

Maybe the stones look too big and not to scale matching the
size of the structure. Nice work so far.
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: MMC jan 2010

Post by RAYMAN »

I agree with Steinie and ad that the stonetexture is to repetitive......
Otherwise cool work !
Peter
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Thanks for that advice , here a new texture
the last one for this, lots of probs with seems.
hopefully the repetitive will be lost when the
windows are in.
the windows :evil: the face on the wall will not
let me add more geometry the way i need it.
first mistake the booleon work first before the windows,
now i must put them on the outside when they should be set in
bummer
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

This is what booleon does to a face,then try and quad divide that mother
even when i deleted all extra geomentry and then quad divide i
got stange things like it was before.
So windows outside next next time first
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

here another way to make a window.
first cube drag to shape anoter cube also
to shape, copy and booleon them out.
see sceen shot
Ralph
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

here the finished window with texture
Attachments
Unbenannt.JPG
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: MMC jan 2010

Post by Steinie »

Your doing great Pugman 1! When I saw the size of the
Church you wanted to do I didn't think you could finish it in time but you
are a ball of fire! :D
Your texture work is improving with every post. Go go go !!! :superbanana:
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Thanks so much Sreinie,
here with a few windows in, not sure if
the glaas, if i should have a diferent pic in
every window or the same ?
Attachments
Unbenannt.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: MMC jan 2010

Post by pugman 1 »

Here a update, windows in,still a long way to go 8-)
Attachments
Unbenannt.JPG

Return to “Pugs Hide Away”