Swedish church.
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Tommy
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Swedish church.
This is a project I started for 3 years back and I hadn't done anything with it for a couple of years. It's a model of a church in Gessie parish in south of Sweden. I had in that time in mind to make a movie opposite a horror movie. So this is the church tower. The model have no interior and I'm thinking of continue with this.
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LeonRegis
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Re: Swedish church.
Good work there Tommy! Cool see that you are posting some of your work!
Cya
Cya
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3dvisuals dude
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Re: Swedish church.
Nice work... stick with it, this is a project worthy of completion and you have done great so far! 
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Finis
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Re: Swedish church.
Nice!
This would look great with an interior and GI render.
This would look great with an interior and GI render.
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LeonRegis
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Re: Swedish church.
Sorry for posting much here... but I think that the walls of the church need some bump map because those bricks don't seems realistic and a bump should solve this... Just a suggestion.
Cya
Cya
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Tommy
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Re: Swedish church.
Thank you for your support and suggestions!!
About bumpmap and brics I totally agre. All I need is make my Photoshop to work again. I have put a new mothercard and CPU into my computer and photoshop need a code to open again. The problem is I haven't this 24 digit code and there is no registration of my shopping of the product so Adobe can't help me. Maybee it works if I put my old mothercard again.
About bumpmap and brics I totally agre. All I need is make my Photoshop to work again. I have put a new mothercard and CPU into my computer and photoshop need a code to open again. The problem is I haven't this 24 digit code and there is no registration of my shopping of the product so Adobe can't help me. Maybee it works if I put my old mothercard again.
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3dvisuals dude
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Re: Swedish church.
Don't need a bloated Photoshop to do something simple like that anyway. get the following freeware program :Tommy wrote:Thank you for your support and suggestions!!
About bumpmap and brics I totally agre. All I need is make my Photoshop to work again. I have put a new mothercard and CPU into my computer and photoshop need a code to open again. The problem is I haven't this 24 digit code and there is no registration of my shopping of the product so Adobe can't help me. Maybee it works if I put my old mothercard again.
http://www.ridgenet.net/~jslayton/software.html"
among the many awesome tools in the menus of Wilbur is one that converts any image to a Normal Map. Save the image and the normal map and inside trueSpace 7.xx use a DX9 Material of your choice and drill down in the materials bricks inside the Link Editor till you see where to attach the normal map and diffuse shader inputs, Ctrl-click on those image entry areas, browse to your related Normal Map and Diffuse images, and poof, you are golden... Normal Maps produce far more realism in bumping than bump maps do.
Hope That Helps!
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3dvisuals dude
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Re: Swedish church.
Also there is a free online editor (like a Photoshop Lite) called "Sumopaint" at the following link:
http://www.sumo.fi/flash/sumopaint/
But DO get Wilbur, it does amazing things as a competent FREE companion program for any 3D Artist.
http://www.sumo.fi/flash/sumopaint/
But DO get Wilbur, it does amazing things as a competent FREE companion program for any 3D Artist.
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Breech Block
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Re: Swedish church.
This is a great WIP, Tommy. And likewise, it's good to see you posting some of your work. As already said, a good bump map will do your renders a power of good and IMO so would a layer of grunge. Most churchs have been around a long time and so have built up a thick layer of grime/pollutants on the walls. If you alpha mapped the grunge layer so it falls off the higher up the buiding you go, it would give your model an extra layer of realism. HTH.
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Tommy
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Re: Swedish church.
Thank you a lot for all your tips!!
I will look at them and see what I come up to.
I will look at them and see what I come up to.
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Tommy
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Re: Swedish church.
Dont be sorry leonregis!
Post as much as you will. All crititism are valuable for me. I believe that exchange of thoughts are important for getting more knowledge.
Post as much as you will. All crititism are valuable for me. I believe that exchange of thoughts are important for getting more knowledge.
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Steinie
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Re: Swedish church.
Also if you cannot get Photoshop working...
http://www.gimphoto.com/2007/08/features.html"
I like the church but agree about getting some grunge on it.
http://www.gimphoto.com/2007/08/features.html"
I like the church but agree about getting some grunge on it.
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Tommy
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Re: Swedish church.
Thank you Stevie. It was a long ago I used Gimp and a didn't like it then. But now it seems very good.
I'm new to bump maps and are now experimenting a deal with making textures with bump. I'am impreesed how it's possible, for example, to get a very autentic mortal grain.
I'm new to bump maps and are now experimenting a deal with making textures with bump. I'am impreesed how it's possible, for example, to get a very autentic mortal grain.
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Tommy
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Re: Swedish church.
After my last post I have been working with textures, bump maps and some editing in Gimp and have come up with this. Its the texture of the real church which I have put on. The textures are not clear enough I think I will have more adjusting of this and edges on the stones are still to sharp. How do I adjust this in the best way?
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LeonRegis
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Re: Swedish church.
Getting better Tommy!
I don't know but I think that the border of the shape are not realistic because is an 90 angle, what is impossible in constructions and even is difficult to see in nature, so a fillet tool could solve this, but really small.
HTH
I don't know but I think that the border of the shape are not realistic because is an 90 angle, what is impossible in constructions and even is difficult to see in nature, so a fillet tool could solve this, but really small.
HTH
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compPanda
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Re: Swedish church.
I like this texture. How do you map it? Simple cube mapping?Tommy wrote:After my last post I have been working with textures, bump maps and some editing in Gimp and have come up with this. Its the texture of the real church which I have put on. The textures are not clear enough I think I will have more adjusting of this and edges on the stones are still to sharp. How do I adjust this in the best way?
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Tommy
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Re: Swedish church.
I am learning texture mapping and this is just simple cube mapping. I used this pillar to experiment with this. The textures are from the real church. I am not yet satisfied with the result. It's to hard edges betwen the elements. I need too work more with this. The grey stone are too blue. Should be more to the grey. It were much back and forth from Gimp to TS to get the right impression. It in some way it's like painting a picture. To build up a surface with adding different colours.
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tahnoak
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Re: Swedish church.
Nice work Tommy. I am always partial to architecture scenes so I like seeing how others do things and adapt to the challenges that architecture modeling poses.
You already know about the brick on the church being too smooth and the coloring being just a little off. Once you get the right color and the right bump on the brick, I would also consider mapping each side independently so that a brick pattern does not repeat itself on a small object. Even map a few bricks independently because there are going to be subtle differences on each face of a building like that.
I do very little post production, if any, work in Gimp (cuz I don't have photoshop). You can do great things with tS just using a bump map on your texture and tweaking the Amp a little.
Keep up the good work and I am looking forward to see how this progresses.
You already know about the brick on the church being too smooth and the coloring being just a little off. Once you get the right color and the right bump on the brick, I would also consider mapping each side independently so that a brick pattern does not repeat itself on a small object. Even map a few bricks independently because there are going to be subtle differences on each face of a building like that.
I do very little post production, if any, work in Gimp (cuz I don't have photoshop). You can do great things with tS just using a bump map on your texture and tweaking the Amp a little.
Keep up the good work and I am looking forward to see how this progresses.
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Tommy
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Re: Swedish church.
That do you mean with Amp? Is it amplitude?
I have used Gimp to modifye colors. and made some darker areas there the grey stone meets the brick. Often in corners there are darken areas and I had an idea that the difference between the brick and the stone should been less with this.
I will continue with the work with the church but in slowmotion.
I have used Gimp to modifye colors. and made some darker areas there the grey stone meets the brick. Often in corners there are darken areas and I had an idea that the difference between the brick and the stone should been less with this.
I will continue with the work with the church but in slowmotion.
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Breech Block
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Re: Swedish church.
Hey, this is quite good. I think you might need to look at the scale again though. I currently estimate the size of this structure at 15 feet tall, based on the amount of bricks you have. In addition, before spending an age getting the brick texture just perfect, you may want to think about how much of an impact any other layers may have. For example adding an additional grunge layer will darken the bricks as will a bump map the more you raise the amp. Further to this, you will need to determine your light setup as this will also effect how the texture looks. There are 2 schools of thought when it comes to that. Somepeople adjust their lighting to suit their textures whilst others change their textures to suit their lighting. HTH.
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tahnoak
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Re: Swedish church.
Tommy wrote:That do you mean with Amp? Is it amplitude?
I have used Gimp to modifye colors. and made some darker areas there the grey stone meets the brick. Often in corners there are darken areas and I had an idea that the difference between the brick and the stone should been less with this.
I will continue with the work with the church but in slowmotion.
Yes, that is what I mean and Breech is right on about the scale and adjusting for textures.
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Tommy
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Re: Swedish church.
Thanks a lot for your advise.
It's seems as texturing are a large field to explore. Actually the part is about 5meters (15 feets are about 5 meters I think) in height. Next time I pass the church I will have more textures to work with.
There is another work now thats occupying my time. I am to make an extension to old swedish house from 1800-century. They need a bathroom and kitchen. This is the house that it looks now. I'm been working with it for the last days.
All made in TS. I will export it Vue and ad the landscape.
It's seems as texturing are a large field to explore. Actually the part is about 5meters (15 feets are about 5 meters I think) in height. Next time I pass the church I will have more textures to work with.
There is another work now thats occupying my time. I am to make an extension to old swedish house from 1800-century. They need a bathroom and kitchen. This is the house that it looks now. I'm been working with it for the last days.
All made in TS. I will export it Vue and ad the landscape.
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tahnoak
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Re: Swedish church.
Tommy...looks good. Can you add a pic of the actual house for comparison. It might help visualize where you might want to tweak things.
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LeonRegis
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Re: Swedish church.
Cool Tommy! Then you can do the church with the house near to it...
Keep the good work!
Keep the good work!
Be the change you want to see in the world. - Mohandas Gandhi
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Tommy
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Re: Swedish church.
Thank you for your point if wiew.
I will post a photo of the house later in the week. I had the computer with me and did the mesuring and rendering on the spot. I'm not for now so exactly about textures and so on. I have just to get a sence of proportions and I have to be careful to make a extension to an old house like this.
But I'l really want's comments.
Some history about swedish housing. You can skip the rest if you are not interested.
In the south part of Sweden my rendered church and others churches are built in brick, about 1890-1920. This were a period of growth of welth in our country and the community were proud in building new bigger churches than the old ones. The living houses, in this region, before this period, are built in dried clay because were was very scarse with trees and still are. It and has through history still been a welthy agricultar region. And these building still exists and people still lives in them. But now in modern standard. These buildings have thick walls about 0.5m (about 2 feet) and gives a very good climate inside. Varm in the vinter and cold in the summer. Building houses in this way are in some sence building climate smart. And they still exist after 150 years despite they are built of .
In the region were the timbered cottage are situated and I live there are loots of woods and the houses and churches are made of timber. Its a different teknik for building houses. I myself live in a house built in 1924, constructed of timber. Thank a lot Leonregis for your respons but from my point of wiew it's feels not so right. You are a clever young guy and I have to think about things. So I can change my mind after a while.
I will post a photo of the house later in the week. I had the computer with me and did the mesuring and rendering on the spot. I'm not for now so exactly about textures and so on. I have just to get a sence of proportions and I have to be careful to make a extension to an old house like this.
But I'l really want's comments.
Some history about swedish housing. You can skip the rest if you are not interested.
In the south part of Sweden my rendered church and others churches are built in brick, about 1890-1920. This were a period of growth of welth in our country and the community were proud in building new bigger churches than the old ones. The living houses, in this region, before this period, are built in dried clay because were was very scarse with trees and still are. It and has through history still been a welthy agricultar region. And these building still exists and people still lives in them. But now in modern standard. These buildings have thick walls about 0.5m (about 2 feet) and gives a very good climate inside. Varm in the vinter and cold in the summer. Building houses in this way are in some sence building climate smart. And they still exist after 150 years despite they are built of .
In the region were the timbered cottage are situated and I live there are loots of woods and the houses and churches are made of timber. Its a different teknik for building houses. I myself live in a house built in 1924, constructed of timber. Thank a lot Leonregis for your respons but from my point of wiew it's feels not so right. You are a clever young guy and I have to think about things. So I can change my mind after a while.
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LeonRegis
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Re: Swedish church.
My goal here is to say things that could help you. So if it helps, AMAZING, if not, no probs... I don't mind, even because I don't have experience in scene composition, I'm starting in this are now.Thank a lot Leonregis for your respons but from my point of wiew it's feels not so right. You are a clever young guy and I have to think about things. So I can change my mind after a while.
About the house:
Could you post an bigger image with Anti-aliasing (to make those lines clearer)?
Also you need to put some wood texture, that brown don't looks like wood (Maybe you are using that just to visualize and not as the real texture, if is this, sorry), other thing is the roof texture needs something that I can't explain...
But the house model itself shows a great work and the first time I saw it I thought: It comes from Nordic Architecture, ah thanks for the history about the house!
Keep the good work!
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Tommy
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Re: Swedish church.
Thank you Leon for your comment.
Sweden were involved in lots of wars during the 1700th century and the money for this come from exporting copper from Falu Koppargruvahttp://www.falugruva.se/en/Falu-Gruva/, at that time the larges copper mine in the known world at that time. Out of this there come a colour of the red colour which came popular. Almost every barn and some rural living houses in Sweden are painted in this red colour. In the nort of Sweden there are still old houses with no red colour and these houses are grey and sometimes dark brown of tar.
Sweden were involved in lots of wars during the 1700th century and the money for this come from exporting copper from Falu Koppargruvahttp://www.falugruva.se/en/Falu-Gruva/, at that time the larges copper mine in the known world at that time. Out of this there come a colour of the red colour which came popular. Almost every barn and some rural living houses in Sweden are painted in this red colour. In the nort of Sweden there are still old houses with no red colour and these houses are grey and sometimes dark brown of tar.
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Tommy
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Re: Swedish church.
I found this place about our houses red colour: http://www.falugruva.se/en/Falu-Gruva/S ... u-Rodfarg/"
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LeonRegis
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Re: Swedish church.
I always enjoy some history... I really love it. Interesting, but they used a cooper based ink?
I'm talking about pick some wood image in internet and then modify the color, like I did in the image below:
HTH
I'm talking about pick some wood image in internet and then modify the color, like I did in the image below:
HTH
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Steve
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Re: Swedish church.
Rightyo then
Had a look through the thread, liking the church, and liking the textures on that chimney
The house, while it's still very much WIP as you said, could look better as it is now without you doing any more modelling to it:
If you're showing off just a set object, it's not really neccesary putting it in a small scene, it can make the object look worrse than it is....the green grass and the stock blue background kinda clash like that. Put the object on a "turntable" or even just floating in mid-air, the viewer can focus on the object much easier
Instead of that stock blue background, try a gradient backing instead
For presentation, lights don't need to be pretty, but show off the details, that means lots of shadowing, soft stuff, that bring out the bumps and the shines
Sounds like I'm rattling off a list, sorry, bit tired
Had a look through the thread, liking the church, and liking the textures on that chimney
The house, while it's still very much WIP as you said, could look better as it is now without you doing any more modelling to it:
If you're showing off just a set object, it's not really neccesary putting it in a small scene, it can make the object look worrse than it is....the green grass and the stock blue background kinda clash like that. Put the object on a "turntable" or even just floating in mid-air, the viewer can focus on the object much easier
Instead of that stock blue background, try a gradient backing instead
For presentation, lights don't need to be pretty, but show off the details, that means lots of shadowing, soft stuff, that bring out the bumps and the shines
Sounds like I'm rattling off a list, sorry, bit tired
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Tommy
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Re: Swedish church.
Thank you a lot for your suggestions. I am also tired and will now go to bed.
Leon were did you get the texture? It's allmost the exact as at the cottage. I wan't to see if I can use it.
For now I say goodnight!
Leon were did you get the texture? It's allmost the exact as at the cottage. I wan't to see if I can use it.
For now I say goodnight!
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LeonRegis
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Re: Swedish church.
I just found on Google Images and then modified the color at photoshop, here is the texture both original and the red ones...
HTH
HTH
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- Wood_Texture_by_ReaperOfBlood.jpg (194.31 KiB) Viewed 5596 times
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Tommy
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Re: Swedish church.
Thank you Leon and
Congratulations to your own thread.
Congratulations to your own thread.
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LeonRegis
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Re: Swedish church.
Thank you, your welcome!!!
I would like to see your progress, I like how you are mixing 3D and contemporary history.
Cya
I would like to see your progress, I like how you are mixing 3D and contemporary history.
Cya
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Tommy
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Re: Swedish church.
The first picture shows how the old houses look like north of Göteborg. Often they are painted with the red colour but sometimes they look like this.
The second picture shows how the old houses looks like about 250km south of Göteborg. The houses are build of clay and some wood.
Nowadays there are a whole different way of building houses.
The second picture shows how the old houses looks like about 250km south of Göteborg. The houses are build of clay and some wood.
Nowadays there are a whole different way of building houses.
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Tommy
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Karthogen
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Re: Swedish church.
Looks good.
The only comment I would have is on the overhang. For some reason they look a little large for a house that size. could just be how dark the shadows are under there.
The only comment I would have is on the overhang. For some reason they look a little large for a house that size. could just be how dark the shadows are under there.
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Tommy
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Re: Swedish church.
Your are right. I shall check it the next time i visit the place. For now it's only sketching. It's just to get the hint of what it can be.
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Tommy
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