Here is an imported, textured model in TS workspace to show the result from my post in the thread
vi ... f=4&t=3393"
I separated random patches from the jigsaw terrain, extruded them, then smoothed and distorted with remesh modifier to make the protruding rocks. I imported the model as an obj. This whole project took about an hour. This is just a test. I don't plan on doing anything with it.
Blender Mountain
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Draise
- Captain
- Posts: 3200
- Joined: 21 Sep 2009, 19:33
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- Location: Bogota, Colombia
Re: Blender Mountain
I like it! just some random shrubs around the place and it would look great!


