Yeah! Kickass. I solved that little problem I had; forgot to initialize the weight vectors.
Anyway.
New update is here:
viewtopic.php?t=2626"
Still need to 'commit' the changes to the final mesh. Should not be hard.
EDIT:
Easy way out: just comment out this line:
if(pInSelectionVertices)
//////////
All the math is done here...
andhere...
and here...
/////////////
Updated ALPHA version of nurbs plugin
-
froo
- Captain
- Posts: 2554
- Joined: 22 May 2009, 12:13
Updated ALPHA version of nurbs plugin
-
froo
- Captain
- Posts: 2554
- Joined: 22 May 2009, 12:13
Re: Updated ALPHA version of nurbs plugin
As a side note,
if you use edit mode, selecting: Select Context,
or Faces/Triangles, you can move large chunks of triangles
at one time. Pretty cool, for 'rough' modelling. Then you
can switch to point edit mode, where you can use individual,
or multiple, control points, for finer editing.
Still in work, but hey, makin progress! Woohoo!
if you use edit mode, selecting: Select Context,
or Faces/Triangles, you can move large chunks of triangles
at one time. Pretty cool, for 'rough' modelling. Then you
can switch to point edit mode, where you can use individual,
or multiple, control points, for finer editing.
Still in work, but hey, makin progress! Woohoo!