here it is.
Download; Install and load plugin, load scene.
Open Link Editor, click start button to create new node.
Or, just play with the one that is in the scene.
Enter edit mode, select control verts, and have fun!
Nurbs plugin WIP: RSX file and test scene
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froo
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Nurbs plugin WIP: RSX file and test scene
- Attachments
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- bezTest.zip
- (101.47 KiB) Downloaded 50 times
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froo
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Re: Nurbs plugin: RSX file and test scene
Note:
For best results, set your Selection mode to: Select by Move
and of course, choose PointEdit mode.
For best results, set your Selection mode to: Select by Move
and of course, choose PointEdit mode.
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froo
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Re: Nurbs plugin: RSX file and test scene
another note:
this is not a final product by ANY means!
It is a first working Alpha version.
this is not a final product by ANY means!
It is a first working Alpha version.
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froo
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Re: Nurbs plugin WIP: RSX file and test scene
Ok.
So.
Here is the first working,ALPHA, nurbs plugin and sample scene file.
The plugin name is the same as the first, so you will have to uninstall
the original bezier plugin.
Give it a spin!
Froo
So.
Here is the first working,ALPHA, nurbs plugin and sample scene file.
The plugin name is the same as the first, so you will have to uninstall
the original bezier plugin.
Give it a spin!
Froo
- Attachments
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- nurbsTestAlpha.zip
- (115.46 KiB) Downloaded 41 times
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froo
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Re: Nurbs plugin WIP: RSX file and test scene
Latest Alpha release, with sample scene file.
- Attachments
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- nurbsTestAlphaaa5d.zip
- (237.93 KiB) Downloaded 81 times
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froo
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Re: Nurbs plugin WIP: RSX file and test scene
Sweet thanks for that Saul!
More development to come of course.
More development to come of course.
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froo
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Re: Nurbs plugin WIP: RSX file and test scene
That looks very cool Saul!
Yes, I can make a test thread, once I make more progress.
Very cool lookin.
Yes, I can make a test thread, once I make more progress.
Very cool lookin.
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froo
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- Joined: 22 May 2009, 12:13
Re: Nurbs plugin WIP: RSX file and test scene
Current effort:
I am adding code which will allow you to set the number of control points in U and V directions.
I will also be adding code for setting the output resolution.
It may be possible to add a 'hull' (another row or column of control vertices)
after initially configuring the control surface. To do this, I think, I will have to
get a copy of the output connector of the editable shape, to get the vertex data.
Then, insert the new row/column, and redo the output vertex data: I will have to
perform an interpolation. Since this will be a little complex, I am setting it aside for now
while I get the simpler stuff sorted out.
I am adding code which will allow you to set the number of control points in U and V directions.
I will also be adding code for setting the output resolution.
It may be possible to add a 'hull' (another row or column of control vertices)
after initially configuring the control surface. To do this, I think, I will have to
get a copy of the output connector of the editable shape, to get the vertex data.
Then, insert the new row/column, and redo the output vertex data: I will have to
perform an interpolation. Since this will be a little complex, I am setting it aside for now
while I get the simpler stuff sorted out.





