Camera Aspect

Technical questions, etc..
Wigand
Senior Chief Petty Officer
Posts: 204
Joined: 21 May 2009, 17:38

Camera Aspect

Post by Wigand »

How can I find the real aspect of a scene camera. (easy way please)
For the first time I tried to use a portrait format instead of landscape.
And know I found that the screen aspect is very different to
the rendered aspect.
I remember a view frame in the modeler, but I want to use workspace.

I know I could make a frame objekt, but then I have to adjust the frames
size together with the cameras aspect.
Is there an easier way?
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Camera Aspect

Post by Prodigy »

Not sure if i understand your question but please check my script..
I think this will give you some help.

vi ... =31&t=2318"

Regards
๑۩۞۩๑ prodigy ๑۩۞۩๑
Wigand
Senior Chief Petty Officer
Posts: 204
Joined: 21 May 2009, 17:38

Re: Camera Aspect

Post by Wigand »

Sorry, I think it's not that what I needed.
darkmage
Senior Chief Petty Officer
Posts: 184
Joined: 03 Apr 2011, 13:42
Type the number ten into the box: 9

Re: Camera Aspect

Post by darkmage »

Wigand wrote:How can I find the real aspect of a scene camera. (easy way please)
For the first time I tried to use a portrait format instead of landscape.
And know I found that the screen aspect is very different to
the rendered aspect.
I remember a view frame in the modeler, but I want to use workspace.

I know I could make a frame objekt, but then I have to adjust the frames
size together with the cameras aspect.
Is there an easier way?
do you mean you want to change the aspect of the window in wich your scene is displayed?

if you do try this, it's the only way i know of.

in the workspace side click and drag ,on the bits i've shown with arrows,(below)
and it will resize the window.
Attachments
aspect.JPG
Wigand
Senior Chief Petty Officer
Posts: 204
Joined: 21 May 2009, 17:38

Re: Camera Aspect

Post by Wigand »

Thank you darkmage for replying.

I try to explain it again:

1. Set a camera into your scene
2. Switch to camera view. Move and turn and scale the camera as you want.
3. In VRay Panel set the height and width of the rendered image. But now use
640 for height and 480 for width. This should create a portrait sized picture.

You will see that the camera view of your not yet renderer scene is still landscape,
maybe 1024 width to 960 height. But now I want to see in my workspace-scene-view
the same size and all the objects I would see in my rendered picture. Therefore I would need to
see a frame in my camera aspect that shows me the size and format of my
desired picture.

Try it and you will understand.
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Camera Aspect

Post by trueBlue »

In Vray/Dimensions select Custom and render
User avatar
clintonman
Captain
Posts: 5659
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California

Re: Camera Aspect

Post by clintonman »

Maybe a variation of darkmage. Open a new floating 3D view and change it to the camera view. Be sure the window is active and press the Alt key. A menu will pop up and you can set the dimensions of the window to match your render output.
Clinton Reese

http://clintons3d.com
Wigand
Senior Chief Petty Officer
Posts: 204
Joined: 21 May 2009, 17:38

Re: Camera Aspect

Post by Wigand »

Thank you
I think the floating window was the trick.

Return to “TechForum”