SMC #56_Get Physical!
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nigec
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Re: SMC #56_Get Physical!
I had a spare hour or so so I had a go with Awakening, its kind of a game as well you have to drop the ball (left click) and get it into the cylinder
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MikomDude
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Re: SMC #56_Get Physical!
Hey, that's cool. How did you make that? I there a special addon for TrueSpace or..?
btw, here is me losing big time...
btw, here is me losing big time...
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nigec
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Re: SMC #56_Get Physical!
No Awakening is stand alone, you can use models from TS, my lttle game used Sketchup geometry, but TS models usually work better.
You can check out Awakening here:
http://www.awingsoft.com"
the physics system is no where near as advanced as Truespace and needs to be coded, .. well it probably is more advanced but I wouldn't know were to start coding something really complicated, dropping balls and waving flags is about my limit lol
My first try didn't have the ball drop thingy moving and it was very hit and miss to whether the ball went in the tube
You can load the game into Awakening and replace models, you need the geometry for the ball spawning point.
I'd use 3DS from Truespace, import the model as a Mobile, scale it so its the right size then convert it to a surface
or I could do a tut to how its done
You can check out Awakening here:
http://www.awingsoft.com"
the physics system is no where near as advanced as Truespace and needs to be coded, .. well it probably is more advanced but I wouldn't know were to start coding something really complicated, dropping balls and waving flags is about my limit lol
My first try didn't have the ball drop thingy moving and it was very hit and miss to whether the ball went in the tube
You can load the game into Awakening and replace models, you need the geometry for the ball spawning point.
I'd use 3DS from Truespace, import the model as a Mobile, scale it so its the right size then convert it to a surface
or I could do a tut to how its done
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MikomDude
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Re: SMC #56_Get Physical!
A tutorial would be nice, I'd like to have a "gamemaker/world" where I can use my models.
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froo
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Re: SMC #56_Get Physical!
I made a pumpkin in tS this morning; hope to make a pumpkin projectile; started making some candy corn to knock over but had to get to work. Maybe I can work on that tonight. mmm Pumkin launcher! If I don't make it though, then carry on! 
hehe hm.... jack-o-lanterns a-falling...
hehe hm.... jack-o-lanterns a-falling...
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nigec
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Re: SMC #56_Get Physical!
cool Froo, take all the time you need..
There's already a tutorial over at Awakening:
http://www.awingsoft.com/phpBB2/viewtopic.php?t=551"
There's already a tutorial over at Awakening:
http://www.awingsoft.com/phpBB2/viewtopic.php?t=551"
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MikomDude
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Re: SMC #56_Get Physical!
Cool, thanks! 
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Accu
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Re: SMC #56_Get Physical!
Speaking of projectiles...
This is tS6.6 physics, with all the bugs you can imagine. Still, it's fun to get spheres to fly (or is it just me?).
This is tS6.6 physics, with all the bugs you can imagine. Still, it's fun to get spheres to fly (or is it just me?).
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Accu
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Re: SMC #56_Get Physical!
And another one.
If the image appears black, click on it, it's there. I don't know what happened when I uploaded.
If the image appears black, click on it, it's there. I don't know what happened when I uploaded.
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froo
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Re: SMC #56_Get Physical!
Cool Accu!
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Accu
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Re: SMC #56_Get Physical!
Here are five propellers. Different number of blades, different speeds. They go up till they get to the upper edge of the atmosphere then they come down.
Sorry I didn't post movies, I don't have a YouTube account (I'm one of those.
).
Sorry I didn't post movies, I don't have a YouTube account (I'm one of those.
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froo
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Re: SMC #56_Get Physical!
Cool.
Say, I never figured out how to use motion blur in 6.6 / 7.6 Model side.
How do you do that?
Also, you could compress the video file in .zip format if it will fit, and post that.
I'd love to see these videos!
Froo
Say, I never figured out how to use motion blur in 6.6 / 7.6 Model side.
How do you do that?
Also, you could compress the video file in .zip format if it will fit, and post that.
I'd love to see these videos!
Froo
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rjeff
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Re: SMC #56_Get Physical!
Ok here is my second entry. Softbody physics.
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Accu
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Re: SMC #56_Get Physical!
To use motion blur, when you render to file, you just set it to On and set length and number of frames. For the image with the propellers, tS had to render and blend 100 frames. More frames, better blur and longer time to render.
For frame 10, for example, if you set the number of frames to 5, it probably renders and blends frames 8, 9, 10, 11 and 12 (if you set blur length to x - unknown). It may render 6, 8, 10, 12 and 14 or 4, 7, 10, 13 and 16.
For frame 10, for example, if you set the number of frames to 5, it probably renders and blends frames 8, 9, 10, 11 and 12 (if you set blur length to x - unknown). It may render 6, 8, 10, 12 and 14 or 4, 7, 10, 13 and 16.
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froo
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Re: SMC #56_Get Physical!
Ok thanks Accu.
Jeff, how do you get soft body physics working? That's cool!
EDIT:
Accu: haha that's hilarious! I like it! Looks like a tennis ball 'shooter',
that tennis players use to practice with.
Jeff, how do you get soft body physics working? That's cool!
EDIT:
Accu: haha that's hilarious! I like it! Looks like a tennis ball 'shooter',
that tennis players use to practice with.
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Accu
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Re: SMC #56_Get Physical!
I'm making them on a conveyor belt! And with too much motion blur, it seems.
I didn't know tS7 could do soft body physics. I'm way behind.
I didn't know tS7 could do soft body physics. I'm way behind.
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froo
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Re: SMC #56_Get Physical!
Now that's cool Accu!
I did not know about soft body physics in 7.61 either;
I wonder if Jeff is using cloth physics for it. Nice.
I did not know about soft body physics in 7.61 either;
I wonder if Jeff is using cloth physics for it. Nice.
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rjeff
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Re: SMC #56_Get Physical!
Yes Cloth Physics does do soft body very nicely.
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froo
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Re: SMC #56_Get Physical!
Cooooool jeff! 
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rjeff
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Re: SMC #56_Get Physical!
Here is my 3rd entry..softbody number 2.
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clintonman
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Re: SMC #56_Get Physical!
That's awesome!rjeff wrote:Yes Cloth Physics does do soft body very nicely.
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jamesmc
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Re: SMC #56_Get Physical!
Not really an entry, as I did this a few months ago.
Cartoon cannon physics, softbody and dynamics in Carrara 8 Pro.
http://www.youtube.com/watch?v=2-yrPosjJ6w"
Edit: Adding this video I did in Carrara 8 Beta, Bullet Physics. Did it sometime this year, don't remember.
http://www.youtube.com/user/ThockVideos ... zwpvvmwBys"
Cartoon cannon physics, softbody and dynamics in Carrara 8 Pro.
http://www.youtube.com/watch?v=2-yrPosjJ6w"
Edit: Adding this video I did in Carrara 8 Beta, Bullet Physics. Did it sometime this year, don't remember.
http://www.youtube.com/user/ThockVideos ... zwpvvmwBys"
Walk by faith, not by sight.
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froo
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Re: SMC #56_Get Physical!
Very cool James!
I like the cannon especially.
I like the cannon especially.
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nigec
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Re: SMC #56_Get Physical!
Awesome enties guys!
should I let it run over the weekend to see if there's anymore? (I need time to make sure I don't miss anyone
)
should I let it run over the weekend to see if there's anymore? (I need time to make sure I don't miss anyone
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rjeff
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Re: SMC #56_Get Physical!
I say just let it run till the end of October.
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nigec
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Re: SMC #56_Get Physical!
ok, will do 
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rjeff
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Re: SMC #56_Get Physical!
Gears. Simple demonstration. They are not rotating as smoothly as I would like, but I think that is a product of my teeth design.
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MikomDude
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Re: SMC #56_Get Physical!
Nice one rjeff! 
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rjeff
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Re: SMC #56_Get Physical!
Why thanks. My next one, it will not be for the challege, I am going to attempt a chain drive.
By the way Mikom..love the BSG reference for your avatar.
By the way Mikom..love the BSG reference for your avatar.
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MikomDude
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Re: SMC #56_Get Physical!
Hehe, yes. I found this image on the internet once when I Googled "Cylon". I have modified it a bit though.
This is the original:

If it wasn't for this image, I would probably never have seen the Original Series.
This is the original:

If it wasn't for this image, I would probably never have seen the Original Series.
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rjeff
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Re: SMC #56_Get Physical!
Yeah the original series in the 70's was much better than that sham of a program that ran on sci-fi. I watched all 5 years of it, but it was a waste of time.
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MikomDude
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Re: SMC #56_Get Physical!
What? You didn't like the remake? Sure, it's different but the story and acting is amazing. It's my all time favorite TV series, even after I saw the original.
I honestly have never heard from anyone that they didn't like it. Even my mum (who I persuaded to watch) liked it and she hates science fiction.
I honestly have never heard from anyone that they didn't like it. Even my mum (who I persuaded to watch) liked it and she hates science fiction.
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Accu
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Re: SMC #56_Get Physical!
Good idea with the gears:
I think I was lucky with these, I got them to work with physycs. I tried to make better ones but they wouldn't turn.
I think I was lucky with these, I got them to work with physycs. I tried to make better ones but they wouldn't turn.
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rjeff
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Re: SMC #56_Get Physical!
I like yours better, they run much smoother than mine. With that said I think most of my issues is with the gear design. Did you do yours on WS or MS?
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Accu
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Re: SMC #56_Get Physical!
tS6.6...rjeff wrote:Did you do yours on WS or MS?
There's a science for these gears. And I don't know it.
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rjeff
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Re: SMC #56_Get Physical!
Well please let me in on it. I have a project I am doing to do with them, and I would not mind the advise.
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froo
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Re: SMC #56_Get Physical!
yeah ditto that! I wondered how to do that too.
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Accu
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Re: SMC #56_Get Physical!
I guess you read my post wrong. I said I don't know the science. Geometry, math... angle of the teeth and stuff.
Google has a lot of images of gears.
http://www.gearideas.com/images/tech/image11.gif
http://www.maplesoft.com/SizedImages/im ... 64_280.gif
And this - http://assets.cambridge.org/97805218/15 ... 5178ws.pdf.
I recommend trying to model and animate these gears:

Google has a lot of images of gears.
http://www.gearideas.com/images/tech/image11.gif
http://www.maplesoft.com/SizedImages/im ... 64_280.gif
And this - http://assets.cambridge.org/97805218/15 ... 5178ws.pdf.
I recommend trying to model and animate these gears:

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nigec
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Re: SMC #56_Get Physical!
There's a cool program called eMachineShop that does gears, it does cad format exports like DXF, I usually export to Sketchup but in theory the should work in TS
Poly count is a bit scary though
Poly count is a bit scary though
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rjeff
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Re: SMC #56_Get Physical!
Sorry Accu...I will check out that program. Thanks Nigec.
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Accu
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Re: SMC #56_Get Physical!
Exporting to DXF and importing to tS does something that's not very useful, unless you want to use it for inspiration.
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nigec
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Re: SMC #56_Get Physical!
in sketchup you get a nice lines, I don't think SU8 has a DXF importer anymore..
if you export as igs then open in Carrara, but very limited to how much detail you can have and it needs welding
if you export as igs then open in Carrara, but very limited to how much detail you can have and it needs welding
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v3rd3
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Re: SMC #56_Get Physical!
I started researching gear engineering for the sake of making gears.... here is a link to a pdf that explains an awful lot of the terminology and math.... http://www.bostongear.com/pdf/gearology ... apters.pdf
Another good reference is here ... http://school.mech.uwa.edu.au/~dwright/ ... e.html#top
Another good reference is here ... http://school.mech.uwa.edu.au/~dwright/ ... e.html#top
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theuns
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Re: SMC #56_Get Physical!
wow! this SMC has taken off all of a sudden with a lot of entries!
See, told you it was a good theme 
theuns - tSer since 2000
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Accu
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Re: SMC #56_Get Physical!
You said it. Here's another one:
I wanted to add more but I got bored while waiting for the physics calculations.
I wanted to add more but I got bored while waiting for the physics calculations.
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rjeff
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Re: SMC #56_Get Physical!
I like. Curious Accu. Why don't you use TS 7.6?
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nigec
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Re: SMC #56_Get Physical!
maybe the same reason I don't? I don't use or need workspace, 6.6 is faster and just seems to "fit", I don't gain anything by using 7.6 just a lot more clutter
After the shakey start I'm really surprised how well this challenge is going, thanks everyone

After the shakey start I'm really surprised how well this challenge is going, thanks everyone
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Finis
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Re: SMC #56_Get Physical!
Thanks for this challenge topic Nigec. Thinking of things I could do for it inspired an idea for a short animation. Too much time needed for it to be a SMC or for me to do at all now but I'll do it sometime as a regular project. It will use my Splododyne devices to blow stuff up.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Accu
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Re: SMC #56_Get Physical!
I almost don't use tS at all these days. Switching to 7.6 would take time, I have to learn "new tricks".rjeff wrote:Curious Accu. Why don't you use TS 7.6?
I know tS6.6 well enough for what I do. tS7.6 seems too complicated.
If only I had some inspiration...
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theuns
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Re: SMC #56_Get Physical!
there are some tools in 7.6 that is not in 6.6, which is the main reason why I use 7.6 model side only, plus it seems a lot more stable than 6.6 was... (can't recall the list of new things in 7.6 though, will have to go search for that)
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http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
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http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
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nigec
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Re: SMC #56_Get Physical!
I might not be around for a few weeks, would someone be able to set the poll up if I don't get back by the end of the month?
Thanks
Thanks
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rjeff
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Re: SMC #56_Get Physical!
Will you be back? You better! 
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nigec
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Re: SMC #56_Get Physical!
Yes I will be back, I'm just covering my a** if I'm gone longer than I want to be, I wont have internet access 
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froo
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Re: SMC #56_Get Physical!
Ok. Not really an entry; really to bring to your attention, the fact you can create blender fluid sims, import them into trueSpace, and cause them to interact with objects in trueSpace physically.
http://www.youtube.com/watch?v=ajfeynWhDBs"
http://www.youtube.com/watch?v=ajfeynWhDBs"
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theuns
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Re: SMC #56_Get Physical!
froo: WOW! Now I HAVE to start learning Blender ASAP!!!!
nigec: no probs nigec, we've got ur back
nigec: no probs nigec, we've got ur back
theuns - tSer since 2000
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http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
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http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
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rjeff
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Re: SMC #56_Get Physical!
I am in process of the same thing Thenus. I downloaded a getting started video, I have not had time to watch it yet though.
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froo
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Re: SMC #56_Get Physical!
Hey theuns; the freely downloadable fluid sim importer package contains a highly detailed manual for creating fluid sims in blender. Screenshots for every step in the process are included. Also included is a sample dataset for use in trueSpace.
Link:
http://www.truespaceplugins.com/froo/"
Looking forward to more physics sim videos everyone!
Link:
http://www.truespaceplugins.com/froo/"
Looking forward to more physics sim videos everyone!
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theuns
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Re: SMC #56_Get Physical!
Froo: XLINT! tnx Froo, checking it out...
rjeff: yeah, have about half a dozen programs I've downloaded with manual and tutorials that I haven't gotten to yet
rjeff: yeah, have about half a dozen programs I've downloaded with manual and tutorials that I haven't gotten to yet
theuns - tSer since 2000
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http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
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http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
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rjeff
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Re: SMC #56_Get Physical!
Sooo...we gonna open this up for voting?
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theuns
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Re: SMC #56_Get Physical!
yes please, would love to take part in the next one 
theuns - tSer since 2000
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http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
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http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
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rjeff
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Re: SMC #56_Get Physical!
Who gonna get the poll going? Nigec I guess is still incognito!
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theuns
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Re: SMC #56_Get Physical!
does anybody have time to go through the thread and collect links for the poll?
i'm sure nigec won't mind if we start the poll in his absence...
i'm sure nigec won't mind if we start the poll in his absence...
theuns - tSer since 2000
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http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
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http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
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MikomDude
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Re: SMC #56_Get Physical!
Have you got a theme yet for the next challange?
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theuns
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Re: SMC #56_Get Physical!
the person who wins choses the theme and to have a winner we need to have a poll first for people to vote...
Prodigy? Will you do the poll for us please?
Prodigy? Will you do the poll for us please?
theuns - tSer since 2000
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http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
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http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
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rjeff
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Re: SMC #56_Get Physical!
Hang on I got to edit the poll..did not add enough options!
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rjeff
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Re: SMC #56_Get Physical!
Ok poll is open now.






