Reflection Map
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Hatchetman
- Petty Officer Second Class
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- Joined: 19 Jul 2009, 20:39
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Reflection Map
Is there a way to make a reflection/specular/shiny map to wrap around a model? I can't seem to get the option to use a map on the model side, (with the texture, bump, etc) it only makes the entire object whichever reflection option I choose. Isn't there a way to make a map where the white areas are shiny, black areas are matte, and in between? I'm making a general template for a woman, and I want a spec/reclection map to make her eyeballs and lips shiny, but everything else matte
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marcel
- Captain
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- Joined: 21 May 2009, 19:52
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- Location: paris - France
Re: Reflection Map
to create 2 different shader on one surface you must use different layer and use alpha channel. alpha channel can be used with the color, bump and reflectance option of the material editor. the grey create a graduated effect between the different layer. It is possible to create very complex shader for one surface. look at this example i posted:
vi ... =28&t=2139
vi ... =28&t=2139
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Hatchetman
- Petty Officer Second Class
- Posts: 25
- Joined: 19 Jul 2009, 20:39
- Type the number ten into the box: 0
Re: Reflection Map
Yow, that's awesome. I'll try soon, not a lot of time here.. I'll repost when I have something done . Thanks a lot for the reply!