truespace

farmkid4
Petty Officer Third Class
Posts: 14
Joined: 23 Nov 2009, 13:50

truespace

Post by farmkid4 »

I have a question about truespace 7.61 beta 8. I have been watching the organic tutorials from the calgori website and at one point he changes from a 3d to a 2d mode and i cant i only have 1d and 4d ??? Help would be greatly appreciated.
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trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: truespace

Post by trueBlue »

Select the Orange Square on the Project node and then the Space 3D node or whatever name the scene name is. Or you can reset the Layout from the top tabs. IE: Default
farmkid4
Petty Officer Third Class
Posts: 14
Joined: 23 Nov 2009, 13:50

Re: truespace

Post by farmkid4 »

thanks for the help.
Karthogen
Master Chief Petty Officer
Posts: 454
Joined: 03 Jun 2009, 14:12

Re: truespace

Post by Karthogen »

That is a great tutorial to start with. It teaches a lot about the basics coencepts of truespace and where they would apply.
farmkid4
Petty Officer Third Class
Posts: 14
Joined: 23 Nov 2009, 13:50

Re: truespace

Post by farmkid4 »

i just redid my pc (reinstalled xp) And re downloaded truespace and i am getting this error


(X) There was an error during Workspace rendering
Player rendering is unable to continue in current state

Please do the folowing(read all 1st):
1)Prepare a short report that describes your previous work with program and what steps you think lead to the error.
2)take the screenshot of the application(including this dialog)
3)exit the application
4)send us the report, all files with .log extensions in the folder where the app exe is(typically D3Renderer/log and Rosseta.log) and the screenshot.
PLease note that log files are re-generated each time you run the program so do not start it again before you send us the files.


Help would be great i really like this program.
Error information text:
Thread R_RenderThread: Failed to create the any D3D device (HAL or REF). 3D Engine cannot continue on device without 3D acceleration
Code File:.\D3DRenderer\RsD3DWindoedThread.cpp
Code line:199
Windows error code :126
Windows error text :

|--------|
| OK | (button)
|--------|
BooxieMalone
Chief Petty Officer
Posts: 127
Joined: 14 Jul 2009, 22:34

Re: truespace

Post by BooxieMalone »

farmkid4 wrote:i just redid my pc (reinstalled ...
...

Help would be great i really like this program.
Error information text:
Thread R_RenderThread: Failed to create the any D3D device (HAL or REF). 3D Engine cannot continue on device without 3D acceleration
Code File:.\D3DRenderer\RsD3DWindoedThread.cpp
Code line:199
Windows error code :126
Windows error text :

|--------|
| OK | (button)
|--------|
Hi farmkid4,

seems your graphics acceleration is not working in the normal way!?

System requirement is a DX 9.0 graphics card with at least capability of shader model 2.0. If this is given, do the following.

Deinstall Graphics Driver. When restarting the machine, interrupt the automatic driver installation (means: use temporary vga without any driver installation) and install first the DX 9.0c Direct-X Software. If you've got a complete driver setup program, you can now install that. With next restart of the machine the card and appropriate driver will be recognized & installed. You can also reinstall card-drivers when asked for at system start, when new HW is recognized. Usually the installation of the graphics-card drivers look for Direct-X available. If they're not available at this time, acceleration-mode is usually switched off.

HTH
-BM.
farmkid4
Petty Officer Third Class
Posts: 14
Joined: 23 Nov 2009, 13:50

Re: truespace

Post by farmkid4 »

i am having a problem every time i make an object square rectangle there is a fish picture on it(i have been doing the organics course) i dont know how to get it of.. And i was wondering if there are any tutorials on how to make a library to use. thanks for the help.
Karthogen
Master Chief Petty Officer
Posts: 454
Joined: 03 Jun 2009, 14:12

Re: truespace

Post by Karthogen »

When you click on the materials there should be a button to reset to default.
That way when you create your box it will not have the fish on it.

For the libraries it is just saving what you are looking to keep. When you right click in the folder click save as matrial, etc .

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