Swiz Building

User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Swiz Building

Post by Prodigy »

hI guys.. i like to share with you a new project..

Truespace plus vray..

For the plant i used ivy generator LINK

i need to add grass texture, furniture trees etc..etc..
Comments are welcome..
Attachments
render2.jpg
render1.jpg
๑۩۞۩๑ prodigy ๑۩۞۩๑
Peter
Senior Chief Petty Officer
Posts: 170
Joined: 18 Apr 2010, 15:18
Type the number ten into the box: 0
Location: Texas

Re: Swiz Building

Post by Peter »

It's great now and it's going to be awesome when you're done:)
a day without orange juice is like... a day without orange juice
User avatar
Finis
Captain
Posts: 5410
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!

Re: Swiz Building

Post by Finis »

Glad to see your work again! It has been too long.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Thanks guys.. yes i'm sorry.. work and family demands lot of time.. winter is coming here and hope to get some relaxing time in front the computer.. 8-)


This is my todo list:
All windows - Made
Exterior Balcony - Made
Entrance Gate
Interior Doors
Balcony needs a floor Texture
Model the street
Kitchen
Furniture
Lights
Trees
Add Cars and People

Lot to do.. keep in touch
๑۩۞۩๑ prodigy ๑۩۞۩๑
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: Swiz Building

Post by froo »

When can I move in? Sweeeeeeeet!
Say, Augusto, is this with a beta version of VRay (the free beta), or the paid-for version?
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Jason, this is the beta vray version.. in fact is the same release version but without the dll bug.. in fact the fix came from this vray version :)

Glass bug as usual.. but i found a workaround and it's using transparency and mirror to create glass.. you don't have transmission but for windows is just fine..
:lol:

PD_: too much in fact LOL
๑۩۞۩๑ prodigy ๑۩۞۩๑
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: Swiz Building

Post by froo »

Do you have that workaround documented, Augusto?
man those pics look good! :worship:
User avatar
MikomDude
Captain
Posts: 1930
Joined: 04 Oct 2010, 11:12
Type the number ten into the box: 0
Location: The Hague, Netherlands

Re: Swiz Building

Post by MikomDude »

The Ivy generator looks fun. Very useful :)
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Swiz Building

Post by RAYMAN »

Great to see you back and modeling ! Looks good ! :bananacool2:
Peter
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Good morning!

Jason: Not documented but i can explain you now how this workaround works..
Take the mirror effect to 10 and then apply a transparency value... something like 0.1 will do the trick.

I found this way to make glass trying to find a solution for the glass bug-.

Here is a render test between the vray glass and the fake glass and the scene for tests..

Pros: Eliminates the glow from the vray glass bug..
fake glass keep the alpha channel.. so that's very important for post process..
Do the job especially for windows etc..

Cons: transmission is not supported.

hope that helps..
test.jpg
Attachments
test.7z
(187.17 KiB) Downloaded 235 times
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Working in the interiors..
interior1.jpg
Glossy material and one Area Lights on each window.

I see the outside walls a bit green due the bounce from the green grass, i can fix that before the final render..
I need to paint the grass as plain white, calculate the GI, then repaint the floor and load the Gi instead calculate..
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Swiz Building

Post by Draise »

Looks amazing! Love the lighting! And it looks like your thumbnail was from a thread we lost! :shock:
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Thanks! glad you like it..

I was thinking on make a set of tutorials for architectual viz.. Speed modeling Workflows, Lighting, Shading and Rendering...

Will take some time to make it but will be very easy to follow and as usual, will not depend on your 3d app, will just open you your mind to how to get stuff in a simple way but functional.

I still missing Truespace, it has so much power under the hood that is sad to see it discontinued..

I did not see any other app with so much potential..

Regards!
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Swiz Building

Post by RAYMAN »

Prodigy wrote:
I did not see any other app with so much potential..

Regards!
For the architectural stuff Sketchup has a lot more potential.....
its much easier to use and you can snap to planes and use and store everything as a component....
Since you can also use the free version and there is an exporter for Vray..
its worth a try...
Peter
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Yes i know that.. yesterday i was watching some good vray for sketchup tutorials on youtube.. very cool..
i tried Sketchup but i don't like it at all. i know it has potential, but it doesn't look good.. :)

By far the most good looking soft is modo, but i still holding TS as DA! 3d app for my needs..
You know i use Truespace since 98 i think.. its a loong time learning a 3d app, and in this world, everyone make different ui's so it's very difficult to relearn how others..

i'm also starting to use Blender, 2.6 is better than the old 2.4, the UI is much better.. and now doesn't look for aliens! AT LAST! :mrgreen:

Now has Cycles that is pretty awesome.. Cycles is like Vray Realtime.. but for free! so if you have a good GPU with cuda (NVIDIA ONLY) you can do amazing renders in real time..

Check this vid
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Swiz Building

Post by Draise »

I tried it on ATI cards here at work, and had no problems playing around with it. It was slower than the video tho!
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: Swiz Building

Post by pugman 1 »

I also cant get on with skechup. and i do have modo 501 but out of all the apps
blender is becoming my favorite it has everything modling ,rigging, rendering animation ,and a game engine.
ill addmit that truespace is still the quickest modeler going but blender is still very allive and free.
Also the latest vue is out 10.5 .its still the best app for photo realistic pics , and it just get
better and better like z brush.
User avatar
marcel
Captain
Posts: 2247
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France

Re: Swiz Building

Post by marcel »

The most important is if YOU become better and better.
Design - illustration - Animation
http://www.crea-vision.fr
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Draise wrote:I tried it on ATI cards here at work, and had no problems playing around with it. It was slower than the video tho!
Draise, you can use cycles on any, the problem is that you are using the CPU instead the GPU that's why is not that fast (btw, i think also the video is speed up).. check some tutorials how about change cpu to gpu, will go 5 times faster than using the CPU.. but (far as i know) there's no feature like for ati cards..

I'm agree with you guys, blender is taking good color, but still difficult for me to model with..
So i'm modeling on Truespace, Exported to OBJ with jason's plugin and then imported on blender.. is not a bad workflow thinking i can use a blender 64bits to render large scenes.. :)

Let's see.. by now, my top top top app is truespace.. :bananaguitar:
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Swiz Building

Post by Draise »

Prodigy wrote:Draise, you can use cycles on any, the problem is that you are using the CPU instead the GPU that's why is not that fast (btw, i think also the video is speed up).. check some tutorials how about change cpu to gpu, will go 5 times faster than using the CPU.. but (far as i know) there's no feature like for ati cards..
Oh that's good to know. It wasn't bad on my work 8 core machine!!!

I've been reading up on the OpenCL version, and prospects of that side of GPU coding, and I think I'll wait till it hits up OpenCL a bit better!!! Blender looks promising indeed..
User avatar
Finis
Captain
Posts: 5410
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!

Re: Swiz Building

Post by Finis »

marcel wrote:The most important is if YOU become better and better.
Yes!

The latest Modo would be my dream app. but Blender is looking better to me too. Can't beat the price, it has the power, and seems here to stay. Not so easy to learn or use? Well, I'm willing to learn Messiah Studio so why not Blender too?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
User avatar
Finis
Captain
Posts: 5410
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!

Re: Swiz Building

Post by Finis »

Prodigy, will building be put on a photograph or have 3D surroundings or what?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Swiz Building

Post by bitkar »

veeery nice, as usuall.. thanks for the Ivy Generator! its awesome (i mean the results, i have to check it how its working)

btw: what free beta of vray? Where to get it? Did i miss something??? i have only vray 1.5.3 for tS, is there something newer than this?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

A new render from the interior..
ts.jpg
I'll send this to the customer as a demo to know what he think.. if everything is fine, i'll add more details to the scene..

Now about vray.. Vray 1.5.3 was the release version.. but before was another for betatesters.. In fact it is 99% the same than the released by caligari.. But maybe you remember the last vray cannot be installed on truespace 7.6b..(very smart move) so tiles released a patch.. Once caligari released that broken version of vray i noticed that was a problem was a dll.. so the patch use the dll from the beta version.. I use the beta instead the released just i don't want to run patches :D but has the same glass bug etc..etc..

Stan is developing a Vray exporter for Vray Standalone, i tested time ago but now i had some issues with the installation so i have to talk with him to see what to do to get vray standalone running on my pc and test it again..

will work in the same way as Blender Vray exporter but for truespace workspace..

About this particular scene.. there is 1 global illumination, 4 area lights on each window.. The Spotlights are a custom made proyector lights that are using Clinton's IES lights plugin and use target to a null object to know exactly where is pointing every light..

Post process with some Screen filter.. and nothing else.. Ho yes! 6 directional lights without casting shadows to make brighter the interior..

Now it's time to do the bedrooms and improve the exterior.. :)
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Swiz Building

Post by bitkar »

i got it now... i have the 7.61 vray patch so i have the most recent available version of vray for tS... thanks for clearing it up! now i know :)

about your image - its really professional work. No issues about it whatsoever. You just know how to use tS :)
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Thanks you very much.. i was very frustrated with this render because i didn't like it, i tested many times but doesn't look realistic, but finally i think now looks good and i'm very happy with..
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Swiz Building

Post by Draise »

It's a very good render! I like it much!
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Update from the exterior..
exterior.jpg
I'm having a problems trying to load the scene on the rosetta version of truespace.. for some reason work with some objects but not with others.. seems the 7.6beta with model side save the scene with some differences that make problems on the rosetta version..

So if someone has any information about this problem will be appreciated..
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Finis
Captain
Posts: 5410
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!

Re: Swiz Building

Post by Finis »

It is all 3D right? Plants and everyting?

As always, it is hard to find anything to improve in your work. Since you are working for realism the final product needs/would be improved by:
- very realistic human. Current one doesn't look real.
- imperfections in shape and texture. I know you probably don't want to grunge it for total realism but:
-- add slight differences over grass. Less perfect where people walk and in shade or in sun (whichever the grass doesn't like). Worn where feet are when sitting in chairs.
-- ground not perfectly flat.
-- plants not perfectly vertical or symmetrical. Bend, tilt, cut off a branch sometimes.
-- add a few brown or dead, etc., imperfect leaves and branches.
-- a few leaves and twigs on ground.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

yup everything is 3D.

Human: i'm agree.. i'll try to find a good picture and add it in post process..
Grass: Very difficult to make a realistic grass, actually i'm adding a grass texture with a different bump mapping, that "brake" the tile effect on the grass but is very difficult to make realistic grass without grass blades, and since that will eat and for sure i'll pass the 2 gigs of ram render polygonal glass blades is not possible in truespace :(
Ground not perfect flat: yes, that will be the last touch, add more Sub divisions and add a displacement map to the ground to make imperfections..
Good point on plants not vertical.. i'll add that touch.
Add dead leaves i thought that too but will be the laaaaast thing.. i work at the very edge of truespace.. any additional polygon may crash the scene.. but i'm totally agree that falling leaves will make more realistic.. and i'll try to add it too :)

All very good points and thanks you very much!

I'm trying to find a solution for my 64bit problem.. i found a software called Octane render, that need cuda GPU and looks very cool.. and it has 64bit support and use OBJ so maybe that's what i'm looking for :)

again, thanks for your comments very good ones..
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Swiz Building

Post by RAYMAN »

Augusto you not only need a 64 bit architecture to do your high level of polygon count but also a very high level.. of instancing....
those are mainly the reasons why I use the software that i use now...
a software to render is only good if you have that extra control over your instances.....
Truespace isnt getting old but the implementation of the render engines is....and so is the polycount that you can make with it...
Peter
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Bedroom.

peter: i know what you mean. I would like to keep working with ts but as you mentioned the poly count in my case count :)

I cant find the best combination of tools or workflow to get realistic renders with my modeling skills on truespace..
It would be great to see how do you work and which tools are you using for your work..

8-)
Attachments
dormitorio.jpg
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Swiz Building

Post by RAYMAN »

Prodigy wrote:Bedroom.

peter: i know what you mean. I would like to keep working with ts but as you mentioned the poly count in my case count :)

I cant find the best combination of tools or workflow to get realistic renders with my modeling skills on truespace..
It would be great to see how do you work and which tools are you using for your work..

8-)
Great looking bedroom !
Thea render could be an option for you..
It lets you use Truespace pretty well and is as realistic as Maxwell which is the top of realism....
It also supports instancing pretty well....
try the demo ! Its also much cheaper then Vray and is not just a biased render engine but also unbiased...
Before you export from Truespace model side you just glue all parts together and export in one go...
i made a tutorial for kerkythea that is also valid for Thea which is newer then Kerkythea..
vi ... f=45&t=701"
I know you dont like sketchup but with sketchup files you can even export parts of buildings like windows as an instance...
you can export very very big projects and buildings that way... buildings with hundreds of real poly windows and doors....
Peter
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Swiz Building

Post by bitkar »

about that human... i saw some siluete only, i think it looks better sometimes, i dont know if it would work in this particular case, but it look more artistic and imho better than putting a "sprite" human there.

and about grass... there is worse problem - the texture is repeating, slightly, but its obvious. Maybe try some 3D grass technique. I usual "sprinkle" (.tsx) some 2D grass shape/sprites
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: Swiz Building

Post by Steinie »

Prodigy,
You might want to move your objects into Blender and try out Cycles.
This video shows some pretty cool results.

http://www.blenderguru.com/videos/rende ... ith-cycles"
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Hi guys, back to show the final results..
Attachments
living3.JPG
living1.JPG
exterior2.JPG
exterior1.JPG
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Thanks Robert, and yes i'm trying to find a good workflow to work with cycles using jason's obj exporter..

But my GPU doesn't use cuda so first i need to upgrade my whole system.. Hope to do that before my next project.
Blender use 64bits architecture but i have to know if cycle have some memory issue.. remember use also the gpu memory so that could be a limit.

Keep in touch and thanks for the comments
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
marcel
Captain
Posts: 2247
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France

Re: Swiz Building

Post by marcel »

Very good ! I want this house (if possible with the woman).
Design - illustration - Animation
http://www.crea-vision.fr
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Swiz Building

Post by bitkar »

the interior is just stunning!

how did you manage to put sooo much light inside??
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Swiz Building

Post by Prodigy »

Good question Bitkar:

Area lights on each window.
Global Illumination
and finally i added 6 infinite light (one for each direction) with no casting shadows.. to increase the whole scene brightness.. Also in post process i add some screen filters to get what i want.. and that's all. :P

BTW: the vignetting was added on post process
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Swiz Building

Post by bitkar »

thanks for answer... i thought its not only area lights and GI :) in real it would look different, but this looks awesome. Really good job.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

Return to “Work in Progress”