"The Funny Farm" WIP of "The Dwarfen Weinie Roast"

User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

"The Funny Farm" WIP of "The Dwarfen Weinie Roast"

Post by Steinie »

Day 1

Steinie and Pugman1 joined the team "The Funny Farm"
Pugman1 is 6 hours ahead of Steinie so communication between time zones prove challenging.
Pugman1 suggested a funny scene with a Dragon and Dwarves.
I sent Pugman1 a quick sketch with humorous possibilities. (These will not be shown until the finale render)
Sketch is attached to this post waiting for Pugman's approval.
Time for a nap.
Attachments
DragonWIPsketch1.jpg
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Day2

The modeling has been divided with Pugman1 modeling the Dragon and Steinie the dwarves.
Pugman may model the hair for the dwarves.
While researching "Dwarves" for reference pics I stumbled upon this site:

http://schellstudio.com/gallery/index.php"

Scroll down the page to "Mask" and "Full Sculpture" for amazing sculpting clay skills. If your a 3D character modeler this is a great
reference site.
AxeDwarfProfile2.jpg
Since I use Sculptris and Pugman uses ZBrush I asked him to model me wigs, mustaches and beards. My thinking is if he adds hair to my objects I'll loose
the capability to paint my Dwarfs in Sculptris. This will be an experiment since I'm not sure of the results or possibilities at the moment.
I painted some mock hair in Photoshop as an example. I see some examples of braided mustaches on the internet, that would be a big challenge for Pugman! :bananatyping:
SwordDwarfHeadTestRender2.jpg
Sculptris render on left with trueSpace real-time render on right.
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

Looking forward to this ,good site found there
User avatar
spacekdet
Captain
Posts: 1810
Joined: 27 May 2009, 15:00
Type the number ten into the box: 10
Location: On the day shift at the Utility Muffin Research Kitchen

Re: "The Funny Farm" WIP

Post by spacekdet »

I've never missed ceramics class as much as I do right now.
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by trueBlue »

pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

here plated hair in zbrush
Attachments
PLATED HAIR.PNG
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Day3

Pugman is working the hair modeling like a champ! I asked him to create Wigs for me.
I applied his "wig" to the model of the "Axe Dwarf".
A High poly count but boy is it worth the finished look!
AxeDwarfHeadTestRender.jpg

Finished modeling most of the body, arms and hands. I requested a sword from Pugman and a hoe will
fill in until then...or maybe not! (Pun intentional :lol: )
SwordDwarfTestRender5.jpg
Onward to model Dwarf #2 :bananatyping:
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by trueBlue »

One of your best sculpts, Matey!
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: "The Funny Farm" WIP

Post by Draise »

Dayum! That's an awesome character!
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

Here is the start of the dragon ,body im starting with z sphere need to find the pose before i
change it to a mesh
Attachments
DRAGON.PNG
DRAGON BODY.PNG
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

The Dragon head is perfect!
The wings have to come up a lot more before you turn this into a mesh. Also wrap the tail around to the left again.(lengthen)

Pugman your a great partner!!! :bananathumb:
Attachments
DRAGON BODY2.jpg
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

http://wallpapersus.com/dragon-wings-lava-01/"

I am not at my computer but this is the shape I had
In mind.
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

here is the new start , please let me know boss if ok :bananathumb:
Attachments
Unbenannt.PNG
base mesh.PNG
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Day 4

Pugman1 and Steinie worked to finalize the overall shape of the Dragon today.
Pugman utilizing ZBrush to shape and model the Dragon's body.
Steinie realizing that the Dwarf he modeled was actually the "Sword Dwarf" not the "Axe Dwarf". It could have been worse
since there appears to be a "Hoe Dwarf" :lol:
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Day 4 PM

Pugman sent me the Dragon Head after he modeled in ZBrush. The head wouldn't load into Sculptris "too many triangles connected to an edge"
so I loaded the model into Argile, generated a new mesh, brought the mesh back into Sculptris and used the "reduced brush" to lower the triangle count
down to a manageable level for trueSpace. While in Sculptris I added a few details to the already excellent modeling job by Pugman.
Attachments
DragonHeadRenderTest2.png
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

I was a bit worried my work would not fit to steinies style but looking at that
head he pulled it off ,it now matches . nice one steinie :bananathumb:
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

I have a question for all users.
I deleted the original texture file for a model. I have the model saved in trueSpace with the texture applied. It looks like trueSpace combines the model and texture into one file. If I use the eyedropper (using workSpace side) it shows me the texture. How can I save this texture again if possible?
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by trueBlue »

Navigate inside the object's Material node and select the node that has the texture, then Insert As into a Library as a PNG. If you do not have the D3DMaterial node look deeper for the InputBitmap node.
Attachments
Capture.PNG
Capture.PNG (25.13 KiB) Viewed 5017 times
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

trueBlue,
I just can't figure this one out. I think I'm at the right place but I cannot find "insert as" or go deeper.
Any ideas or help?
Attachments
MaterialNode.jpg
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Day 5

Dragon body modeling was completed today by Pugman with slight modification and painting by me.
After throwing numerous modeling request at Pugman I really need to start modeling the other two Dwarfs myself.
Attachments
DragonCompleteRenderTest2.png
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: "The Funny Farm" WIP

Post by Draise »

That Dragon is awesome!!!!!! Best sculpt here!
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by trueBlue »

From the Library my freind. Select your Texture node and from the library Insert As/Png Then you can Export it from the same menu if you want.
Attachments
Capture.PNG
Capture.PNG (45.92 KiB) Viewed 4596 times
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Thank you trueBlue, that last post made it clear for my dense brain.
For you Matey a sneak peak as yar reward...har har har...
Attachments
BiteMe.png
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by trueBlue »

Your Welcome. Wow that is really awesome!
User avatar
Dragneye
Lieutenant
Posts: 906
Joined: 02 Sep 2009, 22:09

Re: "The Funny Farm" WIP

Post by Dragneye »

Real nice job guys!
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Great to hear positive comments for our hard work!

Day 6
Finished modeling Dwarf 2 head
Will post detail rendering of Dwarf 1 sword modeled by Pugman 1


Currently visualizing the final pose for Dwarf 2 while he is leaning on his Axe.
Attachments
SwordDetailRender.png
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

I didn't want to make the object poly heavy so I tried to leave the braided ends alone. Is this one better?

As you might have realized by now:
Dwarf 1 has an attitude problem
Dwarf 2 has ADHD, and
Dwarf 3 was a conscientious objector during the "War of Vengeance"
The cataclysmic war that erupted between the Dwarfs and the High Elves.

That is the problem when you show your work too soon...everyone figures out
the ending :lol:
Attachments
DwarfHead2TestRender3.png
DwarfHead2TestRender3.png (84.78 KiB) Viewed 4665 times
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

I would say perfect .cant wait to see the rest of him
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by Steinie »

Day 7

Work will now move on to the third Dwarf...phewwww :bananatyping:

...any similarities or characteristics in the following render to Steinie or Pugman is coincidental.
A mirror might prove otherwise...
Attachments
2DwarvesRenderTest.png
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: "The Funny Farm" WIP

Post by pugman 1 »

cool , let me know what we need next
User avatar
trueBlue
Captain
Posts: 5548
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: "The Funny Farm" WIP

Post by trueBlue »

So are you using Workspace to rig and pose? I hope to see lots of props in your final scene, this could be lots of fun. Atleast a few Steins, eh?
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP of "Bite Me"

Post by Steinie »

trueBlue,
Yes I am using the workSpace side of trueSpace to setup the scene and VRay to render. No plans to animate so I model to pose.
I really should put these guys in a beer hall instead of a musty old cave!

Day 7 PM

Pugman modeled this awesome cave for me while I did the paint job. It has not been tested yet for scene layout but I'm sure we'll get it to work.
Attachments
CaveTestRenderWIP800x600.png
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP of "Bite Me"

Post by Steinie »

Day 7 PM Late...Past Bed Time...

Worked on Dwarf 3 Head.
Project nears completion!
Attachments
Dwarf3HeadRender.png
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP of "Bite Me"

Post by Steinie »

Day 8

Dwarf 3 completed.
Now comes the scary part where all the parts are combined into one big massive polypoop.
Will there be enough memory?
Will my CPU stay cool?
Will my graphics card handle the load.

Do I have enough beer?
Stay Tooned. :bananamouse:
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: "The Funny Farm" WIP of "The Dwarfen Weinie Roast"

Post by Steinie »

Day 8 PM

We are DONE!

vi ... =66&t=4371"

Thank you all for taking the time to post a message or comment. It really helps keep us going.
I hope it was worth the wait.
Thanks Pugman1 for being a fantastic and gifted partner. I think we should be proud of this finished artwork.

Return to “Work in Progress”