One of the last things I reported in beta testing was the scripted physics problems.
Those got fixed. I even posted a video After the fact, with a fluid sim interacting with a
cube, using scripted physics.
Now I get the same problem: when there is a collision and the rotation and velocity need
recalculating, tS crashes. Hm.
Anyone happen to have a copy of that physics.dll or physics.zip available?
Seems like the screwed up one successfully made it into the release.
thanks!
Froo
physics.dll for 7.61
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froo
- Captain
- Posts: 2554
- Joined: 22 May 2009, 12:13
physics.dll for 7.61
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froo
- Captain
- Posts: 2554
- Joined: 22 May 2009, 12:13
Re: physics.dll for 7.61
Physics.CollisionResponse() seems to be causing the crash.
That's ok; we can use some other things, along with running the physics simulation,
instead of using script.
That's ok; we can use some other things, along with running the physics simulation,
instead of using script.