Hey guys, sorry I haven't been around much due to being busy. I recently was assigned a project where I had to create an anthropomorphic shrimp. Here is the final product (be sure to watch in HD):
Bonus: I ended up doing the V/O (with some pitch adjustment)
Shrimp!
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unklejman
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Shrimp!
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spacekdet
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Re: Shrimp!
Suddenly I'm craving jambalaya.
I like the body language when you say "grillin', fryin' or steamin'"
Prepare for the onslaught of Bubba Gump 'shremp' jokes...
I like the body language when you say "grillin', fryin' or steamin'"
Prepare for the onslaught of Bubba Gump 'shremp' jokes...
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Draise
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Re: Shrimp!
lol! very cool! I haven't ever intergrated 3D to a real-life footage before! Good job! =)
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bitkar
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Re: Shrimp!
amazing... can you describe more your tool and workflow?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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froo
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Re: Shrimp!
Cool unklejman!
I hope you can get more spots!
Froo
I hope you can get more spots!
Froo
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Steinie
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Re: Shrimp!
It must be "Year of the Shrimp" first Happy Feet Two and now this...
You did a great job!
You did a great job!
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unklejman
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Re: Shrimp!
Thanks guys!
@froo: I'm modeling a cartoon dog as we speak. I get to figure out fur!.
@bitkar: I'm using 3ds max 2010 for modeling, animation, and rendering. I used Photoshop CS5 for texture painting. I discovered that you can import 3D models into Photoshop and see instant updates to the texture as you work. Pretty convenient! Especially because here at work all of our Adobe software is for Mac OS, and of course 3ds Max is Windows only, so I have to reboot when I go to create textures. I also recently got a Wacom tablet, so that makes things a lot easier too.
For this spot, I was too busy with a deadline to go on set to advise the shooting of the plates, so I had to work with what was shot.
The first thing I did was create a sketch of the shrimp. Then imported the sketch into 3ds Max on a plane.
After modeling and texturing the shrimp. I import the background into 3dsmax on a plane and link it to the camera and position it correctly. Then I set up lights and bounce cards (I render with Mental Ray with final gather) using stills of the restaurant to get similar colors/reflections. (I want to start experimenting with HDRI's when I can actually go on set, but I find this method to work just as well)
Once I have the lighting looking good, I animate the character to the audio file of the V/O. Render everything as stills and Import them into Adobe After effects.
In this case, since the camera is locked down, I just did all the reflections and shadows for the background in after effects by duplicating the shrimp and blurring/adding color overlays and masking. Then I go in and do any necessary color correction and rotoscoping (the little girl in the 3rd shot was a bit extensive).
Here is the texture and initial sketch (I did make some modifications as I modeled and kind of winged it on the arms since they are pretty simple):


I actually left off the antennae initially to save some time, but the client wanted them in the end. I used cloth simulation on them to get the fluid motion.
@froo: I'm modeling a cartoon dog as we speak. I get to figure out fur!.
@bitkar: I'm using 3ds max 2010 for modeling, animation, and rendering. I used Photoshop CS5 for texture painting. I discovered that you can import 3D models into Photoshop and see instant updates to the texture as you work. Pretty convenient! Especially because here at work all of our Adobe software is for Mac OS, and of course 3ds Max is Windows only, so I have to reboot when I go to create textures. I also recently got a Wacom tablet, so that makes things a lot easier too.
For this spot, I was too busy with a deadline to go on set to advise the shooting of the plates, so I had to work with what was shot.
The first thing I did was create a sketch of the shrimp. Then imported the sketch into 3ds Max on a plane.
After modeling and texturing the shrimp. I import the background into 3dsmax on a plane and link it to the camera and position it correctly. Then I set up lights and bounce cards (I render with Mental Ray with final gather) using stills of the restaurant to get similar colors/reflections. (I want to start experimenting with HDRI's when I can actually go on set, but I find this method to work just as well)
Once I have the lighting looking good, I animate the character to the audio file of the V/O. Render everything as stills and Import them into Adobe After effects.
In this case, since the camera is locked down, I just did all the reflections and shadows for the background in after effects by duplicating the shrimp and blurring/adding color overlays and masking. Then I go in and do any necessary color correction and rotoscoping (the little girl in the 3rd shot was a bit extensive).
Here is the texture and initial sketch (I did make some modifications as I modeled and kind of winged it on the arms since they are pretty simple):
I actually left off the antennae initially to save some time, but the client wanted them in the end. I used cloth simulation on them to get the fluid motion.
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bitkar
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- Joined: 16 Mar 2010, 07:14
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- Location: Czech Republic
Re: Shrimp!
thanks
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)