MMC Jan 2010 "Another Venetian Wet Basement"

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Steinie
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Steinie »

Hey I know that a "Steinie Cafe" doesn't sound Italian but doesn't a chihuahua
belong in Mexico? This is suppose to be in Venetia where they drink fine wine, not
eat tacos. :lol:
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spacekdet
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by spacekdet »

The table/chair set are too large in relation to the size of the door, interior ceiling height, etc.
Unless they're big like that to keep your feet out of the Acqua Alta....
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Steinie
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Steinie »

Would you believe the guest were to be 10' Avatars?.... :lol:
Good catch and thanks!

Here is a screen shot of how I created the Gondola using nurbs and the
Loft tool in MOI. I then boolean subtract a box to create the
inside. Using Froo's OBJ Importer I brought the Gondola into trueSpace
to add the seat cushions and to apply textures. An ornamental front was
added also.
Attachments
GondolaMOI_WIP.JPG
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Steinie
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Steinie »

Here is the completed third wall. Having finished the three walls my entry
for the Challenge will be completed.

vi ... =22&t=1328"

Thank you all for your support, comments,
and help. I will be watching the other entries now so please keep updating them.
Less then two weeks left folks. Good luck!



My object all along was to create the Secret Fourth wall. That is what I will work on
now... :bananatyping: :o ;)
Attachments
VenetianVillaWIRE.png
VenetianVillaWall3.png
noko
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by noko »

Steinie wrote:Problems I have found during this WIP with my observations and questions for you all.
I am using the workSpace side:

How can I better manage the textures I use to keep the scene file size down?
If I paint two different models in the same scene the same texture is the texture being loaded twice?
Does texture instancing mean that it will be loaded only once and shared?

I used the Ivy Generator program but the Ivy model was 18 megs...how can I get that size down?
I loaded the Ivy obj model into trueSpace and used the poly reducer tool but the size actually increased!

Any thoughts?

Finis, are you the size of a mouse? :lol:
Yes scene material instancing will do just that. The same material will only take up memory space one time no matter how many times you use it. The clevit is each material will look the same minus geometry and lighting to it, of course UV maps can be totally different giving the same material a different look as well. Texture size can be dramatically reduced by using compressed textures. Not the compressed texture setting inside of some shaders since tS does a rather low quality compressed texture or routine. I use a free program called TheCompressonator by AMD. This program does very high quality compression of textures which most times it is very hard to tell the difference but yet can save 3x to 6x in file size but more importantly scene ram usage when being viewed. 7.61 and maybe 7.6 when it sees compressed textures will not uncompress them in memory like previous versions of tS on the WS side. This makes possible for use of some rather larger textures and scenes.

http://developer.amd.com/gpu/compresson ... fault.aspx"

I use ATI3Dc compression saved in DXT1 or DXT5 format. tS can't see some of the other file formats so experimenting and testing can help. Hope this helps.
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Breech Block
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Breech Block »

Another great piece of work, Steinie. :bananacool2:
Y'know, one of the amazing things I find with all your scenes is that they always make me feel like I'm missing out by not getting to grips with the WS (darkside :lol: ) of tS.
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Finis
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Finis »

I'll have the chihuahua manicotti with a side order of ...
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Steinie
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Steinie »

Thank you Noko for your information. Will "TheCompressonator" work only with certain brand video cards, I have an older ATI card ?

Breech, I could never understand why so many people say they cannot use workSpace to do
bla bla bla. There really isn't much I can't do with it. The problem with workSpace is using the DX9 shaders. Caligari didn't/hadn't create an easy to use material editor for it and that turned tons of users off. What saved me was after I bought VRAy which does have a nice editor. I use that editor first and then switch over. Prodigy designed a very usable material editor for realtime shaders I wish he would share. It should be part of workSpace.

Finis, I am soooo tempted to add a chihuahua to my scene. :bananadevil:
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tahnoak
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by tahnoak »

Another great piece Steinie. I've been on travel all week and just now getting caught up.
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Steinie
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Steinie »

Thank you tahnoak for the compliment.

Whenever I tackle a scene which is not organic
I feel like a fish out of water. You and many others here are
the impressive ones. I am just a student. (figuratively :lol: )
My enjoyment comes when I can apply techniques learned from
all of you.

Thanks to all the participants in this Months MMC. All the projects
are coming along nicely. I love watching how each one of you handle
the challenge differently.

Good luck to you all.
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marcel
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by marcel »

For info: if you have the conversion pack 2, you can import/export nurbs from TS to Moi (choose iges format and open in Moi). Modelside only but it is a good think to save old TS nurbs and save them as quad (conversion of nurbs to polys in TS is not good). Also you can import iges from moi to TS but the interest is limited.
Design - illustration - Animation
http://www.crea-vision.fr
noko
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by noko »

[quote="Steinie"]Thank you Noko for your information. Will "TheCompressonator" work only with certain brand video cards, I have an older ATI card ?

quote]

Not limited to ATI cards, I've used it both on Nvidia and ATI cards. If your video card is DX9 or better it should work.
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Steinie
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Re: MMC Jan 2010 "Another Venetian Wet Basement"

Post by Steinie »

Sorry Marcel for not responding but I just now read your tip about iges format. Thanks for the information!
Noko, thank you for the additional information. Another tool in the toolbox!

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