belong in Mexico? This is suppose to be in Venetia where they drink fine wine, not
eat tacos.
Yes scene material instancing will do just that. The same material will only take up memory space one time no matter how many times you use it. The clevit is each material will look the same minus geometry and lighting to it, of course UV maps can be totally different giving the same material a different look as well. Texture size can be dramatically reduced by using compressed textures. Not the compressed texture setting inside of some shaders since tS does a rather low quality compressed texture or routine. I use a free program called TheCompressonator by AMD. This program does very high quality compression of textures which most times it is very hard to tell the difference but yet can save 3x to 6x in file size but more importantly scene ram usage when being viewed. 7.61 and maybe 7.6 when it sees compressed textures will not uncompress them in memory like previous versions of tS on the WS side. This makes possible for use of some rather larger textures and scenes.Steinie wrote:Problems I have found during this WIP with my observations and questions for you all.
I am using the workSpace side:
How can I better manage the textures I use to keep the scene file size down?
If I paint two different models in the same scene the same texture is the texture being loaded twice?
Does texture instancing mean that it will be loaded only once and shared?
I used the Ivy Generator program but the Ivy model was 18 megs...how can I get that size down?
I loaded the Ivy obj model into trueSpace and used the poly reducer tool but the size actually increased!
Any thoughts?
Finis, are you the size of a mouse?