Spaceship Basic

foff44
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Spaceship Basic

Post by foff44 »

Hi Guys

My work so far still a couple of things I am struggling with, slowly getting there..

Image[/URL]
jamesmc
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Re: Spaceship Basic

Post by jamesmc »

It's a very good start. Remember, that details don't have to be modeled right away in defining the shape(s).
Walk by faith, not by sight.
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Steinie
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Re: Spaceship Basic

Post by Steinie »

Not bad at all.
Keep posting updates and ask away. :bananatyping:
foff44
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Re: Spaceship Basic

Post by foff44 »

Steinie wrote:Not bad at all.
Keep posting updates and ask away. :bananatyping:
Thanks guys.

Steinie you did say ask away :)

Sorry its just a basic question to start with.
You notice that in the perspective and front view that the image plane is a yellow colour, I don't know how I got it to yellow and cannot work out how to change the colour (or for that matter I have trouble changing any items colour) I probably did it when I first started playing with TS and haven't worked out how to get it back.

PS: How do I lock an action into one direction (now I know that makes no sense:)

I created a cylinder for the engine, I rotated it to match the image, I then highlighted the face on one end and I moved it to stretch the cylinder to match the section, but while I was dragging the face it was moving sideways as well and I had to fiddle a little till I got it straight. So how do lock the movement in the one direction?

I promise that further questions will be a bit more grown up :lol:
darkmage
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Re: Spaceship Basic

Post by darkmage »

foff44 wrote:PS: How do I lock an action into one direction (now I know that makes no sense:)

I created a cylinder for the engine, I rotated it to match the image, I then highlighted the face on one end and I moved it to stretch the cylinder to match the section, but while I was dragging the face it was moving sideways as well and I had to fiddle a little till I got it straight. So how do lock the movement in the one direction?

I promise that further questions will be a bit more grown up :lol:
I haven't used truespace in quite some time, but if I remember correctly then this is how you do it.
When you select the face a little box of lines should appear around it (like it does on an object that you select). by clicking and dragging in the middle of any of these lines you can drag the face in that direction.

If that doesn't work you can either left click or right click or double click (I forget which one is correct) on the button with the mouse pointer icon, this should bring up options for moving rotating or scaling in any direction you want.

Sorry if none of this works, as I said I haven't used truespace in a while, but I'm fairly sure that both these methods worked in the version that I used.
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BNG
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Re: Spaceship Basic

Post by BNG »

foff44 wrote:
Steinie wrote:Not bad at all.
Keep posting updates and ask away. :bananatyping:
Thanks guys.

Steinie you did say ask away :)

Sorry its just a basic question to start with.
You notice that in the perspective and front view that the image plane is a yellow colour, I don't know how I got it to yellow and cannot work out how to change the colour (or for that matter I have trouble changing any items colour) I probably did it when I first started playing with TS and haven't worked out how to get it back.

I wonder if it has something to do with the default texture lighting? You could try changing the lighting to white light?

PS: How do I lock an action into one direction (now I know that makes no sense:)

The axis for X Y Z can be locked as well as the coordinate system in use; I believe the default is object. Try changing it to world.

I created a cylinder for the engine, I rotated it to match the image, I then highlighted the face on one end and I moved it to stretch the cylinder to match the section, but while I was dragging the face it was moving sideways as well and I had to fiddle a little till I got it straight. So how do lock the movement in the one direction?

When objects are rotated iin TS teh values change from XYZ=000 to whatever value they were rotated to. Trying using the reset object axes to the center of object and the normalize rotation tool.

I promise that further questions will be a bit more grown up :lol:
foff44
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Re: Spaceship Basic

Post by foff44 »

BNG wrote:
foff44 wrote:
Steinie wrote:Not bad at all.
Keep posting updates and ask away. :bananatyping:
Thanks guys.

Steinie you did say ask away :)

Sorry its just a basic question to start with.
You notice that in the perspective and front view that the image plane is a yellow colour, I don't know how I got it to yellow and cannot work out how to change the colour (or for that matter I have trouble changing any items colour) I probably did it when I first started playing with TS and haven't worked out how to get it back.

I wonder if it has something to do with the default texture lighting? You could try changing the lighting to white light?

PS: How do I lock an action into one direction (now I know that makes no sense:)

The axis for X Y Z can be locked as well as the coordinate system in use; I believe the default is object. Try changing it to world.

I created a cylinder for the engine, I rotated it to match the image, I then highlighted the face on one end and I moved it to stretch the cylinder to match the section, but while I was dragging the face it was moving sideways as well and I had to fiddle a little till I got it straight. So how do lock the movement in the one direction?

When objects are rotated iin TS teh values change from XYZ=000 to whatever value they were rotated to. Trying using the reset object axes to the center of object and the normalize rotation tool.

I promise that further questions will be a bit more grown up :lol:

Hey BNG
I wonder if it has something to do with the default texture lighting? You could try changing the lighting to white light?

You were right, it was one of the lights, I changed it colour and have it right now.

The second part about locking an action in one direction was "when I extrude a face, I was clicking and dragging with the RMB and that was basically a free extrusion, but I found out that when I click and drag with the RMB the extrusion stays in the one direction, which is what I wanted so I could keep the extrusions straight"

The axis for X Y Z can be locked as well as the coordinate system in use; I believe the default is object. Try changing it to world.

AT the moment I am not to familiar with TS so not sure how to do this yet but it is on the "learn" list.

However I do have 1 question

Is there an action I can click on that would put a dividing line right down the middle of the model so I can cut it in half and use the Mirror tool?

as always any help much appreciated
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Draise
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Re: Spaceship Basic

Post by Draise »

Nice start =)

How goes the progress now?
foff44
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Re: Spaceship Basic

Post by foff44 »

Draise wrote:Nice start =)

How goes the progress now?
I had to start again, I couldn't figure out how to cut the model in half so I could use the mirror command, ( I needed a line right through the middle and couldn't work out how to add it). I am a little further than the last posting, will just do the next step and upload an image tomorrow.
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Draise
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Re: Spaceship Basic

Post by Draise »

Ah yes, a line in the middle. Sometimes I use a boolean difference/subtract, like a cube covering half the model, to delete half the object, then use the resulting subtracted plane to mirror it.
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spacekdet
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Re: Spaceship Basic

Post by spacekdet »

Boolean is a word that means: SAVE EVERYTHING FIRST.
foff44
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Re: Spaceship Basic

Post by foff44 »

Draise wrote:Ah yes, a line in the middle. Sometimes I use a boolean difference/subtract, like a cube covering half the model, to delete half the object, then use the resulting subtracted plane to mirror it.
Never thought of that will give it a go now.
foff44
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Re: Spaceship Basic

Post by foff44 »

Ah yes, a line in the middle. Sometimes I use a boolean difference/subtract, like a cube covering half the model, to delete half the object, then use the resulting subtracted plane to mirror it.


Been practising with the boolean operation, this will suit right down to the ground, Thanks again
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spacekdet
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Re: Spaceship Basic

Post by spacekdet »

Maybe a little late to the party but I suspected you had an axis locked.
From the other thread it sounds like you figured that out already.

If you have the PDF manual I recommend going thru Chapter 2 and 4 for help with your current scene.
If you don't, let us know and we'll get you hooked up.
Don't know if this will help at all:
axis_coords_minitut.jpg

Object and World coordinate systems may look the same, but the difference is shown when you use the eye move/rotate scale tools.
With World coordinate, Eye Rotate orbits the view around the World origin (0,0,0- the center of the grid.)
With Object coordinates, Eye Rotate orbits around the axis of the currently selected object.
With Screen coordinates, Eye Rotate 'pans' the eye view like a camera.

Using Screen coordinates in a 3/4 or perspective view has different effects than when used in a ortho (top/side/front, etc.) view.
foff44
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Re: Spaceship Basic

Post by foff44 »

Here is the latest update on the model, amazing how much more you can get done when you know what you are doing :))

Will start working on some basic detail, one in particular I will have to investigate, then onto texturing and rendering.

Image

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