Assuming you are talking about Model.
I am not having difficulties with repeated textures in tS761 Workspace nor Model.
I keep all of my textures as shown.
From the Help file:
Recursive Texture Search
This lets you enter one or more user-defined paths for image map files. trueSpace has a flexible method of dealing with the location of image map files. When an image map is used in a scene or on an object, trueSpace will expect to find the file in the path specified inside the scene or objects file. However, if it does not find the image, trueSpace can continue to search. This makes it easier to move scenes and image maps to other machines and/or hard drives.
The places that trueSpace searches for image maps are controlled in the Change Texture Path field in the Preferences panel. In here, it is possible to define one or more directory paths in which the program will search for image maps. Separate directories need to be separated by semicolons (;).
Example:
D:\TRUESPACE\TEXTURES;C:\MAPS
You can enter the first user-defined path via the keyboard, or by clicking on the Texture Path button,
navigating to the desired subdirectory, and then double-clicking on any file in that directory. To enter
additional user-defined paths, you must use the keyboard. Using the Texture Path button always
replaces any currently defined path(s).
Materials are searched for in this order:
The material’s last location
In the current project’s directory and its subdirectories for textures, bumps, and Environ-ment.
In the current scene directory and its subdirectories for textures, bumps, and Environment.
In the user defined directory and its subdirectories for textures, bumps, and Environment.
In the current directory and its subdirectories for textures, bumps, and Environment.
If the recursive search is enabled:
In the user’s directory and all of its subdirectories.
In all trueSpace subdirectories
In the current directory and all of its subdirectories.
If the texture is not found, then the user is asked for it. The recursive texture search is indicated in the help bar and can be interrupted by the Esc key. The dialog prompting for the location of the missing texture can be dismissed by clicking the cancel button.