Kid Kit Fisto
-
Liger ZERO
- Petty Officer Third Class
- Posts: 13
- Joined: 21 May 2009, 18:13
Kid Kit Fisto
I started work on a new project. This is Kit Fisto a character from Star Wars. He a small part in the movies. I'm trying to recreate him as a kid, or what he might be like as a kid. With this project I'm trying to grow in my ZBrush abilities. I plan on taking this in to tS and render it with dribble. Still a lot left to do(like hands
). Here is some early screen captures from ZBrush.
-
Jack Edwards
- Senior Chief Petty Officer
- Posts: 181
- Joined: 22 May 2009, 04:28
Re: Kid Kit Fisto
This looks great LigerZero! 
No booleans were used in the mangling of this message... 
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
-
marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Re: Kid Kit Fisto
A good start. I am curious to see the materials made with dribble on this model. Thank to share. Do you import with an .obj file in TS? It will be nice to see a wireframe from zbrush.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
-
Liger ZERO
- Petty Officer Third Class
- Posts: 13
- Joined: 21 May 2009, 18:13
Re: Kid Kit Fisto
Thanks guys.
Here is a little run down of what I have done so far. I started with Zspheres model. Created my base mesh with that and now I'm working with the high poly model. It is around 450,000 polys now. I will probably bump it up one more subdivision level to 1.6 Million.
I will be importing it as OBJ. I don't know how low a poly count I will be able to get this for tS but I'm shooting for 10 - 20K polys.
Here is a little run down of what I have done so far. I started with Zspheres model. Created my base mesh with that and now I'm working with the high poly model. It is around 450,000 polys now. I will probably bump it up one more subdivision level to 1.6 Million.
-
robert
- Petty Officer First Class
- Posts: 42
- Joined: 21 May 2009, 17:16
- Type the number ten into the box: 0
- Location: Birmingham, Alabama
Re: Kid Kit Fisto
This stuff is pretty great; Zbrush Zspheres are useful, 3D Coat Voxel Sculpting is a bit tricky and better suited for organics.
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
-
Liger ZERO
- Petty Officer Third Class
- Posts: 13
- Joined: 21 May 2009, 18:13
Re: Kid Kit Fisto
Just about everything so far has been done in Zbrush.(the hands base mesh was made in truespace) So far it has been a great learning experience for me. I have used many tool in Zbrush I don't normally use, like zspheres and 3d layers.
-
Liger ZERO
- Petty Officer Third Class
- Posts: 13
- Joined: 21 May 2009, 18:13
Re: Kid Kit Fisto
Here is a turntable of Kit Fisto. Now I just need to work on a scene to put him in.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/E5KufDiNghE&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/E5KufDiNghE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/E5KufDiNghE&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/E5KufDiNghE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]





