Feb MMC

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rjeff
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Feb MMC

Post by rjeff »

I really don't have a title for it, but I have started on it. Maybe I can actually finish this one.
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RAYMAN
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Re: Feb MMC

Post by RAYMAN »

Rjeff glad you are in !
Peter
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rjeff
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Re: Feb MMC

Post by rjeff »

Ok here is the first render. Still got alot to do, but you can see where I am going.
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Re: Feb MMC

Post by rjeff »

Ok here is a update, with some lights. Trying to get that right, and you can get a sense of what I want to do.
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Finis
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Re: Feb MMC

Post by Finis »

Interesting.
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Re: Feb MMC

Post by theuns »

Looking good so far rjef :)
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Re: Feb MMC

Post by rjeff »

Ok here is another update. I added the outerwall..tell me if you think I am going in the right direction here. Be honest...no feelings will be hurt.
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Re: Feb MMC

Post by rjeff »

Ok I am downsizing my image. I would acutally like to finish and entry this time. So I am going to do just one room. I guess it will be a bunker or panic room.
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Re: Feb MMC

Post by theuns »

very nice, rjef... is that a bump mapped displacement for the wall texture? looks good...
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Re: Feb MMC

Post by rjeff »

Well I did this in Bryce. What I did was take a rock wall texture and made the rocks high and the grout lower. I used two different gray colors on it. Then I went into Bryce and loaded up a mountain mesh and then went into the editor and loaded the bump of the rock wall. So now you have a nicley rocked wall. Lastly I just applied the rock wall texture on it and since I used that texture to define my bump the rocks texture matches the rock bump. Bryce does displacement very well and easily.
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Breech Block
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Re: Feb MMC

Post by Breech Block »

Wow! Great texture work and a real clever pipeline. Keep up the good work.
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Re: Feb MMC

Post by rjeff »

Ok I worked the lighting a bit. I also added a placeholder object. It will be a water heater.
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basement.jpg
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Re: Feb MMC

Post by theuns »

Bryce? WOW! Never tried to do modeling in Bryce before, I bought Bryce 6.3 the other day so I'll give some basic modeling a try as well. The texturing really looks great...
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Re: Feb MMC

Post by rjeff »

I will have a mixture of modeling. I used Bryce for the building. I will use TS for all the objects that will populate the room. Bryce does not have as strong a modeler as TS does for the small details.
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Re: Feb MMC

Post by theuns »

true, but i'm still impressed by how well the room looks that you have done in Bryce so far... ;)
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Re: Feb MMC

Post by RAYMAN »

Coming out nicely !
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rjeff
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Re: Feb MMC

Post by rjeff »

Ok started popluating the basement with this and that.
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Re: Feb MMC

Post by rjeff »

Ok here is another update. The black box you see will be the heater.
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Re: Feb MMC

Post by jamesmc »

It has a 'David Winter' cottage look to it, very nice.
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rjeff
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Re: Feb MMC

Post by rjeff »

Why thanks James...that is a compliment for sure.
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rjeff
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Re: Feb MMC

Post by rjeff »

Ok here is the last and final image. I also posted it in the right place.
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Re: Feb MMC

Post by Finis »

Looks good. Makes me want to go there and fix things or do hobbies or other basement stuff.
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Re: Feb MMC

Post by rjeff »

Ok since the deadline was extended I have decided to rework the scene and add stuff as well. Here the update newer scene.
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Re: Feb MMC

Post by Tommy »

I like the picture from sunday the 21th of february more. It has some stuff in it that brings my imiganation up with all the things. Who is the person who uses this place with these things? Is he a garderner or something. I miss this point in the last picture.

This is only my thoughts and in all I think you have done a excellent job with the idea and textures.
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Re: Feb MMC

Post by Finis »

I like the addition of the workbench. Agree with Tommy that it needs more stuff but you noted that you will add that. I liked the more colorful approach in the Feb. 21 picture. This is kind of monotone.
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Re: Feb MMC

Post by spacekdet »

I can think of a couple details you might add.

For the water heater:
Shutoff valve on the inlet side.
Boiler drain on the bottom.
Gas or electrical supply line.
(the furnace needs one as well; with associated switch or shutoff valve)
If it's a gas water heater, then it needs an exhaust hood/pipe.
Pressure relief valve and downleg piping.
(you don't want that thing exploding, haven't you seen Mythbusters?!)
Code also requires an water heater overflow pan.
A floor drain is a good place to aim the overflow pan drainpipe.

The furnace appears to be venting exhaust directing into the air ducts, might want to get that checked out.

Bring back the window (maybe it's just the angle but I don't see it in the latest image).
Keep the clutter (pots, boxes, etc, and add even more.)
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rjeff
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Re: Feb MMC

Post by rjeff »

No worries guys. There is still alot to add to this. I was just fishing for some input. Thanks fot it! Oh and kadet, that is supposed to be the heat pipe, not so much the exhasut pipe.
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Breech Block
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Re: Feb MMC

Post by Breech Block »

This is looking really great, but I must agree with Finis about the earlier image looking a lot better. Keep up the good work,
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Re: Feb MMC

Post by tahnoak »

Hey rjeff, looking great. You know how I love those interior scenes. I am going to jump on the bandwagon and say that I like the lighting in the newer version better than the other but for overall context of the scene I prefer the 21 Feb version. There is a lot more going on and it gives the feel of a space that is used on occasion. Maybe this guy is like me and gets into projects but for whatever reason is unable (or unwilling in some cases :) ) to finish them.

Just picky stuff. Looks great!!
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rjeff
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Re: Feb MMC

Post by rjeff »

Ok here is a new upated. I added the window back per request. I have also added somemore details. I also added a global light to lighten up some of the shadows.
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rjeff
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Re: Feb MMC

Post by rjeff »

Ok my final renders are in the MMC entry.

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