Another example.
Code: Select all
Node.Disconnect(Space.CurrentScene() + "/Materials/D3D material, arms", "Material", Space.CurrentScene() + "/Materials/Arms", "Mat Item 0")
Node.Disconnect(Space.CurrentScene() + "/Materials/D3D material, Head", "Material", Space.CurrentScene() + "/Materials/Head", "Mat Item 0")
Node.Disconnect(Space.CurrentScene() + "/Materials/D3D material, Body", "Material", Space.CurrentScene() + "/Materials/Body", "Mat Item 0")
Node.ConnectTo(Space.CurrentScene() + "/Materials/MappedHalfLambert", "Material", Space.CurrentScene() + "/Materials/Arms", "Mat Item 0")
Node.ConnectTo(Space.CurrentScene() + "/Materials/MappedHalfLambert", "Material", Space.CurrentScene() + "/Materials/Head", "Mat Item 0")
Node.ConnectTo(Space.CurrentScene() + "/Materials/MappedHalfLambert", "Material", Space.CurrentScene() + "/Materials/Body", "Mat Item 0")
Node.Disconnect(Space.CurrentScene() + "/Materials/MappedHalfLambert", "Material", Space.CurrentScene() + "/Materials/Arms", "Mat Item 0")
Node.Disconnect(Space.CurrentScene() + "/Materials/MappedHalfLambert", "Material", Space.CurrentScene() + "/Materials/Head", "Mat Item 0")
Node.Disconnect(Space.CurrentScene() + "/Materials/MappedHalfLambert", "Material", Space.CurrentScene() + "/Materials/Body", "Mat Item 0")
Node.ConnectTo(Space.CurrentScene() + "/Materials/D3D material, arms", "Material", Space.CurrentScene() + "/Materials/Arms", "Mat Item 0")
Node.ConnectTo(Space.CurrentScene() + "/Materials/D3D material, Head", "Material", Space.CurrentScene() + "/Materials/Head", "Mat Item 0")
Node.ConnectTo(Space.CurrentScene() + "/Materials/D3D material, Body", "Material", Space.CurrentScene() + "/Materials/Body", "Mat Item 0")