Update to the scripts for reading and writing Doom3 mesh and animation files. Here's a list of improvements:
button and an automatic installer
the mirror problem across the X axis is fixed
animations are loaded into their own named clips
clips can be batch saved to their own animation files
simple doom3 material and definition files can be generated
animated bounds frames are corrected(mesh bounding box per frame)
export dialogs will use a save-as dialog if Clintons3dPlugins rsx plugin is installed
tga texture files can be exported
It's a little over half way down this page:
http://www.clintons3d.com/plugins/trues ... index.html"
I went a little crazy with the UI. I tried to make it flexible, but that just made it confusing. So I'll need to right a tutorial on how to use it.
Updated Doom3 Import Export
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clintonman
- Captain
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- Joined: 21 May 2009, 21:08
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Updated Doom3 Import Export
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v3rd3
- Lieutenant Commander
- Posts: 1191
- Joined: 21 May 2009, 20:04
Re: Updated Doom3 Import Export
Thanks Clinton...
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froo
- Captain
- Posts: 2554
- Joined: 22 May 2009, 12:13
Re: Updated Doom3 Import Export
Niiiice clinton!
