Updated Doom3 Import Export

free scripts, plugins, models, textures
User avatar
clintonman
Captain
Posts: 5659
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California

Updated Doom3 Import Export

Post by clintonman »

Update to the scripts for reading and writing Doom3 mesh and animation files. Here's a list of improvements:

button and an automatic installer
the mirror problem across the X axis is fixed
animations are loaded into their own named clips
clips can be batch saved to their own animation files
simple doom3 material and definition files can be generated
animated bounds frames are corrected(mesh bounding box per frame)
export dialogs will use a save-as dialog if Clintons3dPlugins rsx plugin is installed
tga texture files can be exported

It's a little over half way down this page:
http://www.clintons3d.com/plugins/trues ... index.html"

I went a little crazy with the UI. I tried to make it flexible, but that just made it confusing. So I'll need to right a tutorial on how to use it.
Clinton Reese

http://clintons3d.com
v3rd3
Lieutenant Commander
Posts: 1191
Joined: 21 May 2009, 20:04

Re: Updated Doom3 Import Export

Post by v3rd3 »

Thanks Clinton...
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: Updated Doom3 Import Export

Post by froo »

Niiiice clinton!
:bananacheers:

Return to “Repositorium”