Creating Fire

dreamcatcher107
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Creating Fire

Post by dreamcatcher107 »

I need to create fire and have seen posts about 'true particles' and 'primal particles' and the PPFX tutorial. Where do I find the plug-ins to download?
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lothissen
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Re: Creating Fire

Post by lothissen »

you can get them here:

http://www.primitiveitch.com/"

click the 'downlad free stuff' link to get them
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dreamcatcher107
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Re: Creating Fire

Post by dreamcatcher107 »

Thanks. Found them. How do I transition what I am modeling that requires a fir animation into synch with this add-on?
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Re: Creating Workspace Fire

Post by dreamcatcher107 »

The Workspace side of the program does not load .tsx files in the program manager as add-ons. I need a particle genarator on the workspace side. All assistance is greatly appreciated.
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Re: Creating Fire

Post by DarkScythe »

The Workspace side of the program does not load .tsx files in the program manager as add-ons. I need a particle genarator on the workspace side. All assistance is greatly appreciated.

I think theres no particle generator in workspace side, but you can use the tSpecial-E D3D material to create some effects it is found in library: Material-Textures I think theres a tutorial how to use that material.

I don't know about this but can you try creating particle in modelside then open the bridge to bring it to workspace side. (I install only the stand alone workspace)

DS
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Re: Creating Fire

Post by v3rd3 »

I believe you are correct that there is no specific tool for creating fire in the workspace.

Also, any .tsx plugins you find run in the modelside, not the workspace. There are some developers working on tools that take advantage of the bridge and are writing scripts to move functionality from one side to the other. These scripts are discussed elsewhere in these forums.
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Re: Creating Fire

Post by trueBlue »

You can run trueParticles on both sides of the bridge.
You have to have the Model, Scene Editor, and Workspace Views open with the Bridge set On or Auto.
Perhaps it would work also with other Model plugins too.
You can read how noko did this 3 years ago here:
http://forums1.caligari.com/truespace/s ... #post11463"
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dreamcatcher107
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Re: Creating Fire

Post by dreamcatcher107 »

My thanks to you all. I appreciate the direction. Specifically, I need to generate a 'breath of fire' being snorted out a horse's nostrils. It will need to be animated. I'd rather generate the sequence in workspace using the procedural animation controllers and generate the effect in its entirety into an .avi file for post process use elsewhere.

The only thing I haven't worked out is whether I can combine two pulsators onto a single cylinder with axis points at opposite ends - one to expand the expansion exhale at the fireball end and the other to contract the 'snort' point of origin so as to simulate movement of the flame's end. I am working on a prototype this afternoon, but is there a better method without resorting to keyframe generation? Can I also make use of the modelspace particle generators for this process in a better manner?
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Re: Creating Fire

Post by trueBlue »

If you installed the Manual there is a tS-E_Fire_and_Smoke_Example.RsScn and tS-E Shader.pdf file that explains the tS-E_Shader.

C:\trueSpace76\tS\PDFMan\resources\chapter5\tS-E_Shader
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Re: Creating Fire

Post by noko »

If you go that route with tS-E I can help out. Just let me know here. You can key frame as well tS-E on all the effects and it will match what you see in real time progress wise, so recording frame to frame to file works good.
dreamcatcher107
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Re: Creating Fire

Post by dreamcatcher107 »

I looked at the ts-e example and the shader resource material, thanks. Ts-e seems the way to go. Before I manipulate the material itself, I've got to simulate fire-breathing. As this has everything to do with animation, I'll start the specific post under that heading. Once I've achieved motion for the snort and fireball, I'll repost here with specific material problems I encounter. Thanks for the help!
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Re: Creating Fire

Post by noko »

Great! Sounds like fun.

Here is an example of a fire ball, maybe useful for you to see if viable. While in this case it was just a still, it would be a matter of expanding the spheres procedurally or by keyframing. Morphs could also be used as well come to think about it. Basically just a bunch of spheres with the tS-E material instance, so really only one copy used. I included scene file so you can see how things are setup. Any questions please let me know.
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trueBlue
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Re: Creating Fire

Post by trueBlue »

And...here is an Interactive version. LMB select the Phaser's adjustment knob on the left activates the Lazer and on the right turns it off.
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Re: Creating Fire

Post by theuns »

kewl stuff guys, will give it a try...
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noko
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Re: Creating Fire

Post by noko »

trueBlue wrote:And...here is an Interactive version. LMB select the Phaser's adjustment knob on the left activates the Lazer and on the right turns it off.
:bananacheers: Way cool there and it doesn't look half bad :). Awesome TB.
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Re: Creating Fire

Post by theuns »

Did the following fire effect for MMC200911 Robots...

Basically two flat plains with alpha mask textures on them
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dreamcatcher107
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Re: Creating Fire

Post by dreamcatcher107 »

Thanks everyone. I'm still working on mine and am now beginning the timer hook-up to the Ts-E materials. I'll post under my animation thread.

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