Trueparticles and physics

Legacy tS 6.6
Rotcorp
Petty Officer First Class
Posts: 67
Joined: 22 May 2009, 02:14

Trueparticles and physics

Post by Rotcorp »

Hey folks.
Does anyone know if it's possible to use "fragmentation" mode in trueparticles (in TS 6.6) *and* use physics on the resulting fragments? The "use physics" button in TP is greyed out when you use fragmentation. Any work-around? Or does TS 7x have the ability to do this?
Rotcorp
Petty Officer First Class
Posts: 67
Joined: 22 May 2009, 02:14

Re: Trueparticles and physics

Post by Rotcorp »

I can only assume that's a "no"..... :roll:
v3rd3
Lieutenant Commander
Posts: 1191
Joined: 21 May 2009, 20:04

Re: Trueparticles and physics

Post by v3rd3 »

Sorry Rotcorp.... as far as I can tell TP disables global physics when fragmentation mode is selected. What are you trying to simulate? Perhaps we can better help you if we discuss your objectives.
Rotcorp
Petty Officer First Class
Posts: 67
Joined: 22 May 2009, 02:14

Re: Trueparticles and physics

Post by Rotcorp »

I managed to use fragment with only the gravity turned on and it worked ok. It was an exploding ship. Turned out ok even without physics, but I ended up aborting a couple elements in subsequent shots because it was too tricky to make work. Thanks for the response, v3rd3.