Hey folks.
Does anyone know if it's possible to use "fragmentation" mode in trueparticles (in TS 6.6) *and* use physics on the resulting fragments? The "use physics" button in TP is greyed out when you use fragmentation. Any work-around? Or does TS 7x have the ability to do this?
Trueparticles and physics
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Trueparticles and physics
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Re: Trueparticles and physics
I can only assume that's a "no"..... 
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v3rd3
- Lieutenant Commander
- Posts: 1191
- Joined: 21 May 2009, 20:04
Re: Trueparticles and physics
Sorry Rotcorp.... as far as I can tell TP disables global physics when fragmentation mode is selected. What are you trying to simulate? Perhaps we can better help you if we discuss your objectives.
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Re: Trueparticles and physics
I managed to use fragment with only the gravity turned on and it worked ok. It was an exploding ship. Turned out ok even without physics, but I ended up aborting a couple elements in subsequent shots because it was too tricky to make work. Thanks for the response, v3rd3.