Spaceship from C.J. Cherryh's "Chanur" books.

Galane
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Spaceship from C.J. Cherryh's "Chanur" books.

Post by Galane »

Progress currently stalled...

The engines and their mountings are placeholders until I figure out something more detailed... and until I get some major PC hardware upgrades. The model's a bit... slow to work with on an Athlon 64 3500+ (Socket 939) running XP Pro with 1 gig of PC 3200 DDR1.

Then there's the whole nose part. It needs a centrally located universal docking and services system, and an personnel access tube/hatch below that, also with universal connection. There's six major races in Compact Space, then later a human ship gets dragged into things and apparently is able to dock to a CS station without any complications deemed noteworthy by the author.

It also needs some type of dorsal docking arm clamping system.

The main frame and the vane support fins are UV mapped. Those aft engine cowls are going to be a be-atch to map.

There's no "real" artificial gravity in this universe, just spinning the stations and the central habitat cylinders of the ships. To visualize how ships dock, take a CD and lay it flat. Poke a finger straight down on the CD near the edge. Your finger is a ship. Imagine the CD and finger spinning around. You see the complications of such a setup! ;) Apply some basic physics and you see the need for all those ventral and flank engines. During docking manuvers, the ship has to be able to thrust towards station axis with the same force that objects inside the station feel trying to push them outward AND the ship has to thrust sideways at the same velocity as the docking port. Jolly fun and no organic pilot is going to pull that off manually...
(C.J. Cherryh isn't big on the tech side of things, but her characters and plots are excellent. Must be doing something right, had over 60 books published!)

Those big vane things, those are the part of the hyper/warp/whatever drive that does the warp-y thing. ;)
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theuns
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Re: Spaceship from C.J. Cherryh's "Chanur" books.

Post by theuns »

Wow! Excellent Galane! I like it :)
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Finis
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Re: Spaceship from C.J. Cherryh's "Chanur" books.

Post by Finis »

I remember those books. Yeah her tech wasn't the best thought out but she had a style. The character names were interesting. I liked the name Akkukkak. You could usually tell a character's species by its name. The languages she made were good too.

What was the space station where much of the action was? Meetpoint? You should model that too.

Finish your picture so you can increase your sfik.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
Galane
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Re: Spaceship from C.J. Cherryh's "Chanur" books.

Post by Galane »

Model Meetpoint station? Or Pell? You really want to kill my PC! ;)
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Finis
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Re: Spaceship from C.J. Cherryh's "Chanur" books.

Post by Finis »

Galane wrote:Model Meetpoint station? Or Pell? You really want to kill my PC! ;)
So that's too much for you? Your sfik is low now. Maybe I should try to take over your territory and henchmen!
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Re: Spaceship from C.J. Cherryh's "Chanur" books.

Post by theuns »

if your scene gets too slow, Galane, you could put them in layers and hide those layers you are not working on, or go to the biggest objects properties and make it invisible in the scene... if you need to, you could add a low detail "placeholder" object for references if you need to...

what you could also do is do not use "full texture" object mode... leave the scene in wireframe mode and only make the object(s) you are working with as textured or solid... see if you can find it otherwise I will look where it is since I have shortcuts assigned to it and don't know where on the icon layouts it is located...
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tahnoak
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Re: Spaceship from C.J. Cherryh's "Chanur" books.

Post by tahnoak »

theuns wrote:if your scene gets too slow, Galane, you could put them in layers and hide those layers you are not working on, or go to the biggest objects properties and make it invisible in the scene... if you need to, you could add a low detail "placeholder" object for references if you need to...

what you could also do is do not use "full texture" object mode... leave the scene in wireframe mode and only make the object(s) you are working with as textured or solid... see if you can find it otherwise I will look where it is since I have shortcuts assigned to it and don't know where on the icon layouts it is located...

Looks good Galane and theuns is right on about the layers and working in wireframe mode. Unfortunately I don't realize both of these little tidbits until it is too late and my scenes get pretty slow.

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