I was going to work on my animation study project that I had for the last competition - but in the end.. I worked hard on some paid work.
Lately I've spend the past few weeks with my client working on a rather ambitious yet possible music video animation for an electronic tune he made. The same DJ who hired me for the wings wanted to do this, but with a better budget - which is nice.
I then started immediately with him on scripts, on shotscripts and concepts to then start an Animatic soon, then I got my talented illustrator who has worked with me on a project that didin't pay at all (but deliciously worked well with me and the storyboard/animatic/conceptualization) to help me. He has made a bunch of cool characters, and now I'm in the process of modeling them. I have to finish all of the female characters (mainly dancers) tonight.
The little guy is the protagonist. The Big guy is the secondary protagonist.
I will do this project modeled in trueSpace and Blender (So far i've used Blender for some Retopo from a DAZ 3D body) and the rest was done in trueSpace - with complimentary very heavily modified hands and feet and lips and shoes.
I was a bit silly and said I could take 1 hour per person, but my average is 3 to 4 hours per person.
After trying to model with the viewport in Blender... I went back to trueSpace and breathed a breath of fresh air. The fact I could make some objects transparent, wireframed, hidden line wireframes, etc, colored and not all in the same viewport with shadows and realtime lights really really was... nice.
So this project is actually a 2D animation, with 2D backgound and 2D linear animation at 3 to 15 frames a second - but done with 3D referenced backgrounds and 3D characters and composition tricks.
I hope to deliver or finish this project by December 15th - somewhat super ambitious. I will try get another computer to do it here in my house so I have an extra hand - whom I hope I can pay with the budget I have.
So enjoy my first modeling iterations!








Scale Chart:



























