So today I built this house. I have not been able to finish the textures, cause time flew buy. But I built this house entirely in TS. I set up a few images showing some of the processess of the construction.
I used boolean exercises, mesh cleaning, mostly subdivision, weight painting and pushing and pulling (to get the organic looks) and some geometry defaults from the MS side. I will export all the elements as *.obj's to Softimage to then texture and set UV's. Furniture and another interior set will be built later.
This model is my chracter Momo's home.
Check him out here:
vi ... f=6&t=3108
1. Started with a cube, and with the soft selection, pushed it into this shape.
2. With a plane, and polygon draw, I drew out the shape of the windows and doors, including frames. I then copied the geometry, and then seperated them from the rest.
I made a quick tile for the roof over a flat ceiling. I then booleaned everything, pushed and pulled them to the right tiling, then soft selectioned it all (connect:off to select the booleaned meshes) to bend and push into shape.
3. Here is the result. I also changed the objects render view with the polygon drawing tecnique to make it handier with the polygon draw.
4. I then extruded the drawn polygon cutouts, also copied the house cube, normal shrank it with clintons normal resize plugin, then subtract booleaned the lot. The tricky part was fixing the mesh (make sure there are no Ngons, only polys and tris.)
5. I then extruded the frames, and placed them in place. I also fixed their meshes ready to deform them with the Softselection.
6. The result.
7. Made the window frames and the door. I had to play with the MS to get the geometry, but later I found rounded corners to be easier to do with a edge bevel, then shifting the right edge loops to get rounded corners, later SubDivide.
8. The final result! Ready for UV's and textures! ALready exported the lot as *.obj's!




