I have a group of 3D aircraft model files that I want to eventually create animation paths in and be able to export to .dae Collada.
Is there a more "for Dummies" tutorial for doing animation in tS 6.6? One that might cover doing aircraft type of control surface animation for practice?
I'm importing my model as a multi part object which does seem to help with the bounding boxes and getting used to their operation, but I'm not understanding how to place the pivot axes as it seems the animation, by default, seems to place the point of rotation at the geometry center of each sub-part.
Also where is the User Manual download? I searched this forum and the web in general for the manual but only found references to it and sometimes it's use. But no URL to get it from.
Thanks,
oldplane

