Six-20 Hawk-Eye
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spacekdet
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Six-20 Hawk-Eye
Figured I had better post it while it was still a WIP.
Still left to model: the film crank handle.
Dunno what came over me, I've got a real one sitting on display and had been meaning to model it for a long time.
Guess today was the day.
tS 7.6/ Model/ Lightworks render.
Still left to model: the film crank handle.
Dunno what came over me, I've got a real one sitting on display and had been meaning to model it for a long time.
Guess today was the day.
tS 7.6/ Model/ Lightworks render.
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jamesmc
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Re: Six-20 Hawk-Eye
Awesome!
Looks great!
Now all you need is a spaceship scene where Aliens abducted some poor photographer and all that is left is his camera along with some old canvas shoes.
Or, maybe not.
Looks great!
Now all you need is a spaceship scene where Aliens abducted some poor photographer and all that is left is his camera along with some old canvas shoes.
Or, maybe not.
Walk by faith, not by sight.
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Finis
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Re: Six-20 Hawk-Eye
Spacekdet is modeling something! That's a rare treat now days.
Looks great. Good textures.
Looks great. Good textures.
Then they develop his film and the strange mysterious images ...jamesmc wrote:all that is left is his camera
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Steinie
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Re: Six-20 Hawk-Eye
The only memories from the Spacekdet keg party are on this film... 
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Finis
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Re: Six-20 Hawk-Eye
More?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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spacekdet
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Re: Six-20 Hawk-Eye
Bogged down trying to get fancy with the embossed text on the film crank.
Figures, it's the last part. Will probably end up faking it with a tex map.
Then I'll be damned if reality didn't intrude with it's real world problems.
Reality...always holding up progress.
Figures, it's the last part. Will probably end up faking it with a tex map.
Then I'll be damned if reality didn't intrude with it's real world problems.
Reality...always holding up progress.
Last edited by spacekdet on 19 Jul 2012, 05:15, edited 1 time in total.
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spacekdet
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Re: Six-20 Hawk-Eye
ok, I lied.
Modeling the text after all; tried it with a displacement map and it worked, but it was rough.
Modeling the text after all; tried it with a displacement map and it worked, but it was rough.
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spacekdet
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Re: Six-20 Hawk-Eye
Whew. Almost perfect.
Goofed it up a little with the fillet tool, but it won't be noticeable at the planned render distances.
Tools used on the crank: draw curve, mirror, boolean, add edges, macrosweep, fillet, point edit
Goofed it up a little with the fillet tool, but it won't be noticeable at the planned render distances.
Tools used on the crank: draw curve, mirror, boolean, add edges, macrosweep, fillet, point edit
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spacekdet
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Re: Six-20 Hawk-Eye
The lack of perfection is disturbing me.
Criss-cross geometry caused by macrosweep and aggravated by a bad fillet.
Achieved failure trying to fix it, I have!
Arrghin Flarrgin!
Criss-cross geometry caused by macrosweep and aggravated by a bad fillet.
Achieved failure trying to fix it, I have!
Arrghin Flarrgin!
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clintonman
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Re: Six-20 Hawk-Eye
Looking good.
Yep, sometimes you just have to get rid of the bad geometry and try again.
Yep, sometimes you just have to get rid of the bad geometry and try again.
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spacekdet
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Re: Six-20 Hawk-Eye
Finally all loaded into Workspace and re-textured.
tS 7.6; VRAY render.
I sure miss Lightworks' layered textures.
tS 7.6; VRAY render.
I sure miss Lightworks' layered textures.
Last edited by spacekdet on 22 Jul 2012, 03:56, edited 1 time in total.
Reason: added words
Reason: added words
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jamesmc
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Re: Six-20 Hawk-Eye
Thumps up!
I would like to see more smudge/wear on the handle, but that's just me.
I would like to see more smudge/wear on the handle, but that's just me.
Walk by faith, not by sight.
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spacekdet
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Re: Six-20 Hawk-Eye
Agreed.
Toned down the metal a bit.
Still not quite balanced out yet.
Poking thru the settings in the existing VRay Materials Library to see how they did it.
The rivets are still too 'light' and the black metal is too 'dark'.
Toned down the metal a bit.
Still not quite balanced out yet.
Poking thru the settings in the existing VRay Materials Library to see how they did it.
The rivets are still too 'light' and the black metal is too 'dark'.
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Finis
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Re: Six-20 Hawk-Eye
Then use model side. What other renderers do have texture layers?spacekdet wrote:I sure miss Lightworks' layered textures.
Good work except the film crank looks like plastic to me.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Draise
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Re: Six-20 Hawk-Eye
I'll figure out a layered system oneday for Workspace.. oneday.. But I wish it was simple. It must be possible! And this looks incredible btw, very cool textures you have going on!
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spacekdet
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Re: Six-20 Hawk-Eye
Here's the real one:
Looks more tarnished in the photo than it does in reality.
I'm liking the speed & GI of VRay, so I'm sticking to Workspace for now.
Too afraid to cross back over the bridge once I start texturing.
It's the usual; a few hours to model, a few days to texture.
I'm liking the speed & GI of VRay, so I'm sticking to Workspace for now.
Too afraid to cross back over the bridge once I start texturing.
It's the usual; a few hours to model, a few days to texture.
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spacekdet
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Re: Six-20 Hawk-Eye
poke, poke.

Getting closer. The metal may be too dark now. Did I say I miss Lightworks?

Getting closer. The metal may be too dark now. Did I say I miss Lightworks?
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spacekdet
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Re: Six-20 Hawk-Eye
..Wait, what?Finis wrote:The realistic render stuff gets boring.
Imma take a picture of my picture of my camera taking a picture of a picture.
So here it is all filtered up.

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Finis
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Re: Six-20 Hawk-Eye
But is it a render of your renderer rendering a render of a renderer? The film crank now looks like artistic plastic. Ok, it looked better in the very dark realistic picture before.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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spacekdet
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Re: Six-20 Hawk-Eye
OK, I think it's time to stick a fork in this one.
It's starting to feel like I'm polishing a turd.
It's good enough for who it's for.

It's starting to feel like I'm polishing a turd.
It's good enough for who it's for.

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Finis
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Re: Six-20 Hawk-Eye
"Polishing a turd" Ha, ha!
No turd there. Great picture! I like the wear on the handle. The whole picture looks dark to me but we all have our screens adjusted differently.
No turd there. Great picture! I like the wear on the handle. The whole picture looks dark to me but we all have our screens adjusted differently.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Steinie
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Re: Six-20 Hawk-Eye
Way too dark of a poopie here also. What I can make of it is very good.
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spacekdet
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Re: Six-20 Hawk-Eye
I guess my monitor is cranked up to 'ludicrous' because I'm sitting in a bright room.
Will have to look into getting it calibrated.
Will have to look into getting it calibrated.
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spacekdet
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Re: Six-20 Hawk-Eye
I lied again.
Maybe it's not done after all.

Lighter and brighter.
Maybe it's not done after all.

Lighter and brighter.
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Finis
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Re: Six-20 Hawk-Eye
The plastic looking part looks like metal now. A spring! You have the details in there.
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Draise
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Re: Six-20 Hawk-Eye
Very pretty!
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Dragneye
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Re: Six-20 Hawk-Eye
Pretty good spacekdet. The texture and handle look quite good now.






