Human Skeleton Model

weedhunter
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Human Skeleton Model

Post by weedhunter »

i have gotten very intersted with anatomy. i have been modeling human figures such as the head and the almost well made woman body. now i am working on a skeleton. but first i have to make the skull. right now i have finished the lower jaw.::note"art is never finished":: :bananamad:
here is the screenshot in the next post of the lower part of the jaw.
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weedhunter
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Re: Human Skeleton Model

Post by weedhunter »

lower jaw.PNG
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!
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LeonRegis
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Re: Human Skeleton Model

Post by LeonRegis »

Which would be the reason of the body have an skeleton (if they already have the skin). Just if this has scientific means.

Anyway it's cool! :mrgreen:
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weedhunter
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Re: Human Skeleton Model

Post by weedhunter »

:bananasad: i had soo much done now i have to redo alot of the upper part of the skull. :evil: in the middle of the the time i was working the tS program crashed.

now im going to take some time off the skull part and going to work on the ears for the head that i was working on earlyer.

i dont like redoing stuff. so i think it is best to take a break from one project and than go onto a anoter project. :bananasad:

that why i went over to make a skull. cause i srewed up un the head.
::now i know when you put a SDS on a model and go rite over to the 'Model" sid from the 'Workspace" side. than go back to the Workspace side from the Model side the SDS become permative and you cant take subtract it to a normal polys.<--- that is what happen to my Head.::

well i going to go back to the skull after im done with the ears. or ifthe program crashes and i forget to save ><
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!
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LeonRegis
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Re: Human Skeleton Model

Post by LeonRegis »

Whata pity. :|
I usually use several saves, ie, when I'll do a drastic change I don't rewrite I just save with another name, then when I finish it I just delete all others saves, it comes out really useful sometimes so I recommend to you too.

HTH
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marcel
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Re: Human Skeleton Model

Post by marcel »

to save each step of your scene is necessary. And you will have an history of the construction later. you can also save each step of the model as an object. Use the same folder for all the step and the texture. One folder for only one project is the best way for your archives. We need to lost several scenes before understand that! ;)
I put all my TS folder (project) in the root of an external hard disk to reduce the path when i search an archive.
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weedhunter
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Re: Human Skeleton Model

Post by weedhunter »

ya i know. i usally save as object in a libray like i did in my head model.
but i was working had and every idea was pasting tho my head like crazy i didnt think of saving until the crash report came.
than all that went tho my mind was anger, confusing, and tha thoght of saying "God DAm it i should of saved"

well since i fix my VGA problem from downgrade Vista ill be on truespace alot now.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!
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marcel
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Re: Human Skeleton Model

Post by marcel »

weedhunter wrote:ya i know. i usally save as object in a libray like i did in my head model.
but i was working had and every idea was pasting tho my head like crazy i didnt think of saving until the crash report came.
than all that went tho my mind was anger, confusing, and tha thoght of saying "God DAm it i should of saved"
well since i fix my VGA problem from downgrade Vista ill be on truespace alot now.
..and fix the problem in your head before the next crash report! :lol:
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weedhunter
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Re: Human Skeleton Model

Post by weedhunter »

skull before the crash.PNG
well here was the result before the crash.
i had alot of detail on this thin :|
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!

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