tS7.6.1 Circular Maze Space

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trueBlue
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tS7.6.1 Circular Maze Space

Post by trueBlue »

Here is the begining of a two level circular maze.
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Re: Circular Maze Space

Post by froo »

Coool trueBlue!
Lookin forward to downloading this one, adding it to FrooSpace, and gettin lost! :D

EDIT:
What would be really cool is, have a 'prize' at the end of the puzzle. You step on a trigger, and something
happens.
I think pugman1 did that with is maze scene.

Very nice!
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Re: Circular Maze Space

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Thanks I was thinking about having a trigger that teleported you back to the begining.
Muhahahahaha!
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Re: Circular Maze Space

Post by froo »

LOL! Now That's just plain Cruel!!! hahaha!
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Re: Circular Maze Space

Post by LeonRegis »

:lol: :lol: Great trueBlue! You just remembered that I need to create my Minotaur Maze! Just to know... it's better use planes or cubes for the wall? Remember that needs to be less than 5 mega, so if it save 2 megas would be good do it.

Thanks
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Re: Circular Maze Space

Post by 3dvisuals dude »

trueBlue wrote:Here is the begining of a two level circular maze.
All you need now is a homing shark to follow the avatars now for a little motivation! Muahaha! :bananadevil:
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Re: Circular Maze Space

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leonregis wrote::lol: :lol: Great trueBlue! You just remembered that I need to create my Minotaur Maze! Just to know... it's better use planes or cubes for the wall? Remember that needs to be less than 5 mega, so if it save 2 megas would be good do it.

Thanks
Also Leon, trueBlue reminded me the other day here, we can save our finished scenes in the RsRcd recording format, which can cut the filesize almost in half and it is all still usable in that format, just well compressed!

So if you have a 6 meg scene in RsScn format for OurSpaces, just save the finished scene before uploading into the RsRcd format using the Record method first. :D
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Re: Circular Maze Space

Post by LeonRegis »

3dvisuals dude wrote: using the Record method first. :D
Great news!!! :superbanana:
Record method? Don't need just to choose RsRcd and save?
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Re: Circular Maze Space

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leonregis wrote:
3dvisuals dude wrote: using the Record method first. :D
Great news!!! :superbanana:
Record method? Don't need just to choose RsRcd and save?
yes, the scene must be recorded for a couple of seconds while you are in FPN mode, then stop the recording and you can then save the scene as a recording file in the RsRcd format. Note that you will have to scroll down near the end of the formats in the menu to find and select the RsRcd format, but it is there and works fine!

Always a good idea to save in both formats though so you have an original RsScn file scene backup.
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Re: Circular Maze Space

Post by LeonRegis »

Oh, I understood...
Thanks 3DVD!
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Re: Circular Maze Space

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leonregis wrote:Oh, I understood...
Thanks 3DVD!
My pleasure, you are most welcome! :D
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Re: Circular Maze Space

Post by trueBlue »

3D Record:
Actually what I have been doing is select the 3D Record's 'Record' button and then the 'Stop' button. No user interaction is needed really other then that. The RsRcd format then becomes available in the libraries. Not sure if Shared Space excepts this format, still need to test that.

Cubes verses Planes:
You can use Planes but you might need to activate it's Object Render Attributes, Enable Object Mode, and Show Backfaces. Other wise the backside will be invisible.
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Re: Circular Maze Space

Post by 3dvisuals dude »

trueBlue wrote:3D Record:
Actually what I have been doing is select the 3D Record's 'Record' button and then the 'Stop' button. No user interaction is needed really other then that. The RsRcd format then becomes available in the libraries. Not sure if Shared Space excepts this format, still need to test that.
yeah we will have to test that for sure, I used to be able to load an RsScn file into the old Scriptorium on the Cali Server, I remember that, will have to test the 7.61 TrueServe code on that though to be sure. Sure hope so, the filesize decrease is very handy.
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Re: Circular Maze Space

Post by froo »

Yes it is possible.
Just tested.
I wonder if the file is 'decompressed' from RsRcd format to RsScn format though.
Probably ought to make a test:

Create a scene in RsScn format, for port 1114
Create the same scene in RsRcd format, for port 1115

Enter both ports, and compare results.
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Re: Circular Maze Space

Post by 3dvisuals dude »

froo wrote:Yes it is possible.
Just tested.
I wonder if the file is 'decompressed' from RsRcd format to RsScn format though.
Probably ought to make a test:

Create a scene in RsScn format, for port 1114
Create the same scene in RsRcd format, for port 1115

Enter both ports, and compare results.
Back in the day, lol... in 2007, I tested that same theory, and back then with the trueServe7.51 codebase the RsRcd scenes remained compressed on the server just as they were offline.

By the way, that sparked another neuron in this old skull...

I recall discussions with Paul A back then about how he had methods of trueServe Scene Compression which varied from portal to portal, he managed that all and could compress as he chose to on the fly.

Wonder if that is still an option?
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Re: Circular Maze Space

Post by froo »

Yes, that is possible.
Each space has its own Compression setting. By default, it is set to 9 (maximum).
I don't know what value we can achieve by lowering the compression setting though.
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Re: Circular Maze Space

Post by 3dvisuals dude »

froo wrote:Yes, that is possible.
Each space has its own Compression setting. By default, it is set to 9 (maximum).
I don't know what value we can achieve by lowering the compression setting though.
I think Paul lowered the compression on some scenes occasionally, don't recall why though, perhaps to ease conflicts between various systems.
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Re: Circular Maze Space

Post by froo »

heheh poor Steinie; I think he was trying to use the maze last night;
I logged in and there was some text: No entrance to maze!

I looked at it from a top view, after trying myself.
Yep. You can enter the maze, but can't actually walk through the whole thing
because it's blocked off.

That's ok. I'll just Boolean-Bore a hole straight through it. :twisted:
Problem Solved! LOL
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Re: Circular Maze Space

Post by trueBlue »

Cheater! No need to boolean any holes as there is a way to successfully complete the Maze and it is NOT blocked off.
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Re: Circular Maze Space

Post by froo »

hehe ah ok ok ok :D

I thought that might be the tease you were going to put in trueBlue;
you had mentioned something else, but I thought you changed your mind
to do that instead.

I'll try the maze tonight, with more effort. :)

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