sewer hero

frank
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sewer hero

Post by frank »

I'm not sure how homeboy keeps his sweater clean while fighting crime in the sewer. Maybe he's just starting out.
Last edited by frank on 08 Dec 2022, 22:00, edited 1 time in total.
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spacekdet
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Location: On the day shift at the Utility Muffin Research Kitchen

Re: sewer hero

Post by spacekdet »

Give him a hand(s)!
(The little spiral thingie at the end)
snaker_coil.jpg
snaker_coil.jpg (20.82 KiB) Viewed 6106 times
frank
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Re: sewer hero

Post by frank »

LOL! Just right. ;)
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bitkar
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Re: sewer hero

Post by bitkar »

i love the colors, the softness, the lighting... nice work, again.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Breech Block
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Re: sewer hero

Post by Breech Block »

Nice work, Frank. Have always loved your style. One thing though, he can't be a proper hero without a utility belt. :lol:
frank
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Re: sewer hero

Post by frank »

bitkar: Thank you! :)

Breech Block: LOL! I shoulda posted this one in the Work in Progress section. ;)
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marcel
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Re: sewer hero

Post by marcel »

A creation that brings a little freshness in a world too technical. Thank you! :)
Design - illustration - Animation
http://www.crea-vision.fr
frank
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Re: sewer hero

Post by frank »

Ahhhh.... nice. Thank you for that comment!
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bitkar
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Re: sewer hero

Post by bitkar »

do you use lightworks renderer and shadowmaps?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
frank
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Joined: 28 May 2009, 13:25

Re: sewer hero

Post by frank »

Hi Bitkar!

This was indeed in Lightworks /tS6. Main light was an IBL. Accent lighting in the back was accomplished with omni lights set to squared falloff.

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