WebGL

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Draise
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Location: Bogota, Colombia

WebGL

Post by Draise »

Check out what this guy has programmed using WebGl, a very cool realtime render algorithms based on raytacing and other cool features. I'm am VERY impressed! Let me know what you think!

Evan Wallace

WebGL Water

This project was an experiment in realtime water rendering with WebGL. The focus was on the rendering aspect, not on the simulation, so the behavior of the water isn't that realistic. The water heightfield is simulated using a floating-point texture and the caustics are rendered using the GLSL derivative functions.

app here



WebGL Path Tracing

Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene. This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces.

app here
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bitkar
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Location: Czech Republic

Re: WebGL

Post by bitkar »

WOW

(i was playing with it around for a while :D)

ps: i see no caustics... i will check it in the afternoon on my home PC
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

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