Check out what this guy has programmed using WebGl, a very cool realtime render algorithms based on raytacing and other cool features. I'm am VERY impressed! Let me know what you think!
Evan Wallace
WebGL Water
This project was an experiment in realtime water rendering with WebGL. The focus was on the rendering aspect, not on the simulation, so the behavior of the water isn't that realistic. The water heightfield is simulated using a floating-point texture and the caustics are rendered using the GLSL derivative functions.
app here
WebGL Path Tracing
Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene. This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces.
app here
WebGL
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Draise
- Captain
- Posts: 3200
- Joined: 21 Sep 2009, 19:33
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- Location: Bogota, Colombia
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bitkar
- Captain
- Posts: 2089
- Joined: 16 Mar 2010, 07:14
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- Location: Czech Republic
Re: WebGL
WOW
(i was playing with it around for a while :D)
ps: i see no caustics... i will check it in the afternoon on my home PC
(i was playing with it around for a while :D)
ps: i see no caustics... i will check it in the afternoon on my home PC
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)