Hi!
I am new to TrueSpace and I need some help on exporting into the .dae format. I can export only certain primitives I built my model out of, and cannot find a Select All.
So, is there a select all function so I can group my model together and then export, or is there a way I can export into .dae without it. It doesnt neccesarily have to be .dae either, Im using TrueSpace for a game, so it could be .dae or .3ds.
Thanks!
New to TrueSpace and need help with Exporting
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Xzeleous
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New to TrueSpace and need help with Exporting
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DarkScythe
- Senior Chief Petty Officer
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Re: New to TrueSpace and need help with Exporting
In workspace side just go to file save then browse for the .dae format
modelside you can go to "TS6 Files" it is in the top once you select the model side bar but I thin there's no collada in model side, I am not sure just browse the file format.
P.S There's no "export" word it Truespace Just "save as or save" then you can browse the file format that you want.
DS
modelside you can go to "TS6 Files" it is in the top once you select the model side bar but I thin there's no collada in model side, I am not sure just browse the file format.
P.S There's no "export" word it Truespace Just "save as or save" then you can browse the file format that you want.
DS
Last edited by DarkScythe on 23 Nov 2009, 01:23, edited 1 time in total.
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Prodigy
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Re: New to TrueSpace and need help with Exporting
I have somewhere a script to do that.. (select all)
let me check..
let me check..
๑۩۞۩๑ prodigy ๑۩۞۩๑
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Cayenne
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Re: New to TrueSpace and need help with Exporting
you can also go back one in the LE and select the scene node , this will export/save all the objects in the scene .
If you use a multiselection in the scene level then it will export the multi-selection to a single file.
appendix c in the pdf gives some information on collada exporting /save
If you use a multiselection in the scene level then it will export the multi-selection to a single file.
appendix c in the pdf gives some information on collada exporting /save
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Xzeleous
- Marine
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Re: New to TrueSpace and need help with Exporting
Its not working.
Like I said, it will only let me save the primitives I built the model out of. Is there a way I can group them all together into one object?
Like I said, it will only let me save the primitives I built the model out of. Is there a way I can group them all together into one object?
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DarkScythe
- Senior Chief Petty Officer
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Re: New to TrueSpace and need help with Exporting
Try boolean union.Like I said, it will only let me save the primitives I built the model out of. Is there a way I can group them all together into one object?
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v3rd3
- Lieutenant Commander
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Re: New to TrueSpace and need help with Exporting
If I understand you question correctly you could consider gluing objects together in the modelside to create a hierarchy of objects that you can identify by the top of the hierarchy. For example, group stairs would consist of step 1, step 2 etc.
On the workspace side you would use the encapsulate in 3d to achieve the same effect.
One of the key observations I have made about large collections of data, my background includes real time database applications, is that what we often see as a tool for moving the sun, moon and the stars actually works a lot faster if we are moving sticks and stones and broken bones. Allegory aside I think game engines are more efficient at moving around a lot of little things instead of really big things. Especially in the case of complex geometry.
In my experience with building 3d scenes, the more I combine objects using boolean union, the longer my renders seem to take.
Also, based on advice from others on this forum, here and at the other forum, you should try to keep hierarchies shallow, no more than 2-3 layers.
On the workspace side you would use the encapsulate in 3d to achieve the same effect.
One of the key observations I have made about large collections of data, my background includes real time database applications, is that what we often see as a tool for moving the sun, moon and the stars actually works a lot faster if we are moving sticks and stones and broken bones. Allegory aside I think game engines are more efficient at moving around a lot of little things instead of really big things. Especially in the case of complex geometry.
In my experience with building 3d scenes, the more I combine objects using boolean union, the longer my renders seem to take.
Also, based on advice from others on this forum, here and at the other forum, you should try to keep hierarchies shallow, no more than 2-3 layers.