Another Building
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Prodigy
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Another Building
Hi guys, another building made in TS..
more updates soon..
more updates soon..
๑۩۞۩๑ prodigy ๑۩۞۩๑
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jamesmc
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Re: Another Building
Spiffy!
Looks as good if not better than the multi-thousand dollar visualization programs for architects.
Looks as good if not better than the multi-thousand dollar visualization programs for architects.
Walk by faith, not by sight.
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Prodigy
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Re: Another Building
thanks james, yes i keep holding the old ts making some money 
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Finis
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Re: Another Building
It is always inspiring to see your work.
How do you find customers now? How did you get your first or early customers?
How do you find customers now? How did you get your first or early customers?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Prodigy
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Re: Another Building
thanks you very much finis.. the customers came alone.. i have my website with my work, we arrange the price and production time, and that's all.
i receive the money through paypal or western Union 50% at the beginning and the rest before send the project.. i usually send images in low quality to prove that the work is what the customer want..
i think i'm at the 50% of the work..
i receive the money through paypal or western Union 50% at the beginning and the rest before send the project.. i usually send images in low quality to prove that the work is what the customer want..
i think i'm at the 50% of the work..
๑۩۞۩๑ prodigy ๑۩۞۩๑
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spacekdet
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Re: Another Building
Just a design question.
is the building a duplex/triplex/ multi-family home?
If not, then I don't understand the walls dividing the balcony.
is the building a duplex/triplex/ multi-family home?
If not, then I don't understand the walls dividing the balcony.
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Finis
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Re: Another Building
Light is passing through the 3rd floor fenced balcony, on the right, to a wall on the 2nd floor balcony.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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trueBlue
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Re: Another Building
I was kind of wondering about rain and snow in those areas too.Finis wrote:Light is passing through the 3rd floor fenced balcony, on the right, to a wall on the 2nd floor balcony.
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jamesmc
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Re: Another Building
trueBlue wrote:I was kind of wondering about rain and snow in those areas too.Finis wrote:Light is passing through the 3rd floor fenced balcony, on the right, to a wall on the 2nd floor balcony.
Rolladen Shutters
http://www.shade4u.com/?action=products ... tails&id=6"
Walk by faith, not by sight.
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Prodigy
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Re: Another Building
hi guys, all comments are good and i'm agree with you but i have to follow the blueprint no matter if has sense or not. sometimes i found weird things, sometimes i think the architects are good to draw 2D but cant visualize in 3D.
๑۩۞۩๑ prodigy ๑۩۞۩๑
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jamesmc
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Re: Another Building
Exceptional and quite professional. 
Walk by faith, not by sight.
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Draise
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Re: Another Building
Looks great prodigy! Thanks for sharing your work projects with us!
I do wonder if you're going to add vegetation later though right?
Keep it up!
I do wonder if you're going to add vegetation later though right?
Keep it up!
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Prodigy
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Re: Another Building
Thanks to both.. yes i have to finish the background, make a good image composition, move some cars, add some small details and add some trees. now i'm woring on the interiors.. This is a non finished interior render.. i'm not good with decoration, colors etc..
Add doors, some flower pots and some lights on the ceiling.. find a good camera angle and keep working up to a very good level..
Thanks guys for the great comments, thanks.
Thanks guys for the great comments, thanks.
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Prodigy
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Re: Another Building
Final exterior shots.. final render rendered at 4480x2520px (about 15 mega pixels)
i'll share the interiors.
i'll share the interiors.
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Finis
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Re: Another Building
Looks great!
How will your client show this? Printed? On screen?
Trees, people, cars. Which are 3D and which are 2D? The trees look flat sometimes.
How do you do the environment (background landscape)? Is it photos from the building's future site? A site panorama? How do you match the view of the building to the view at the site?
Are the textures/colors specified in detail by your client or described generally or what?
How will your client show this? Printed? On screen?
Trees, people, cars. Which are 3D and which are 2D? The trees look flat sometimes.
How do you do the environment (background landscape)? Is it photos from the building's future site? A site panorama? How do you match the view of the building to the view at the site?
Are the textures/colors specified in detail by your client or described generally or what?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Prodigy
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Re: Another Building
Finis:
since i live in Uruguay an he live in switzerland i'll send through a server. (40mb each picture in png without compression) not sure what he will do with, maybe print for a magazine or to plot for a large banner on the site..
Trees, people, cars. Which are 3D and which are 2D? The trees look flat sometimes.
Trees most are 3D, i've added some 2D but on post production.
Cars 3D.
People 3D - Low polygon 3d models from Dosh, not sure if all where from dosh library.. You can find some good in turbosquid.
How do you do the environment (background landscape)? Is it photos from the building's future site? A site panorama? How do you match the view of the building to the view at the site?
Search in google.. example (Sky, garden, etc) i pick the best looking pictures in high resolution. I render in tga with alpha channel, so the render has a bluesky, in post process i change that sky for a real one.. Fit the horizon with the relative to the picture, and find a good position for clouds etc.. sometimes i mix two pictures to get a good background..
Are the textures/colors specified in detail by your client or described generally or what?
The client gave me some specifications, Colors.. in this example he told me he want a yellow color for the building. but nothing else, i pick the wood texture, but i prefer when the client it gives all the info to avoid future problems..
Thanks for your comments.
since i live in Uruguay an he live in switzerland i'll send through a server. (40mb each picture in png without compression) not sure what he will do with, maybe print for a magazine or to plot for a large banner on the site..
Trees, people, cars. Which are 3D and which are 2D? The trees look flat sometimes.
Trees most are 3D, i've added some 2D but on post production.
Cars 3D.
People 3D - Low polygon 3d models from Dosh, not sure if all where from dosh library.. You can find some good in turbosquid.
How do you do the environment (background landscape)? Is it photos from the building's future site? A site panorama? How do you match the view of the building to the view at the site?
Search in google.. example (Sky, garden, etc) i pick the best looking pictures in high resolution. I render in tga with alpha channel, so the render has a bluesky, in post process i change that sky for a real one.. Fit the horizon with the relative to the picture, and find a good position for clouds etc.. sometimes i mix two pictures to get a good background..
Are the textures/colors specified in detail by your client or described generally or what?
The client gave me some specifications, Colors.. in this example he told me he want a yellow color for the building. but nothing else, i pick the wood texture, but i prefer when the client it gives all the info to avoid future problems..
Thanks for your comments.
๑۩۞۩๑ prodigy ๑۩۞۩๑
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Prodigy
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Re: Another Building
Hi again, i like to share some good points i found with truespace in this project..
Long time ago i found a bug in vray hairs, vray seems don't release memory, so each time you render hairs the memory used by the system grows up to a level where truespace crash.. so using hairs as polygons fix that problem but make a carpet with fur will take too much memory so hair are complex to be used..
Ok, but i had to make a realistic fur carpet so i tested hairs again..
I found vray hair seems use instancing and the render time take less time than if you use polygons.. so that's great!
I tested with 3000 hairs and the render speed was fantastic, but the memory still present. but hey? i need 1 shot..
So i have to start truespace load the scene and render.. nothing else..
So here is one test using vray fur.
Also for a long time i was scratching my head trying to make in ts a scene with a good illumination.. but i always i found ts makes too dark interiors.. for that i made a custom light.. was a simple concept. .make many directional lights without casting shadows so will increase the light inside the scene.. work, but was not perfect..
In this proyect i was trying to figure how to make it without to use gama in post process.. and an idea came to mi mind.. i use for the walls white and diffuse to 1.. what if i increase the diffuse? should work!! and that's it.. the solution was in front of my face all this time.. so now i use 1.5 for all interior walls.. and yes! it does the trick!
ook just to share some experiments..
By the way i told i found a good solution for the glass bug? i think i shared in the old ts forum but can't remember.. LOL
Long time ago i found a bug in vray hairs, vray seems don't release memory, so each time you render hairs the memory used by the system grows up to a level where truespace crash.. so using hairs as polygons fix that problem but make a carpet with fur will take too much memory so hair are complex to be used..
Ok, but i had to make a realistic fur carpet so i tested hairs again..
I found vray hair seems use instancing and the render time take less time than if you use polygons.. so that's great!
I tested with 3000 hairs and the render speed was fantastic, but the memory still present. but hey? i need 1 shot..
So i have to start truespace load the scene and render.. nothing else..
So here is one test using vray fur.
Also for a long time i was scratching my head trying to make in ts a scene with a good illumination.. but i always i found ts makes too dark interiors.. for that i made a custom light.. was a simple concept. .make many directional lights without casting shadows so will increase the light inside the scene.. work, but was not perfect..
In this proyect i was trying to figure how to make it without to use gama in post process.. and an idea came to mi mind.. i use for the walls white and diffuse to 1.. what if i increase the diffuse? should work!! and that's it.. the solution was in front of my face all this time.. so now i use 1.5 for all interior walls.. and yes! it does the trick!
ook just to share some experiments..
By the way i told i found a good solution for the glass bug? i think i shared in the old ts forum but can't remember.. LOL
๑۩۞۩๑ prodigy ๑۩۞۩๑
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pugman 1
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Re: Another Building
Looking mighty sweet there Prodigy.
cool if you have vray
cool if you have vray
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RAYMAN
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Re: Another Building
Hi Augusto!
There is money in that type of work! But you will soon find out that you will be struggling with time!
TS is a good piece of software and if you have time its very nice to work with! Not so though on a tight scedule! The balance between the amount of time that you spend and the money isnt there!
A program like this one makes building the house a one hour job! In conhunction with export to Sketchup you can mod the result and put it on a terrain.. where assigning textures and plant generations go automatically ie inside Vue Stream!
You can send it to Blender cycles with all the instances! Its all very simple!
https://www.bhv.de/3d-wunschhaus-archit ... imate.html
its only around 60$
But important get the newest edition that lets you export the files to Sketchup.. the old version and simple plus version is useless!
There is money in that type of work! But you will soon find out that you will be struggling with time!
TS is a good piece of software and if you have time its very nice to work with! Not so though on a tight scedule! The balance between the amount of time that you spend and the money isnt there!
A program like this one makes building the house a one hour job! In conhunction with export to Sketchup you can mod the result and put it on a terrain.. where assigning textures and plant generations go automatically ie inside Vue Stream!
You can send it to Blender cycles with all the instances! Its all very simple!
https://www.bhv.de/3d-wunschhaus-archit ... imate.html
its only around 60$
But important get the newest edition that lets you export the files to Sketchup.. the old version and simple plus version is useless!
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trueBlue
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Re: Another Building
Hey Amigo!Prodigy wrote: 06 Feb 2013, 14:46 Hi again, i like to share some good points i found with truespace in this project..
Long time ago i found a bug in vray hairs, vray seems don't release memory, so each time you render hairs the memory used by the system grows up to a level where truespace crash.. so using hairs as polygons fix that problem but make a carpet with fur will take too much memory so hair are complex to be used..
Ok, but i had to make a realistic fur carpet so i tested hairs again..
I found vray hair seems use instancing and the render time take less time than if you use polygons.. so that's great!
I tested with 3000 hairs and the render speed was fantastic, but the memory still present. but hey? i need 1 shot..
So i have to start truespace load the scene and render.. nothing else..
So here is one test using vray fur.
test.jpg
Also for a long time i was scratching my head trying to make in ts a scene with a good illumination.. but i always i found ts makes too dark interiors.. for that i made a custom light.. was a simple concept. .make many directional lights without casting shadows so will increase the light inside the scene.. work, but was not perfect..
In this proyect i was trying to figure how to make it without to use gama in post process.. and an idea came to mi mind.. i use for the walls white and diffuse to 1.. what if i increase the diffuse? should work!! and that's it.. the solution was in front of my face all this time.. so now i use 1.5 for all interior walls.. and yes! it does the trick!
ook just to share some experiments..
By the way i told i found a good solution for the glass bug? i think i shared in the old ts forum but can't remember.. LOL
Remember this scene from BetaSpace?
I remember Roman saying that he hoped to see this rendered one day.
Love to see your results with this scene and share the RsScn!
Hope all is very well with YOU & Family!
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- Gorilla Hair.RsScn
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Steinie
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