Mars 3D

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MikomDude
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Mars 3D

Post by MikomDude »

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The Mars 3D Project
Here is a new idea I'm working on, colonizing Mars. There are a couple of companies already working on this idea and I felt inspired. I have also played around with the idea in my mind for quite some time.

Mars Colonizer
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This is the Mars Colonizer, it is a space vessel assembled in space allowing several large components such as the main living hub and the life support, research/science and botanical hubs to be deployed on Mars as they are now.

Right now the colony itself is the most complex scene and also the first scene I started working on however since I've been having some big tS problems I won't be able to continue and render it. Same with this scene actually, however this one was easier to create a somewhat decent workspace render out of.

Updates will follow... I hope.
Last edited by MikomDude on 20 Aug 2015, 13:26, edited 1 time in total.
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Mars 3D - Spacecraft + Colony

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Now that I got trueSpace working again I can continue on my project. I made a proper render of the spacecraft and also managed to get a decent WIP shot of the colony itself.
Mars Colonizer (Finished)
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This space vessel is assembled in space allowing several large components such as the main living hub and the life support, research/science and botanical hubs to be deployed on Mars as they are now. This saves assembly time for the colonists but is however more expensive.
Mars Colony (Work In Progress)
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This is the colony where eight colonists can live and study Mars. The main living hub (left) has the communication room, living areas and library. The six smaller hubs to the right have various functions such as cultivating plants for food, storing power, research equipment, storage for other equipment and life support (backup).
Last edited by MikomDude on 20 Aug 2015, 13:26, edited 1 time in total.
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Mars 3D - The Mars Colony

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Full View (1920×1100p)

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Full View (1920×1100p)

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Full View (1920×1100p)

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Full View (1920×1100p)

Main Hub Interior Layout
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Full View

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Here is the colony finished.
I haven't built any interior details yet though I have finished the general layout (as you can see on the concept above). Maybe I'll make an animation touring the colony just like I did with the Athena. Hope you like it, after all someone will have to live there some day. :D
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Re: Mars 3D

Post by froo »

Very cool MikomDude.
I would like to work with one of these companies, for real. :ugeek:
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Re: Mars 3D

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Thanks froo!

And yeah me too, would be great to be one of the first to colonize a new planet. :)
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Re: Mars 3D

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Interesting. How do you protect the colonist from radiation? How do plan to connect the different modules. Maybe put wheels on them.

Could call your company MarsX
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Re: Mars 3D

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Very cool renders you got going there! Your shadows are improving a lot!
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Re: Mars 3D

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Shell1850 wrote:Interesting. How do you protect the colonist from radiation? How do plan to connect the different modules. Maybe put wheels on them.

Could call your company MarsX
What kind of radiation are you referring to? Solar radiation? As for the hubs, the are moved with the use of a vehicle and crane, unfortunately I don't think truespace would be able to render another complex object so I decided not to make it. It was on my original concept however. It even had a little garage :D

As for the name, for now it stays Mars 3D. I think MarsX has already been taken.
Draise wrote:Very cool renders you got going there! Your shadows are improving a lot!
Thanks Draise. The shadows however are a standard model-side lighting set up. Modified somewhat.
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Re: Mars 3D

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You can now download the Mars 3D colony and preview it in real time: http://www.gamefront.com/files/21879596 ... ony_3D.zip

Use the W-A-S-D keys to move around in the scene and hold the right mouse button to look around.

Hope you like it :D
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Re: Mars 3D

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That's so cool! NO Shadows and I kept floating through the walls! But it was cool!! Great that everything downloaded before preview, thus the "waiting" to see it didn't seem to have happened unlike TS livespaces..! I like it!

But I must say, for such luxurious suites on mars like so, this must have cost a fortune and a half to get into space! Or was it built out of materials mined from asteroids?

Cool. Maybe with shadow baking you can add shadows to your realtime previews.
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Re: Mars 3D

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I figured out how to add shadows but it lagged a lot, as for the going through walls, it would be nice if you could open doors and stuff but for now floating through the walls seems simpler. I'll keep experimenting a little with DX studio, maybe I'll figure out how to walk around in the scene and interact with things. :)

As for the way these hubs are built, yes, it's expensive. They are each assembled on Earth then launched separately into space where they are all put on the Mars Colonizer in orbit. Then they launch the colonizer to Mars, it enters orbit, deploys the hubs according to a specific flight plan making them land in places of easy retrieval. Then when the colonists arrive (in a different spacecraft) all they need to do is assemble each component building this structure. Originally my concept had the crane/explorer vehicle they used for assembly but I decided not to make it because the scene was already pretty complex.
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Re: Mars 3D

Post by Fenerit »

Hi MikomDude, great project! If your animation shows terrains for the "arrival" and landing, feel free to try my Mars' haze shader for ShaderLab 2.4. :bananatyping: :)

http://blaastar.byethost15.com/8217/index.html
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Re: Mars 3D

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Another great logo. You should do logos as a job. Nice renders. Looks Mars-ish.

Where did the corridor between the work modules come from? Where was it on the ship during the journey? I think the stairs take too much space in the main module. That is very expensive space so stairs etc. would be minimized. With Mars' light gravity ladders might be used instead. Stairs would probably be narrow and steep. There could be a launch pad or area with robo-ship to send scientific samples back maybe launch/retrieve satellites. Maybe a construction module to build more stuff from local resources. A vehicle for exploring? Inflatable agro-domes? Tethered balloon for instruments?

Will you model the colonist's ship?
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Re: Mars 3D

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Finis wrote:Another great logo. You should do logos as a job.
Thank you! I would love to do logos for a job but... is that even a real job? Logo-designer?
Finis wrote:Where did the corridor between the work modules come from? Where was it on the ship during the journey? I think the stairs take too much space in the main module. That is very expensive space so stairs etc. would be minimized. With Mars' light gravity ladders might be used instead. Stairs would probably be narrow and steep. There could be a launch pad or area with robo-ship to send scientific samples back maybe launch/retrieve satellites. Maybe a construction module to build more stuff from local resources. A vehicle for exploring? Inflatable agro-domes? Tethered balloon for for instruments?
So many great suggestions though my first reaction to reading this was "Whoa, so many polygons. Truespace ain't gonna like this..." Hehe. I don't think I'll be making any changes to the scene now, I'm glad I got as far as I did and trueSpace is nearly giving me a heart attack every time it freezes for a short while.
I agree about the stairs, I should have made it a bit smaller. Though the reason I made them big was so that more than one person could be going up and down the stairs. The hub is built very much for comfort since the colonists will most likely be living there all their lives. This is also why I didn't build a launch site for a return rocket, it may be possible to return after 20 years or so when a full colony with several sites like this has been established but not at first. Also, all research is done on Mars.

The hubs themselves have various functions, one being the cultivation of plants, mainly for food. Building things from local resources would totally be possible and maybe after the second or third Mars sites have been created, then maybe people could start a huge project like a large scale mining operation.

I did have one other building on my concept, it was a garage/cover to protect the Mars explorer vehicle from dust storms. This was partly made from materials found on Mars.

As for the corridor between the hubs, it was deployed along with everything else. Originally it was contained in pieces in a shell along with a couple of other smaller components on the Colonizer. Look on the image below. It was contained in the part called "Equipment, Materials and Building Blocks". As were all the rigs holding everything up and some other components for outside use as well as materials for repair and building new things on Mars. Basically anything you see on the render that you can't see on the Colonizer was a part contained in that shell.
The Mars Colonizer.jpg
Finis wrote:Will you model the colonist's ship?
Hmm, maybe. I was thinking of building the Mars explorer vehicle separately from the scene. However making the colonists space vessel could be interesting. It would be smaller than the Colonizer, it would have to have life support.. hmm yes, maybe I will. :)
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Re: Mars 3D

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Yeah, graphic artists do logos for hire and publicity companies design "identities" for products, brands, and companies.

Something is not right with your TS and that poly count problem . I just rendered my cartoon character with 96,000 SDS polygons on model side V 7.6. You could post process several renders together to do more complex scenes.

You put some thought into this mission. Good to consider that the colony is one of several. That is often overlooked.

Good point that they would do the research there not send samples back. If they had something so important (like native life) that samples had to go back then a mission would be sent for it. After they were there long enough, several years maybe, bodies would adjust to the low gravity and they could probably never come back to Earth's gravity.

The colonizer vessel could stay in orbit providing a platform for science and communications. Empty fuel tanks could be relocated during the journey to be armor vs. small collisions. The tanks could be placed in geosynchronous orbit to serve as ground navigation aides.
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Re: Mars 3D

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Actually, after I recently sorted out my tS problem most problems I had before stopped. However I'm still on edge every time I switch between the model-side and workspace side. It's a psychological thing.

Without the various hubs the colonizer is but a skeleton however using it as a communication satellite/relay isn't a bad idea. It might help speed up data transmissions a little, depending on the relative distance between Earth and Mars that could be anything from 4-5 minutes to 30 minutes. You better get a high-speed internet connection if you want to download something on Mars without it taking a year or so :lol:
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Re: Mars 3D

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Here are some concepts for the Mars Explorer vehicle.
Mars Explorer Concept.jpg
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Re: Mars 3D

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I like the second one, a new concept!
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Re: Mars 3D

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Here is a little update on the Mars Explorer.

It is starting to look a little like an old Lego model I once built of a Land Rover Defender that didn't look one bit like a Land Rover Defender but was a cool Lego model nonetheless. A nice piece of useless info there.
mars explorer WIP.jpg
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Re: Mars 3D

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That's looking very fine! The wheel geometry is awesome! And yes, it does look like it's made from Lego. ;)
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Re: Mars 3D

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Thanks Draise!

Here is a little update, still Work In Progress.

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Last edited by MikomDude on 20 Aug 2015, 13:24, edited 1 time in total.
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Re: Mars 3D

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And another update:

Image

Still got the front suspension and the cockpit/interior to build, other than that it's pretty much done though knowing me I'll probably think of something else to put on it. A laser cannon maybe...
Last edited by MikomDude on 20 Aug 2015, 13:24, edited 1 time in total.
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Mars 3D - The Mars Explorer

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Here it is, finished! It has been a blast working on this thing, adding all sorts of cool stuff to it. I think I've hit the limit though where trueSpace won't let me continue working on it normally but I think it turned out very nice as it is now.

Things I have added since the last WIP:
Realistic suspension, the Explorer can move like a car, tank or forklift with wheels that can each operate independently.

The interior and cockpit, if necessary all colonists fit on board the explorer (though it would be cramped). It is designed so groups of three can take this an explore Mars, even can even spend a few nights on board the Explorer if the mission takes them that far away.

Some bump maps here and there and a couple of textures.

Some additional details

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Full View RECOMMENDED

More renders will follow.
Last edited by MikomDude on 20 Aug 2015, 13:24, edited 1 time in total.
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Re: Mars 3D

Post by Steinie »

This is really fantastic! I love all the detail work you put into this.
:bananathumb:
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Re: Mars 3D

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yeahhhh! :superbanana: nasa will hire you, very nice model and render. :bananalove:
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Re: Mars 3D

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Thank you Steinie and DarkScythe! :bananacheers:

I'm having some problems but here is another render.

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Re: Mars 3D

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Mars 3D now has a page on my website!

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Click the image to go to "http://vitriol3d.weebly.com/mars-3d.html".
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Re: Mars 3D

Post by marcel »

nice explorer model but something does not go:
- It is impossible to descend the stairs without safety rail with a combination pressurized,
- The glass in the front seems too fragile to withstand the pressure difference between the vehicle and the Martian atmosphere,
- The wheels do not need fender because it does not rain in March (becase the dust is very thin and the pressure very low, it acts like smoke on Earth.).
These details remind me of a vehicle for the Earth.
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Re: Mars 3D

Post by Dragneye »

Real nice work on this MikomDude
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Re: Mars 3D

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MikomDude wrote:
Shell1850 wrote:Interesting. How do you protect the colonist from radiation? How do plan to connect the different modules. Maybe put wheels on them.

Could call your company MarsX
What kind of radiation are you referring to? solar kits radiation? As for the hubs, the are moved with the use of a vehicle and crane, unfortunately I don't think truespace would be able to render another complex object so I decided not to make it. It was on my original concept however. It even had a little garage :D

As for the name, for now it stays Mars 3D. I think MarsX has already been taken.

Draise wrote:Very cool renders you got going there! Your shadows are improving a lot!
Thanks Draise. The shadows however are a standard model-side lighting set up. Modified somewhat.
It is hard to protect colonist from radiation.. Solar radiation is very strong in Mars so it becomes nearly impossible.

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