2 Dollars. Cache! Cache Command for trueserve

froo
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2 Dollars. Cache! Cache Command for trueserve

Post by froo »

Ok Ok Just kidding. Anyone ever see that movie Better Off Dead? Man that was hilarious.
There was a newspaper delivery boy who was trying to get his 2 dollars from the household
for the paper delivery.

Anyway.

Here's the command; looks like it works. We use this on the server. First we select an object,then execute this command:

Net.GenerateCacheIIDAttr('');

trueBlue and I tested this in port 1109; I cached the text there: FrooSpace. tB indicated it
appeared to work. So that's good. :D

To simplify, we can put this command in a jScript command node, for easier execution.

Ok TV time. :D
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trueBlue
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by trueBlue »

froo wrote: Net.GenerateCacheIIDAttr('');
To simplify, we can put this command in a jScript command node, for easier execution.
And....with a Selection Change Event hooked up to the jScript command would make even more simplier!
Click, click, click....
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3dvisuals dude
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by 3dvisuals dude »

This is great news guys! Awesome! :D
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froo
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by froo »

stan explained the privs.xls file today; I need to work with that a bit.
Privs.xls contains info about preventing editing/deletion of objects and scenes,
as well as avatars. There is another file required for avatars as well: Rs Data\Avatars\avatars.xls.

I am guessing here but, the privs.xls file has numerical id's for avatars. I suspect avatar #1 refers to Avatar name #1 in the avatars.xls file.

EDIT:

avatars.xls looks like this:

Login name | Password | Nickname | Keys | Avatar
Marek | Marek | Marek | ------- | RS Data\avatars\Marek.xml
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3dvisuals dude
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by 3dvisuals dude »

froo wrote:stan explained the privs.xls file today; I need to work with that a bit.
Privs.xls contains info about preventing editing/deletion of objects and scenes,
as well as avatars. There is another file required for avatars as well: Rs Data\Avatars\avatars.xls.

I am guessing here but, the privs.xls file has numerical id's for avatars. I suspect avatar #1 refers to Avatar name #1 in the avatars.xls file.

EDIT:

avatars.xls looks like this:

Login name | Password | Nickname | Keys | Avatar
Marek | Marek | Marek | ------- | RS Data\avatars\Marek.xml
I seem to recall that the avatar numeric designations were for *alternate avatars* to be used by anyone. For instance, one might have different apparel, so think of that as a wardrobe closet, ie: suit one, suit two, hairstyle one, etc. HTH
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by Cayenne »

avatars.xls was part of the more advanced avatar system , which was using articulate human avatars , as far as I know the file and system is now obsolete and this system only was seen in betas , however it may be possible to utilize the system again but as far as i know the interfaces to the system were either removed altogether or are now hidden..

You might be able to test this by setting the path in theNetwork , NetProperties to the avatar.xls file , and also set the ContentSrv to the avatars.xls path as well , however I am not sure it will still work as expected due to the interfaces/avatar objects possibly being removed from the application.

The current method to assign avatars is in the privs.xls , its assigned by a numeric ID in the avatar column, I think upto 10 can be assigned starting at 0 , they relate to the avatars in scripts probjects , eg Avatar.RsObj, Avatar1.RsObj , Avatar2.RsObj, more could be added if you wanted to, as far as I know it it should be Avatar.RsObj = 0 index , and so on .

thanks
Paul
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by 3dvisuals dude »

Cayenne wrote:avatars.xls was part of the more advanced avatar system , which was using articulate human avatars , as far as I know the file and system is now obsolete and this system only was seen in betas , however it may be possible to utilize the system again but as far as i know the interfaces to the system were either removed altogether or are now hidden..

You might be able to test this by setting the path in theNetwork , NetProperties to the avatar.xls file , and also set the ContentSrv to the avatars.xls path as well , however I am not sure it will still work as expected due to the interfaces/avatar objects possibly being removed from the application.

The current method to assign avatars is in the privs.xls , its assigned by a numeric ID in the avatar column, I think upto 10 can be assigned starting at 0 , they relate to the avatars in scripts probjects , eg Avatar.RsObj, Avatar1.RsObj , Avatar2.RsObj, more could be added if you wanted to, as far as I know it it should be Avatar.RsObj = 0 index , and so on .

thanks
Paul

Thanks Paul, we need all the help we can get on getting realistic avatars and related gestures, wardrobes, etcetera up and running, and as you see it looks like we are going to have to develop all that from scratch due to the related system abandoning that seems to have occurred just before Beta was shut down.

In looking over what you said above... does that mean that avatar1 and avatar2 for instance would be available to ALL users serverside? or is there some remnant provision clientside for related preobjects as well... wardrobes, hairstyles, etcetera that a client may save and utilize as well?

Thanks for the help on all this, we sure need all we can get! lol :bananacheers:
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by stan »

I should only have talked about the avatars possible on privs.xls,. by making your own then calling it avatar4.rsobj and so on. not sure yet if you could have a name like avatarfrank.rsobj and just have frank in avatar list on privs.xls.
For halloween you could swap out the basic snowman for pumpkins or something even just using same name, just rename original one first.

when Jason asked about the avatar stuff in rsdata area I think there were a few misunderstandings ..I just mentioned that there was an avatars.xls and maybe that stuff could be used but I had not testing it.
I notice there is a customize avatar.rsscn and an avatarmgr.rsobj in preobjects not yet sure how that all fits in.

were they generated from the xmls? seems like it.

also there is a few libraries in truespace for clothes.
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by froo »

Thanks for clarifying stan. I did make a conjecture based on our conversation; I still need to read the relevant portions of the manual. Just trying to make sense of the components.
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Re: 2 Dollars. Cache! Cache Command for trueserve

Post by 3dvisuals dude »

Thanks Stan, it's good to see some light shed on all this stuff at long last! :)
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