Batmobile!

Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Batmobile!

Post by Erpax »

Hello everyone! this is my first post here at the tSCommunity :D I posted some things back in the old Caligari forums, maybe someone saw my other artworks (Hmmm... I think that the newest one was about a year ago). But I must say that tS's extinction after Microsoft bought Caligari kept me away from tS for a while (Why using a product that is "stuck" while there's an always evolving world of 3D on the outside?) but I must admit that, at least by now, tS has proven to me to be a great 3D modeling tool and for this project I tried to only use the tS as much as possible (I used zBrush for the final detailing of the mesh). I've also noticed that the new tools that were included in the 7.6/7.61 versions were great! and its too sad that, at least for me, I'll have to say goodbye to tS in a near future and learn another 3D app (I've used tS since it was in its version 2!!!).

Well... for this "Batmobile" I modeled it from a couple of blueprints that I found on the internet and sticked to them as close as possible. I've already finished it, but I'm not going to post the final images until all the "" images have been uploaded. I also hope that it can serve somehow as a tutorial for car-modeling purposes.

Hope that you like it! And all the Critts and comments are very welcomed :bananathumb:

(Notice that I'll place specific indications for some of the pics on top of each one, not on the main body of every post)
Attachments
Initial setup of the blueprints
Initial setup of the blueprints
Side
Side
Top
Top
Last edited by Erpax on 04 Jan 2010, 19:09, edited 1 time in total.
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Front
Attachments
Front
Front
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Beginning the Box Modelling Process
Attachments
Batimovil_00004.jpg
Batimovil_00005.jpg
Batimovil_00006.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More
Attachments
Adjusting the side view
Adjusting the side view
Adjusting the top view
Adjusting the top view
Added a Placeholder for the Top Part of the model
Added a Placeholder for the Top Part of the model
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

more
Attachments
Batimovil_00010.jpg
Batimovil_00011.jpg
Added a central barrel for the "tube"
Added a central barrel for the "tube"
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More modelling, and added the side barrels.
Attachments
Batimovil_00013.jpg
Batimovil_00014.jpg
Added the side barrels and an inner central barrel (inside of the outer one)
Added the side barrels and an inner central barrel (inside of the outer one)
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Batmobile!

Post by Prodigy »

Good start!
Good to see new people around modeling! keep us informed! :)
๑۩۞۩๑ prodigy ๑۩۞۩๑
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More
Attachments
Batimovil_00016.jpg
Batimovil_00017.jpg
Batimovil_00018.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Thanx Prodigy!!! You are my tS hero ^__^
Attachments
Batimovil_00019.jpg
Batimovil_00020.jpg
Batimovil_00021.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More, started detailing the sides and added the basic geometry for the side mechanisms.
Attachments
Batimovil_00022.jpg
Batimovil_00023.jpg
Batimovil_00024.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Modelled some wheels (Not used in the final image) but that served to create the wheel space in the main body of the model.
Attachments
Batimovil_00025.jpg
Batimovil_00026.jpg
Batimovil_00027.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Started modelling the wheel-holes, at this stage the geometry is not good enough. (Later, I rearranged the topology of the mesh so that it was composed only of quads and it had a "clean flow" [Did I explain it well?])
Attachments
Batimovil_00028.jpg
Batimovil_00029.jpg
Batimovil_00030.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Now with the SDS and the wheels in place.
Attachments
Batimovil_00031.jpg
Batimovil_00032.jpg
Batimovil_00033.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More... started the back wheel holes
Attachments
Batimovil_00035.jpg
Batimovil_00036.jpg
Batimovil_00037.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More! =D
Attachments
Batimovil_00038.jpg
Batimovil_00039.jpg
Batimovil_00040.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More detailing and boolean merged the main mesh with the side barrels (The purpose is also to keep it as "one-meshed" as possible =P)
Attachments
Batimovil_00041.jpg
Batimovil_00042.jpg
Batimovil_00043.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Detailing the front part of the Car
Attachments
Batimovil_00044.jpg
Batimovil_00045.jpg
Batimovil_00046.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

'n more!
Attachments
Batimovil_00047.jpg
Batimovil_00048.jpg
Batimovil_00049.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Boolean merged the central barrels with the main mesh
Attachments
Batimovil_00050.jpg
Batimovil_00051.jpg
Batimovil_00052.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More
Attachments
Batimovil_00053.jpg
Batimovil_00054.jpg
Batimovil_00055.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Mirror modelling and used an EXTREMELY USEFUL TOOL!! the "SDS Weights" it was very important for the development of the car from this point forward. It allows to produce sharp edges/flat faces while using the SDS
Attachments
Batimovil_00056.jpg
Batimovil_00057.jpg
Batimovil_00059.jpg
jamesmc
Captain
Posts: 1776
Joined: 08 Jul 2009, 15:35

Re: Batmobile!

Post by jamesmc »

To the Bat Cave!

Looks cool!
Walk by faith, not by sight.
User avatar
marcel
Captain
Posts: 2247
Joined: 21 May 2009, 19:52
Type the number ten into the box: 0
Location: paris - France

Re: Batmobile!

Post by marcel »

Good start! work with sds is what i prefer. it is something magic.
Design - illustration - Animation
http://www.crea-vision.fr
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Thanx jamesmc and marcel! (By the way, I really like your B.O.T. animations!!!). SDS were the key for this model! :bananadrum:
Now, those pics are from the construction of the top and the back of the car.
Attachments
Batimovil_00060.jpg
Batimovil_00062.jpg
Batimovil_00061.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More about the top part :P
Attachments
Batimovil_00063.jpg
Batimovil_00064.jpg
Batimovil_00065.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

And now the windows =)
Attachments
Batimovil_00066.jpg
Batimovil_00067.jpg
Batimovil_00068.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More!
Attachments
Batimovil_00069.jpg
Batimovil_00070.jpg
Batimovil_00071.jpg
User avatar
Breech Block
Master Chief Petty Officer
Posts: 482
Joined: 13 Jun 2009, 20:31

Re: Batmobile!

Post by Breech Block »

Great Job Erpax! :bananacool2: And, thanks for taking the time to post all the lovely piccies.

Must admit the Batmobile has been on my To Do List longer than I can remember. Great car, great model.
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Thanx Breech! I've always admired your high quality artworks! (Like the Matrix phone or the Get Bond! :superbanana: ) I've still got around 60 other pics to upload from this project =P

I'd love to see your version of the Batmobile! =D
Attachments
Batimovil_00072.jpg
Batimovil_00073.jpg
Batimovil_00074.jpg
User avatar
Breech Block
Master Chief Petty Officer
Posts: 482
Joined: 13 Jun 2009, 20:31

Re: Batmobile!

Post by Breech Block »

Erpax wrote:I've still got around 60 other pics to upload from this project =P
Hey man, don't post them all at once, I've already run out of saliva drooling over this lot. :lol:
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: Batmobile!

Post by Steinie »

Fantastic thread you are doing Erpax!

Can you give us more information about how
you would use the SDS Weights. Your results are great and I would like to learn
about them.
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Hehehe took a few days of vacations =P

Breech Block: Hey thanx a lot! I'm really glad that you are liking my work :bananamouse:

Steinie: The SDS Weights are a very useful tool, what I do is, at first, try to adjust the non-SDS edges that I want to be sharp so that they follow the pattern that I want them to. (Firts and Second attatched images), then go up a few levels in the SDS and select the SDS Weights tool once in edit mode, then the mouse cursor will change (... to an anvil?) and you can then select the edges that you've prepared, each time you select one, hold down the left mouse button and start dragging up or down in order to increase or decrease the sharpness of that edge. Once you've done this, it is usually necessary to re-position in SDS mode some of the vertexes (Which affects their possition in the non-SDS)
Two tips: Its better to use this tool out of Mirror Modeling mode (if not, the tS wont update correctly as you drag the mouse 'till you release the left button) and also, if you want a completely straight edge, you must also afect the edges that are adyacent to the one you want to be straight (The are affected by their neighbor edges).

You can also select undividual faces and they will usually become flat-semicircular (Or also, select several edges/faces while holding down the shift button) there are a lot of things that can be done with SDS Weights :o

The third attatched image shows the mesh from the two other ones once the SDS Wieghts have been applied.

Hope that this can help you Steinie! :D

Erpax
Attachments
Batimovil_00052.jpg
Batimovil_00053.jpg
Batimovil_00056.jpg
Last edited by Erpax on 08 Jan 2010, 04:34, edited 1 time in total.
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

An update
Attachments
Batimovil_00075.jpg
Batimovil_00076.jpg
Batimovil_00077.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

And now, giving the car its wings :bananadrum:
Attachments
Preparing the topology for the extrusions
Preparing the topology for the extrusions
Batimovil_00080.jpg
Batimovil_00081.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

More
Attachments
Batimovil_00082.jpg
Batimovil_00084.jpg
Batimovil_00085.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Hmm... some topology considerations
Attachments
Batimovil_00087.jpg
Space must be left for placing later the back vents.
Space must be left for placing later the back vents.
Loops should go all around the model, it makes UVMapping easier and also the Zbrush modeling.
Loops should go all around the model, it makes UVMapping easier and also the Zbrush modeling.
User avatar
tahnoak
Master Chief Petty Officer
Posts: 339
Joined: 02 Sep 2009, 01:31

Re: Batmobile!

Post by tahnoak »

Fantastic thread and as has been stated, thank you for sharing the screenies to help us, especially me, learn more.
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

:D Thnx Tahnoak! I'm glad that this has been useful for you!

Here are some updates!
Attachments
Batimovil_00090.jpg
Batimovil_00091.jpg
Batimovil_00092.jpg
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

more
Attachments
Batimovil_00093.jpg
Batimovil_00094.jpg
Batimovil_00095.jpg
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Batmobile!

Post by RAYMAN »

Very nice modeling I enjoy looking at this wip !
Peter
noko
Senior Chief Petty Officer
Posts: 170
Joined: 24 May 2009, 04:16

Re: Batmobile!

Post by noko »

AWESOME! Man this is more then a WIP, it is also great how to do from the get go for a number of things. This is really great!
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: Batmobile!

Post by pugman 1 »

Hi man this is looking realy awsome,
thanks for the info about the sds weights
cool :bananathumb:
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: Batmobile!

Post by Steinie »

Yes a very nice WIP and thanks for sharing your knowledge with us.
I hope you share more of your work with us in the future.
User avatar
Dragneye
Lieutenant
Posts: 906
Joined: 02 Sep 2009, 22:09

Re: Batmobile!

Post by Dragneye »

Beautiful job! On the car and, what the intention of a WIP should be. Sharing as much of the how-to as possible.
:bananacool2:

Great job Erpax!
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

Hey! thnks everyone for your comments! =D I'm very glad that you like this thread and that I can be helpful somehow :D
If you have any questions just tell me! :D

Here are some updates
Attachments
Batimovil_00096.jpg
Batimovil_00097.jpg
Partial fix of the error pointed out in Batimovil_00095.jpg
Partial fix of the error pointed out in Batimovil_00095.jpg
Last edited by Erpax on 18 Jan 2010, 22:25, edited 1 time in total.
Erpax
Petty Officer Second Class
Posts: 35
Joined: 26 Dec 2009, 01:38
Type the number ten into the box: 0

Re: Batmobile!

Post by Erpax »

By the way, its important to use different materials for the glasses and parts of the model even if it is not yet ready for a final render. This is in order to be able to export with the Luuv.tsx (to zbrush or other software) and tell the program to use different groups for each material. That's why later on, in the zbrush images it can be seen that I can work separately the body of the car or the side engines from anything else.
And back in tS, as the model has a lot of polygons (i think its around 1.5 million polys, without the SDS applied) its also easier to apply the materials to each individual group (since they are kept from zb).

Again, more updates.
Attachments
Batimovil_00099.jpg
car... inside =P
car... inside =P
Batimovil_00101.jpg

Return to “Work in Progress”