Z/Depth-Map renderer, WITHOUT anti-aliasing?

Legacy tS 6.6
frank
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Z/Depth-Map renderer, WITHOUT anti-aliasing?

Post by frank »

Fellow trueSpace pals, I'm in search of a depth-rendering plugin that does NOT do anti-aliasing.

My DOF plugin, DOF Pro 4, works best when the b/w depth map has not been smoothed or anti-aliased. In other words, without gradation between the foreground and background edges.

I have both CK Gamefactory's and Primitive Itch's plugins, "ZRender.tsx" and "piZBufferTool.tsx", respectively, but both to anti-aliasing.
The best I can do is lower trueSpace's rendering to 1x, so there's at least no native aliasing going on (even Draft mode introduces pixel gradation between objects) but I still have to compensate quite a bit in DOF Pro using the built-in aliasing feature, which isn't always the best.

Any ideas? THANK YOU!
frank
Senior Chief Petty Officer
Posts: 161
Joined: 28 May 2009, 13:25

Re: Z/Depth-Map renderer, WITHOUT anti-aliasing?

Post by frank »

Hrm....

It seems I've had Primitive Itch's piAAZBuffer tool installed, and haven't used the standard (apparently non-AA) plugin going. This may work.
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marcel
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Re: Z/Depth-Map renderer, WITHOUT anti-aliasing?

Post by marcel »

In modelside the rendering quality must be medium to have AA disabled. (not the same thing than draft).
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