lamborghini gallardo

darkmage
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lamborghini gallardo

Post by darkmage »

hi here is a work in progress render of my lamborghini gallardo Truespace model.
when finished it will be my first car or (any model infact) that i have modeled using the nurbs tecniuqe.
PLEASE COMMENT
Attachments
the back/bottom
the back/bottom
the front
the front
wip2.jpg (11.61 KiB) Viewed 3818 times
the side/front
the side/front
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Steve
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Re: lamborghini gallardo

Post by Steve »

Thought someone had made a dredge post of monumental proportions for a minute. Great start, I can see the shape of it already, and let me say a fantastic car you've picked, because it just so happens that a short while back I made the same car

here's how I went about it and here's how I textured it. The textures are a real pain, car's don't have much specular highlights but reflection that increases the sharper the viewing angle on that surface is, for a curved surface it's a nightmare!

saves me rewriting lines and lines of description. It's an awkward concept to try and make work at first, but you might be better off working in panels, all the individual panels on the version I made we seperate objects, what you can then do is actually just delete faces, extrude the edges around the hole and you've got panel gaps and things like headlight borders, it even works for putting rips in clothes...albeit very very messy

What you can then do is subdivide it all, and not extract the final mesh
Attachments
subd.jpg
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rjeff
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Re: lamborghini gallardo

Post by rjeff »

Steve did you post your car as a wip? I would love to see it start to finish, as I suck at organic modeling
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Finis
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Re: lamborghini gallardo

Post by Finis »

Welcome to the forum wizard!

This will be interesting since most people have had little luck with nurbs in TS but yours is looking good so far.

I hope W!zard doesn't put a hex on you for the similar name.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
darkmage
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Re: lamborghini gallardo

Post by darkmage »

Steve wrote:Thought someone had made a dredge post of monumental proportions for a minute. Great start, I can see the shape of it already, and let me say a fantastic car you've picked, because it just so happens that a short while back I made the same car

here's how I went about it and here's how I textured it. The textures are a real pain, car's don't have much specular highlights but reflection that increases the sharper the viewing angle on that surface is, for a curved surface it's a nightmare!

saves me rewriting lines and lines of description. It's an awkward concept to try and make work at first, but you might be better off working in panels, all the individual panels on the version I made we seperate objects, what you can then do is actually just delete faces, extrude the edges around the hole and you've got panel gaps and things like headlight borders, it even works for putting rips in clothes...albeit very very messy

What you can then do is subdivide it all, and not extract the final mesh

that car model is amazing.
how long did it take you to make it,and do you think you make a tutorial? :)

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