I save all object as RsObj and the scn suppose to save everything in the scene but what is ctx?
Every time I load my scn it does not carry the material info in Model room and have to reassign texture & material colours. How to keep all materials intact? Some model cannot rename, it go back to name,1.
Thanks.
File type, ctx, scn
-
3dassets
- Petty Officer Third Class
- Posts: 10
- Joined: 22 May 2009, 02:07
- Type the number ten into the box: 0
File type, ctx, scn
Have been an artist for too long and would like to make a difference with free 3D assets meant for education.
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: File type, ctx, scn
3/3/2009 TomG answered:
"Scene file is the whole scene, as opposed to just one currently selected object (which is RsObj). You will want to save the scene when you have multiple objects placed, when you have lighting set up, etc.
Layout files store your window layout - is the animation editor open, how big is the stack on the right, what libraries do you have open, do you have 1 3D window open, or 2 3D windows and 1 Link Editor, etc. Save those to handily reload the entire window layout.
Note that you can just use the inbuilt workspace libraries and save RsObj, RsScn, layouts, etc, straight to those. That leaves them visible to load with just a double click, and saving is just a matter of a quick right click too. Saves going in to the File menu.
The ctx is less useful to save, it saves absolutely everything about tS, from windows, to currently loaded scene, etc. Not something you are likely to need to do (well, I've never done it, but of course everyone is different so maybe you will find it useful!)"
"Scene file is the whole scene, as opposed to just one currently selected object (which is RsObj). You will want to save the scene when you have multiple objects placed, when you have lighting set up, etc.
Layout files store your window layout - is the animation editor open, how big is the stack on the right, what libraries do you have open, do you have 1 3D window open, or 2 3D windows and 1 Link Editor, etc. Save those to handily reload the entire window layout.
Note that you can just use the inbuilt workspace libraries and save RsObj, RsScn, layouts, etc, straight to those. That leaves them visible to load with just a double click, and saving is just a matter of a quick right click too. Saves going in to the File menu.
The ctx is less useful to save, it saves absolutely everything about tS, from windows, to currently loaded scene, etc. Not something you are likely to need to do (well, I've never done it, but of course everyone is different so maybe you will find it useful!)"
-
3dassets
- Petty Officer Third Class
- Posts: 10
- Joined: 22 May 2009, 02:07
- Type the number ten into the box: 0
Re: File type, ctx, scn
Thanks, but it does not really solve the problem that I have material assigned correctly and lost it in the model side which I need to export to obj. Instead the safest method is assign material and texture map in model side and save them individually.
Have been an artist for too long and would like to make a difference with free 3D assets meant for education.
-
spacekdet
- Captain
- Posts: 1810
- Joined: 27 May 2009, 15:00
- Type the number ten into the box: 10
- Location: On the day shift at the Utility Muffin Research Kitchen
Re: File type, ctx, scn
Why ctx (the least used thing ever) is assigned as the default file type to save is a mystery.
Cross-post to "What the hell were they thinking?"
You've figured it out- texture and save using the Model side menu.
Cross-post to "What the hell were they thinking?"
You've figured it out- texture and save using the Model side menu.