
Compliments to Marco Capellazzi - someone random I found on facebook.
He left them for free, so I threw them into truespace. Tested RGB depth based post DOF techniques (Blender's so far is the coolest). I also tested fake GI using world normals I made from trueSpace in post FX with Fusion. Also tested out my Ultra shader, and realized what I need for things to be more PBR.
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