Physics at OurSpace

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LeonRegis
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Physics at OurSpace

Post by LeonRegis »

Me and trueBlue are now doing some tests to see how physics on objects affect our avatars. I confirm that a ball going down a ramp can push me, I don't know if you knew that and it's something non-sense, but if is not, good! Now we can play: Dodge the balls :lol:

Cya
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3dvisuals dude
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Re: Physics at OurSpace

Post by 3dvisuals dude »

leonregis wrote:Me and trueBlue are now doing some tests to see how physics on objects affect our avatars. I confirm that a ball going down a ramp can push me, I don't know if you knew that and it's something non-sense, but if is not, good! Now we can play: Dodge the balls :lol:

Cya
Actually the fact that avatars can be collided with is very good, that collision on avatars is helpful in designing avatar transport, cars and such. If the avatar doesn't collide with a dense mesh in the vehicle it passes right through the vehicle when the vehicle takes off! lol

In similar tests long ago I also discovered that you need to make a space between the avatar and the collision mesh of a vehicle so that when the movement of the vehicle begins the Collision engine has time to figure out that the avatar is about to collide and then it applies the collision properties milliseconds later.

Avatar locks to objects are also usable but they have a tendency to provide very "jerky" motion when used, the avatar view jerks around a lot that way.

So that was a good test leon, well done, even the little things we all discover in there together can have far reaching implications, and that one does too... good ones! :D
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