moving vertices

Technical questions, etc..
Juggalo
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Joined: 13 Jul 2009, 19:28

moving vertices

Post by Juggalo »

I was just wondering if there was a way to select a group of vertices, or any object really, and set their coordinates the same. When I select a group of vertices and change the value in the object matrix display area it moves them all like I want except that it moves them all relative. Is there a way to change this so that when a value is altered it sets that value for all of the objects to the value that is entered?

What I am looking for is a way to set a stright line of verts so half a mesh will mirror properly. So far, the only way I have found to do it is to grab each one by hand and change the value.
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clintonman
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Re: moving vertices

Post by clintonman »

You can select the vertices and scale them to the same world x, y or z value and then move them.
Clinton Reese

http://clintons3d.com
Juggalo
Petty Officer Third Class
Posts: 11
Joined: 13 Jul 2009, 19:28

Re: moving vertices

Post by Juggalo »

Thank you once again Clinton. I came across this fairly cool sculpting Alpha the other day and gave it a shot. You can export obj from tS and import into there. The hard part was trying to cut the high poly back in half so it would be nice and clean for a normal map. Works like a charm with your normal script too. Now that I think about it, I wonder if I even have to clean up the edge. Have to see as that part would not be missed.

This is still an Alpha, but it works rather nice. Its from the same people that made ZBrush I guess. I exported half a character set up to mirror so I only ended up modeling the half to try it out but it bleed over which is why I wanted to clean it up.

http://www.sculptris.com/"

I still have not come up with a realiable way to change the local rotation. For the few things that I may end up needing to I'll just do it with the script you have.

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