Is there somewhere I can get a list defining Materials/Shaders...etc...? From toying around on modelside, I'm just beginning to get what the different channels do...bump/color/reflectance, etc...ws side is a different animal altogether, seems some have two or more channels combined into one.
In either WS side or Modelside, when I have something in mind of how I would like the surface of an object to look, (for a simple example the slightly bumpy surface of an orange) I'd like to have an idea where to begin looking for the type of materials I'll need. (while sifting through all the materials I'm familiar with, I see alot of "plastic" & "metal", and most of the basic "texturebumps" have lines running through them....(wouldn't want to bite into a metal orange!)
Other than "transparacy", "translucent" or "glass" and of course "colors" (which are terms I'm familiar with), I'm seeing terms like "anisotropical map", "feeder GPU_gooch", or "phong". Whenever I ask a question of what I should use on a particular object, someone just tells me, "oh, just use the "phong"....ok...how do you know that's the right one? Guess I'm just looking for some descriptive meaning for these unusual terms, and also, what type of objects they are commonly used to texture with.
If I may humbly request.....could someone please come up with a video tutorial in the future on the ins and outs of how to properly use the ME in Workspace side? I've had some success with it from info I've gotten from older tutorials, but I sometimes run into enough difficulty working with it that I've actually gone backwards and beginning to learn modelside just so I can see all the channels side by side, which I guess is not a bad thing if it helps clarify some things. Thanks in advance!
Musikman

