Would Substance Painter be a good fit with trueSpace and vRay? Substance Painter has a layer system and I'm not sure vRay can handle this.
FBX seems to be the format used in Substance Painter because of its layer system I assume. If Layers is not utilized in trueSpace/vray would baking the texture be an alternative?
I would like to use Clintonman's FBX importer/exporter, any ideas about what my ideal workflow would be?
Maybe not use VRay but use the other rendering engines in trueSpace?
Join in fellow brains...

